BlahBlahDEEBlahBlah Posted January 7, 2017 Share Posted January 7, 2017 Hello, I understand people are busy (life and their own mods) and mine is not the biggest mod around, so I wouldn't think to ask for months worth of labor.With that knowledge, I'm looking to fill a few short term roles. Nothing too crazy, at most maybe a couple days worth of work per item (at least I'd hope so). The things I'm looking for a hand with are:-The wood textures in The Big Wall - Building big was always going to be a problem, but this location is where the textures being blown up so large has the most noticeable (in my opinion) drawbacks...majorly blurry (and wet, for goodness knows what reason...though I'm sure the issue lies in the BGSM settings).-Clean up of NPCs new'ish/re-purposed models - Mostly to do with a bone weighting. A few tri's here and there that stick and need to be reworked. Along with a little collision making for the larger 2 (this is simply a point in which I just don't know what the heck I'm doing...just being honest).-Building companions - 2, to be precise. I've had trouble with this (about a 40% success rate), and am simply giving up the ghost and asking for someone to come in and build them (with as much guidance as I can muster, of course...though my current process is obviously flawed). Only the simplest of dialog and basic recruit/dismiss options necessary, of course. In fact, if there was some possible way of building a template, that would be the ideal resolution for my failings in this area.-Scripts cleanup and optimization - Let's face it, I'm stuck coding like it's 10 years ago...and so could use a hand with cleanup and an injection of current'ness into the scripts I have implemented.-Someone to shoot a video - Not a fancy video for the Youtube, but just something I can put on the mod page. Just a simple, short run through of the various (currently available) areas,...by someone a little funnier than myself. =P-And lastly, but ever so important, is more testing. =) If anyone is willing to give a little in these areas, they would have course be fully recognized on the mod page.I'm definitely (due to my horrible schedule) looking for someone who can work pretty much unattended.I'm also not looking for perfectly perfect perfection (except for in the scripting area). As long as the basic functionality is there and/or things at least look/work better than when I did them (not too difficult, in that respect, heh), I'm happy. ;-) You'll find my mod, The Small Addition, linked to in my signature.(for people on mobile, here you go: http://www.nexusmods.com/fallout4/mods/17128/? ) Thank you and I appreciate *any* consideration. =)Have a good day. P.S. In no way does this post indicate that I believe this mod is nearing completion.There are still a significant amount of bugs, features and areas that I want/need to fix (like Ted's PA torso), implement (such as Building Big) or create/re-purpose (The Command Deck).Yes, I'm nearing version 1.0...but I'm gonna be calling that beta. ;-) P.S.P.S. Oh yeah, and the mother loving, lame as all heck, stupid dumb HeadRear issue on the main new NPC's!I would kill for a fix for that...6 months (and people can feel free to make fun of me for it) I've been staring at that issue! Edit: Posted this in both Creation Kit and Mod Talk...I know, I hate spamming too, sorry...was an accident. =/I'll flag the Creation Kit forum one for deletion. =(Edit2: ...or a moderator can be nice and quick about it on their own, as they just were. Thank you, mysterious moderator person. =)Edit3: ...although this is the one for deletion I had in mind (not the other)...or maybe I'm confused about the appropriate sections now after their name changes.C'est la vie, as long as there's only one post. ;-) Link to comment Share on other sites More sharing options...
AGreatWeight Posted January 7, 2017 Share Posted January 7, 2017 I might be able to make a video for you in a weeks time (barely any free time until then) Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted January 8, 2017 Author Share Posted January 8, 2017 I might be able to make a video for you in a weeks time (barely any free time until then)That would be fantastic. Thank you. =)...as long as it doesn't crash the whole way through and most things are working mostly. =P Just let me know what you need, and I can let you know about the *few* harder to find nooks and crannies. Anyone else for anything else?I know it's a lot to ask, but hopefully the above are small enough items that they wouldn't take up too much of anyone's time.It's difficult for me to want to relinquish control (of anything), but I figured I had better put that feeling aside sand start looking for a hand clearing up some of the longer running issues and getting a head start on my problem fields before progressing too much farther. ;-) Link to comment Share on other sites More sharing options...
Deleted15964729User Posted January 8, 2017 Share Posted January 8, 2017 About the texture got some more information on it? Regardless I could assist you with that. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted January 8, 2017 Author Share Posted January 8, 2017 Hmm, it's 2 different free-use textures I got and the rest are vanilla woods.4 BGSMs, with the vanilla textures noted in them.These are just the _d...since I'm not too worried about the normal and specular, although I'm sure that plays into the wet'ness of a few of the objects (my lack of knowledge in the area is showing). Somehow I'd have to pull out exactly which textures from the vanilla woods in the BigWall cell and get them noted.I can figure that out, I'm sure. Just let me know what you'd like (or don't need that you already have at hand). Ohh, this sounds so helpful. Glad to see I'm getting a few responses. Thank you. =) P.S.http://www.ledgeoftech.com/wp-content/uploads/MOD/Textures/That may include a few I broke or don't use (or may be lacking one or 2 I *do* use)...but I can clean that up a bit in a while after I double check the ones in play. Link to comment Share on other sites More sharing options...
genolune Posted January 8, 2017 Share Posted January 8, 2017 I hope it works out for you, Blah! Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted January 9, 2017 Author Share Posted January 9, 2017 I hope it works out for you, Blah!=) Also:<snip>a couple days worth of work<snip><snip>Along with a little collision making for the larger 2 NPC models<snip> ...yeah, as far a I understand it, this right here is a HUUUUGGGGEEEE underestimation in time expenditure for such a task.Nothing like creating collision for static objects.I should take that off the list right now. =/ ...mer! Link to comment Share on other sites More sharing options...
tarsis31 Posted January 9, 2017 Share Posted January 9, 2017 Hey, dude, the mod is really cool and all, but did you know the backs of the heads of your NPC guys are all a funny texture/color? You should fix that. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted January 9, 2017 Author Share Posted January 9, 2017 Yes, laugh at my plight! I kill you with my stare of d00m! ...just kidding. =PSeriously though, it's an *extra* head part that I know I'm the cause of.For example, I added in the skeleton NPCs to the Army Man race (temporarily just for testing animations and such, mostly) and they have the same head back.The headless skeletons make it very obvious. I mean, I know I added this piece in, and that it's not a bug for sure. I just can't find again where I did so as to pull it out or fix it. =/ P.S. I should note the skeletons are not in an area linked yet. If anyone is curious, they're temporarily at coc nightmarec001 . Link to comment Share on other sites More sharing options...
AGreatWeight Posted January 9, 2017 Share Posted January 9, 2017 (edited) I should have time to play around with the mod towards the end of the week, so that'll help familiarize myself with it. Will PM you with questions/queries etc. Edited January 9, 2017 by AGreatWeight Link to comment Share on other sites More sharing options...
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