Germandeathkittiez Posted January 10, 2012 Share Posted January 10, 2012 I've been playing on a new install of Oblivion for a while with considerably high fps in the wilderness, around 50-60 fps, maybe 40 ish near water. Now all of a sudden, the fps has dropped siginificantly, and I get lows of 20 fps and highs in the 30s, and low 40s in first person. The issue is not armor because I've tried on multiple saves, one with vanilla armor and one with a modded armor and they had no difference, so I doubt it's a worn item. Recently the only mods I've installed are Deadly Reflex 6, and the mods that go along with it (1stPerson Legs, OBGE, HUD Status Bars, NifSE). Uninstalling DR did nothing, but removing OBGE knocked off a couple fps, and 1stPerson Legs got rid of 1 fps, nothing big. So I'm wondering what could have caused such a huge fps drop on my system. I'm not exactly sure of the fps I had previously, just giving an approximate guess... but it was definitely performing a lot better, without so much skipping and less severe drops when loading new cells and LOD. So here's my load order: Oblivion.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmCobl Main.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmFCOM_Convergence.esmCM Partners.esmHorseCombatMaster.esmUnofficial Oblivion Patch.espOblivion Citadel Door Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Guards.espFCOM_FrancescosNamedBosses.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espCobl Glue.espCobl Si.espOscuro's_Oblivion_Overhaul.espOOO-No_Guild_Ownership.espOOO 1.32-Cobl.espMart's Monster Mod - Additional Enemy NPC Vars.espFCOM_Convergence.espFCOM_RealSwords.espFCOM_DurabilityAndDamage.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Diverse WaterLife.espFCOM_MoreRandomItems.espTIE In.espAberwiin Manor.espDLCBattlehornCastle.espDLCFrostcrag.espKnights.espKnights - Unofficial Patch.espMart's Monster Mod - City Defences.espHarvest [Flora].espHarvest [Flora] - DLCFrostcrag.espBirthsign Zero.espColourwheels Sexy Bank.espHUD Status Bars.espDeadly Reflex 6 - Timed Block and 250% damage.espMounted_Spellcasting_Deadly_Reflex_Compatible.espFrancesco's level up mini mod.espSP1stPLegs.espCobl Races.espBirthsigns Expanded.espDeadlyReflex 6 - Combat Moves.espBashed Patch, Oblivion.espTIE In - Alchemy overhaul.esp Any help or even advice on getting Oblivion to make use of my system better would be much appreciated.Specs:AMD Phenom II x4 965 Processor 3.4Ghz8 gb ramATI Radeon Sapphire HD 6950 2 gb VRAMOS: Windows 7 Thanks. Link to comment Share on other sites More sharing options...
SubjectProphet Posted January 12, 2012 Share Posted January 12, 2012 (edited) The mods decreased it. As the saying goes "don't download to many mods, it will screw with your game!" so you'll need to turn off some of them. Mods affect the FPS a lot! BTW: If that doesn't work, then you probably need a new graphic card or computer. Edited January 12, 2012 by SubjectProphet Link to comment Share on other sites More sharing options...
Germandeathkittiez Posted January 12, 2012 Author Share Posted January 12, 2012 Nope, you're right. it's the mods. Thank you for confirming this. I always thought, "screw with your game" just referred to mod conflicts; never realized that Oblivion really wasn't built to handle this many mods. Link to comment Share on other sites More sharing options...
Septfox Posted January 12, 2012 Share Posted January 12, 2012 ...no. I mean yea, Oblivion CAN become bogged down a bit from too many mods. But it's usually characterized by high RAM and CPU usage, as well as increased frequency of crashes, not necessarily lower framerates. Just coming in and saying "man, it's just that you just have too many mods installed" when the game has proven that it can handle huge amounts of modding - after all, it was doing fine before this last round of modding, if you'll actually read his post - is a quitter's attitude. His load order is only 67 lines long, anyway. That's tiny compared to what some people have gotten away with.DR6 itself has proven to occasionally be a troublesome mod in various ways, it really doesn't surprise me that the game started acting up after it was installed. Now then. Go through and check everything. Look inside the package for DR6 and follow though all the folders inside, making sure that everything it copies into your installation folder is gone. Do the same for each and every mod that you had to install for it. Clean out everything that they add manually, don't rely on simply disabling the esps or Wrye's uninstall. Kill it all (with fire). Finally, load a save that was made before you installed DR6 and its support mods, just to make absolutely sure the game is...untainted. Man, I sure am in a terrible mood tonight :\ Link to comment Share on other sites More sharing options...
