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[LE] Anyone tried adding custom anim objects to the game? (Flutes, Pickaxe, Drums, etc)


Di0nysys

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Is there a way to do this without using FNIS? I have a DLC size mod and don't want to make it reliable on another mod. I hand made custom potions and food and i need to animate these potions somehow. I already made several "AnimObjects" with the custom potions and they work great except i can't figure out how to get the animobject to fire when player drinks the potion. Here's my script i added to a magic effect in order to add it to potions and food...

 

You have read my previous response to this matter, right? And I doubt that anyone will tell you anything new. Unless Dionysys has solved it with SKSE, which I doubt as well.

 

Bottomline is that you HAVE to change the behavior files. And you can make it yourself, or let FNIS do it for you. And you don't even need to be FNIS dependent, even when when you let FNIS create the behavior files. Just make sure you release the FNIS input together with your mod. Or you will be incompatible for all FNIS users. Which are quite a lot. :)

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