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Some questions about Skyrim.


ShayaCalled

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Hello,

 

i don't played Skyrim yet. I want to wait for a better machine to max the settings out. (for more View and Atmosphere) But i really interested what all has changed or not-changed in Skyrim. (Improvements) The most things like to different Weapon/Spell possibilities I already read about. (news, previews, reviews on the Internet)

 

At the moment i playing Fallout 3 NV and Oblivion, and see there stuff what is annoying.

 

Emotionless PC-Face

One of the strange things in Oblivion and Fallout was the PC Face. In Oblivion a character smilies to every NPC like a junkie, what messed often the character look really up. In Fallout 3 Bethesda learned (at least they believe that) and don't used this future anymore. (or I don't saw it) When i see my character, mimic, idles, movements and all this personally stuff... it's like i watching on a emotionless doll. Only plugins can help to improve the Idle and Movement-Animations. But i never saw a mod improvement for the character-mimic. Only NPCs in Fallout 3 and NV has better face mimics.

 

EDIT: Sorry, I found mod based character-mimic-improvements for the character, but not for the idle, movement or such thing. Only for sex-animations. :confused:

 

Let's crash together

Are there any improvements in the modding-engine from skyrim, or is this only a extended version of the Oblivion/Fallout engine?


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  • I really hate it, that this game don't have a logging feature to trace the CTDs, Bugs and other things back. Are there such feature(s) now in Skyrim available?

  • And what is with the localization? Do they have now localization files, or do we have the strange old problem again. (with the different game languages and modification-localizations)

 

Hidden Walls and exploration

Can we reach really all positions on the map, or are there such logical clipping issues like Fallout 3/NV where we don't never ever climping over a mountain. I really hate the New Vegas invisible walls and Jumping-behaivor. In Oblivion most places was explorable, many mountains was accessible. Where instead in Fallout 3 New Vegas... you never ever don't have to climp on mountains or canyons. That kills the free-to-explore immersion and feels like a single-player linear action-adventure game.

 

I don't talk about the hidden walls from the map border/barrier.

 

I hope you all can read my text, and satisfy my curiosity.

 

Note: Please don't spoiler any story related game-content.

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The NPC faces are improved dramatically.

They won't smile in your face for no reason. They only do so rarely on specific dialogue options, but they mostly have a natural and neutral face.

Though the PC face is a bit too solid. He's not turning his head to watch NPC's like he did in Oblivion. Strange, maybe a patch or mods will fix that.

 

No crash log and the .esm/.esp files are still each in their own language. Modifying an German game with English mods will make your game English. But that's not an engine problem, that's the mod authors problem.

(BTW, Skyrim isn't crashing a lot on my PC. In 200 hours of gameplay I only had 4 crashes.)

 

There are no hidden/invisible walls, only the ones on the borders.

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Coming from someone who didn't really have any "expectations" of Skyrim, these are my thoughts.

 

-Emotionless PC Face-

Can't say that I notice this...I play in first person and don't look at my own face :) But as far as the NPC faces, they are very well done. While the faces don't exactly have a good amount of expression and emotion, the voices hold enough emotion to make you never think about it.

 

-Crashing-

As far as crashing in general, now that they enabled the 4GB .exe file, you will hardly see any crashes unless there is a problem on your side, or a mod you downloaded. I can count on one hand how many times I've crashed in 500 hours of play.

 

-Hidden Walls-

I've never noticed any in my 500 hours of gameplay. When you are on a slope, you can't jump. So if you are on a very small slope (Rocks on the side of a river, for example) you will often get frustrated, but its a necessary evil so people can't jump up mountains.

 

Overall, the paths and such in the game are VERY well done. The world itself is so full of detail, the thought of a mod like Unique Landscapes from Oblivion seems absolutely silly and ridiculous.

 

You shouldn't hesitate to buy this game. It's one of the most legendary games I have ever played. There's no other RPG even close to the expansive level of Skyrim. They are all WAY too linear. Perhaps Mass Effect, but thats not on the same genre as Skyrim.

 

This game, will stand the test of time. (Civ 5 reference)

Edited by Stormcrown
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Emotionless PC-Face

 

Yep, the character is completely emotionless and oblivious to the world around them, it's like a playing a zombie. I dare say there'll be something like PC Idles when the CK comes out, that did make a difference with F03/NV

 

Crashing

 

The game is far more stable since they introduced the LAA exe, something they should have done on release.

 

Hidden Walls

 

I can't think of any other than the border around Skyrim.

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The only invisible walls Ive seen that arent at the border of Skyrim are in places like the interior of Whitrun around the walls where you might be able to jump outside of the city. It's understandable that these invisible walls are there in this case, since the outside of the city isn't exactly the one you might expect it to be.
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Thank you all, that was it what i want to know.

At the end one question: Are the clothings modeled with the bodyparts together? Like in Oblivion/F3/NV?

 

The NPC faces are improved dramatically.

They won't smile in your face for no reason. They only do so rarely on specific dialogue options, but they mostly have a natural and neutral face.

The NPC Face Animation/Mimic was in NV good to, bad that they don't made a idle-animation/mimic for the PC.

 

No crash log and the .esm/.esp files are still each in their own language. Modifying an German game with English mods will make your game English. But that's not an engine problem, that's the mod authors problem.

I don't understand Bethesda. They know that her game will be released in other countrys too. Why they don't make a localization-system for the engine. I mean, better was english game and modifications... and if they will release the game in other countrys (like germany) they add a localization-folder where the files can be added who change language specific things. (language, race names etc.)

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Uhm... Actually, my game is in Italian and when I install English mods they only change the (written) names affected by them, nothing else. I can live with that. Besides, everyone should learn a little English to keep contact with the rest of the world. :P It's way easier than learning any other language after all! I don't know if what you're suggesting could work, anyway.
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Uhm... Actually, my game is in Italian and when I install English mods they only change the (written) names affected by them, nothing else. I can live with that. Besides, everyone should learn a little English to keep contact with the rest of the world. :P It's way easier than learning any other language after all! I don't know if what you're suggesting could work, anyway.

That's what I meant, sorry if anyone read it the wrong way.

Only the language of the modified objects changes, anything that isn't touched by the mod is still in your default language.

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