SubjectProphet Posted January 12, 2012 Share Posted January 12, 2012 Well, sorry for ruining lives here. If you can't tell by my 31 posts, I'm new here and to mods. So maybe next time don't be cocky? You know what you're doing, I don't, happy? Or if you consider it, I'll completly whipe Oblivion from my computer and go right back to the PS3. Link to comment Share on other sites More sharing options...
Septfox Posted January 12, 2012 Share Posted January 12, 2012 Eh. I did come down a bit hard; I apologize. It's been a pretty terrible day, but that's certainly not any fault of yours, and you certainly didn't deserve my taking it out on you. You were just trying to help, to the best of your ability, and I just flew off the handle. I'm sorry. Link to comment Share on other sites More sharing options...
Balakirev Posted January 13, 2012 Share Posted January 13, 2012 The mods decreased it. As the saying goes "don't download to many mods, it will screw with your game!" so you'll need to turn off some of them. Mods affect the FPS a lot! This is stated as though it's the simple truth. When someone contradicts you, you write: Well, sorry for ruining lives here. If you can't tell by my 31 posts, I'm new here and to mods. With respect, if you're new to mods, perhaps your advice on the subject should be stated a trifle less authoritatively, and as a fact of life. There are a lot of active members here on Nexus who run 200+ mods and have for years, without problems, and without slowdowns. So when slowdowns do occur, there are any number of factors that could be involved. My guess (and it's just that--though I've got 232 mods going at the moment, I'm certainly no expert) is FCOM may be involved. It's script-heavy, especially Oscuro's. (Make sure you have the latest version, but don't expect a new one anytime soon. The author's gone pro, and is now working for a game development company.) The_Black_Ninja, I'd advise explaining your FPS issues on the official forums, where the FCOM veterans hang on. They have a lot of tips and tricks to suggest. Another possibility: OBGE. A number of users have reported slowdowns associated with this. Try removing it, and seeing if that helps. You might also want to look at adding the Oblivion Stutter Remover., in lieu of removing anything. It does require some study to configure, but really gave me a boost when I started adding on some graphics-intensive texture replacements. Best of luck, regardless. :) Link to comment Share on other sites More sharing options...
SubjectProphet Posted January 13, 2012 Share Posted January 13, 2012 The mods decreased it. As the saying goes "don't download to many mods, it will screw with your game!" so you'll need to turn off some of them. Mods affect the FPS a lot! This is stated as though it's the simple truth. When someone contradicts you, you write: Well, sorry for ruining lives here. If you can't tell by my 31 posts, I'm new here and to mods. With respect, if you're new to mods, perhaps your advice on the subject should be stated a trifle less authoritatively, and as a fact of life. There are a lot of active members here on Nexus who run 200+ mods and have for years, without problems, and without slowdowns. So when slowdowns do occur, there are any number of factors that could be involved. My guess (and it's just that--though I've got 232 mods going at the moment, I'm certainly no expert) is FCOM may be involved. It's script-heavy, especially Oscuro's. (Make sure you have the latest version, but don't expect a new one anytime soon. The author's gone pro, and is now working for a game development company.) The_Black_Ninja, I'd advise explaining your FPS issues on the official forums, where the FCOM veterans hang on. They have a lot of tips and tricks to suggest. Another possibility: OBGE. A number of users have reported slowdowns associated with this. Try removing it, and seeing if that helps. You might also want to look at adding the Oblivion Stutter Remover., in lieu of removing anything. It does require some study to configure, but really gave me a boost when I started adding on some graphics-intensive texture replacements. Best of luck, regardless. :) I didn't quite state it that way. You clearly didn't understand me whatsoever. And btw, I did find some things you could try to improve performance: Texture quality has a slight chance of playing as a factor (chances are it isn't, but still worth a shot) try decreasing the quality to see if that helps at all. As stated above, yeah, OBGE. I ran into a lot of performance issues with this. Another possiblilty is the armour you have equipped. (I'm getting the hang of this...) Link to comment Share on other sites More sharing options...
