BlahBlahDEEBlahBlah Posted January 10, 2017 Author Share Posted January 10, 2017 Good, that gives me time to get some of my stupider (and quicker resolved) issues out of the way (things that the very helpful tarsis31 and ReaperTai have let me know about). Hopefully by tomorrow night. Weee! =) Link to comment Share on other sites More sharing options...
Deleted15964729User Posted January 10, 2017 Share Posted January 10, 2017 Checking out the BGSM and diffuse and it seems alright from what I can tell but I still haven't understood your original problem fully. The textures are too blurry/lowres (and wet/shiny?). Turning down smoothness and and changjng to a darker specular color in the BGSM may be enough to get rid of the wetness but not much point for me to mess around with it without knowing how the unwanted result looked like :) If you want, I can whip up some replacement textures in higher resolution? Link to comment Share on other sites More sharing options...
kitcat81 Posted January 10, 2017 Share Posted January 10, 2017 Checking out the BGSM and diffuse and it seems alright from what I can tell but I still haven't understood your original problem fully. The textures are too blurry/lowres (and wet/shiny?). Turning down smoothness and and changjng to a darker specular color in the BGSM may be enough to get rid of the wetness but not much point for me to mess around with it without knowing how the unwanted result looked like :smile: If you want, I can whip up some replacement textures in higher resolution?I`m not sure that I understood it too, but I thought that he was trying to use these usual sized textures for some big walls...In this case they would all become blurry or pixelated.It`s always easier to help people when they specify their tasks or have some certain questions . When I see a question or a part of some script I already know if I can help or not. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted January 10, 2017 Author Share Posted January 10, 2017 Fair enough. Give me a few minutes and I'll get some screens up. =)In the meantime, the basic idea is exactly what you think. Blowing up an object to 10x the intended size, while retaining the original texture, distorts and blurs that texture into mud. =)I put in a few 4K textures...but, and being honest again, just flat don't think I truly grasp texture resolution well enough. Edit: And I'm welcome to a second opinion of "They look fine as is", too. =) http://www.ledgeoftech.com/wp-content/uploads/2016/07/ScreenShot35.png http://www.ledgeoftech.com/wp-content/uploads/2016/07/ScreenShot31.png http://www.ledgeoftech.com/wp-content/uploads/2016/07/ScreenShot34.png This one below is actually not too bad (save for a few little multicolored pixels, heh), was an attempt with a 4k texture I did. http://www.ledgeoftech.com/wp-content/uploads/2016/07/ScreenShot33.png Here's a good image of the wetness on 2 boards (ASmallAdditionShack_Single_Plank01.nif & ASmallAdditionShack_Single_PlankLng03.nif , in the FTP folder)...but nevermind about the wetness/glossiness, I just figured out...oddly enough, there's this handy dandy setting called "Glossiness" (I'm so not above admitting dumb mistakes, heh): http://www.ledgeoftech.com/wp-content/uploads/2017/01/Capture.jpg Link to comment Share on other sites More sharing options...
turfyleek93 Posted January 10, 2017 Share Posted January 10, 2017 Blah, I can assist with testing until my abilities with CK improve! Let me know what I can do, if anything. Link to comment Share on other sites More sharing options...
kitcat81 Posted January 10, 2017 Share Posted January 10, 2017 (edited) I got the idea. A few coloured pixels is easy to fix and it looks almost fine :D . I think If I wanted to accomplish something like this I`d try to "glue" a few copies of the same texture together in a larger texture. Though it will require to remake normal and gloss maps in the exactly same way and I don`t know what is the max texture size in fallout. Edited January 10, 2017 by kitcat81 Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted January 15, 2017 Author Share Posted January 15, 2017 I do apologize everyone who has replied. Just getting back to this now. I hope respondents are still around. =(I should have time to play around with the mod towards the end of the week, so that'll help familiarize myself with it. Will PM you with questions/queries etc.I've just put up an update (which hopefully fixes more than it breaks) with a new interior and worldspace (though the worldspace is *heavy* WIP...basically just a small bit of the Commonwealth at the moment).I'll be really glad to see anything you get going. =) Checking out the BGSM and diffuse and it seems alright from what I can tell but I still haven't understood your original problem fully. The textures are too blurry/lowres (and wet/shiny?). Turning down smoothness and and changjng to a darker specular color in the BGSM may be enough to get rid of the wetness but not much point for me to mess around with it without knowing how the unwanted result looked like :smile: If you want, I can whip up some replacement textures in higher resolution?I'd love some higher resolution wood textures. That really is the just of what I'm trying to say, simply that bigger makes blurrier (as far as my very low understanding of that field goes), and it's most apparent in the wood in the cramped space of the wall. So if you're willing to provide them, I'll be more than happy to receive and credit. =)By the way, I thought I had the wetness/glossiness (noted by the earlier screenshots) licked, but no such luck as the novice I am in that area. Blah, I can assist with testing until my abilities with CK improve! Let me know what I can do, if anything. Always need testing. Find all sorts of stupid stuff that I don't seem to recognize anymore. =/I swear, maybe it's because I'm too 'big picture' on this project (yet not big enough, as far the story is concerned).And in return, I can certainly try to let you know how I did anything or what I know if it helps you move forward on yours, if you need it or ask (though, as I constantly note, I'm not always quickly responsive due to my schedule and I have a horrible memory). I got the idea. A few coloured pixels is easy to fix and it looks almost fine :D . I think If I wanted to accomplish something like this I`d try to "glue" a few copies of the same texture together in a larger texture. Though it will require to remake normal and gloss maps in the exactly same way and I don`t know what is the max texture size in fallout.I'm not too worried about the few discolored pixels. But, from this conversation, it's starting to sound like the blurriness/muddiness I see is not as important/obvious of an issue as I had thought. That's good to hear. Link to comment Share on other sites More sharing options...
AGreatWeight Posted January 15, 2017 Share Posted January 15, 2017 (edited) I saw the update, but haven't downloaded it yet as I'm in the process of having to reupload a new mod (about 1400mb of data) of mine thanks to one tiny error I made in the FOMOD installer. Will download your mod when it's done, and try it out asap. Edited January 15, 2017 by AGreatWeight Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted January 15, 2017 Author Share Posted January 15, 2017 I saw the update, but haven't downloaded it yet as I'm in the process of having to reupload a new mod (about 1400mb of data) of mine thanks to one tiny error I made in the FOMOD installer. Will download your mod when it's done, and try it out asap.Yeah, that's no fun. =( Geez, and here I was worried about a ~650MB file. ...I think I'm not so worried anymore. Link to comment Share on other sites More sharing options...
AGreatWeight Posted January 16, 2017 Share Posted January 16, 2017 :laugh: Won't be making that mistake again! Link to comment Share on other sites More sharing options...
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