Germandeathkittiez Posted January 13, 2012 Author Share Posted January 13, 2012 (edited) The mods decreased it. As the saying goes "don't download to many mods, it will screw with your game!" so you'll need to turn off some of them. Mods affect the FPS a lot! This is stated as though it's the simple truth. When someone contradicts you, you write: Well, sorry for ruining lives here. If you can't tell by my 31 posts, I'm new here and to mods. With respect, if you're new to mods, perhaps your advice on the subject should be stated a trifle less authoritatively, and as a fact of life. There are a lot of active members here on Nexus who run 200+ mods and have for years, without problems, and without slowdowns. So when slowdowns do occur, there are any number of factors that could be involved. My guess (and it's just that--though I've got 232 mods going at the moment, I'm certainly no expert) is FCOM may be involved. It's script-heavy, especially Oscuro's. (Make sure you have the latest version, but don't expect a new one anytime soon. The author's gone pro, and is now working for a game development company.) The_Black_Ninja, I'd advise explaining your FPS issues on the official forums, where the FCOM veterans hang on. They have a lot of tips and tricks to suggest. Another possibility: OBGE. A number of users have reported slowdowns associated with this. Try removing it, and seeing if that helps. You might also want to look at adding the Oblivion Stutter Remover., in lieu of removing anything. It does require some study to configure, but really gave me a boost when I started adding on some graphics-intensive texture replacements. Best of luck, regardless. :) I didn't quite state it that way. You clearly didn't understand me whatsoever. And btw, I did find some things you could try to improve performance: Texture quality has a slight chance of playing as a factor (chances are it isn't, but still worth a shot) try decreasing the quality to see if that helps at all. As stated above, yeah, OBGE. I ran into a lot of performance issues with this. Another possiblilty is the armour you have equipped. (I'm getting the hang of this...) No, no, and no. I already had the game full quality on everything, HDR not antialiasing, and it ran at around 50-60 fps. I'm going to test more modded buildings to be sure there's an fps change there. So it suddenly dropped, with no change to the game's quality settings. OBGE: I already uninstalled it. As in, took the plugin, out of the folder. If there's anything else I can do, enlighten me. As I already stated, OBGE knocked off a couple fps but didn't solve my problem. And I already said it's probably not my armor because I loaded 2 saves; one with modded armor and one with vanilla leather armor. Maybe I can try taking off random items that could have been added by FCOM, maybe. Of course this is just me claiming my fps used to be better, maybe it's just my perception, but I doubt it. It skips a lot more than it used to. Yeah I've used OB stutter Remover and that helps, but I want to root out this issue before I go on and install more mods. I guess I'll go over the the official forums like Balakirev suggested, but still hope people will post here too. Cheers, thanks for the help so far. EDIT: Ok I have reverted to a backup with no DR or stuff like that installed. I won't re-post the load order as it's pretty much the same thing, just without DR6, HUD Status Bars, OGE, 1st Person Legs, NifSE, and TIE for FCOM and any of its compatibility patches, and Colourwheel's Sexy Bank. Also note I never tried installing then uninstalling Unnecessary Violence II into this data folder. There is no FPS problem when I do this. it runs at 50-60 in wilderness on an older save I loaded which was compatible with the load order. I'll bet the other saves will show the same fps. Now I looked on the official forums, and while I was reading about DR6, it also mentioned that it is a documented bug in MMM and such overhauls that when having so many NPCs in the game some get a bit glitchy in combat or just stand there/ take a while to respond. Well, they seem to be taking a while to enter combat with me. It's kind of another issue, but who knows if anything's really "another issue" at this point. It happened on my last save, but literally many bandits and other things added by MMM.esm would just stand there. This time they just take a while sometimes but sometimes have no issues... so maybe installing TIE messed up their AI even more, could have caused other problems. And maybe, of course, all these AI and scripts are causing my game to slow down with time. If that was the case, I could switch between two duplicate data folders forever resetting the fps. Somehow I think it had to do with the mods I installed, so next of course, is to attempt to install Deadly Reflex again, but it's rather complicated cuz there are specific mods I use for each character. (The modded armor comes from Sexy Bank, and the armor definitely decreases my fps a little, but it doesn't choke it like whatever was causing the problem. I still get the same highs and lows with the armor.) Another thing to note is that I don't think Deadly Reflex was working right. I could sneak-leap at people but I never managed to get a critical (decapitations, etc.). According to the DR 6 topic on the official forums, that's a bug, it didn't say a way to fix it. So this time I'll just everything for DR6 and see what happens. Edited January 14, 2012 by The Black Ninja Link to comment Share on other sites More sharing options...
Septfox Posted January 14, 2012 Share Posted January 14, 2012 (edited) Alternatively, you could just use DR5. It's not as feature-filled as DR6, but it also happens to work out of the box 99% of the time (unlike its successor). Although the sneak-attack bug does still happen, I haven't had it happen enough to be a bother (it seems to mostly happen on bigger targets like trolls, and a quick weapon swipe takes them down anyway). Anyway, as far as DR6 goes, reinstall the mods that DR depends on, one at a time, testing after each one. It may very well be one of those that your game doesn't like the taste of, and you can take steps to get around using it. Most of them aren't actually required to run DR6 anyway, if I recall right. No idea on the slow AI though, sorry. Haven't worked with NPCs or tried messing with AI packages yet. Edited January 14, 2012 by Septfox Link to comment Share on other sites More sharing options...
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