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Forcefield nif, emissive color & texture


devinpatterson

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I'm working on a small mod to expand OWB's Z-38 lightwave dynamics research. I'd like to have some indigo force-fields instead of only the aqua colored ones. I thought well, this shouldn't be too hard, redid all the colors for the Valence radii-accentuators, this should be similar.

 

I open up the nif (nvdlc03x13fxforcefield01.nif) and all of the textures are black and white alphas/transparencies, just used for the effects (fxelectrictile01.dds, fxenerygtiler.dds, particlefield01.dds, particlefield02.dds, fxparttinyglowy.dds) crackling electricity, light beams etc.

 

OK no problem, I hope over to all of the NiMaterialProperty blocks, change all the Emissive Colors to indigo. Save the nif and I get this;

 

http://img814.imageshack.us/img814/5084/forcefield.jpg

 

Just a smidgen of indigo on the bottom. What the heck am I missing here?

 

With the Valence radii-accentuators, all I had to do was re-texture the NiSourceTextures and the BSShaderNoLighting Property textures and change the emissive colors. But that's not getting me anywhere with the force-fields.

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try looking at the vertex color in the nitrishape/stripdata block.

 

haha, I had this problem with changing the colour of fire before I checked the vertex colours. Do you know how many vertexs you have to change to make fire blue instead of orange? It's a lot... :psyduck:

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try looking at the vertex color in the nitrishape/stripdata block.

 

Hi Ghogiel. Thank you for the suggestion, but I was unable to find any mention of vertex color. I'm at work now, but when I get home I'll post a screenshot. I actually ended up expanding every entry, literally. But couldn't find anything that looked like a RGB value, outside of the ones I had changed in the NiMaterialProperty blocks. I know it has to be in there somewhere, so it must be in a format I don't recognize.

 

 

haha, I had this problem with changing the colour of fire before I checked the vertex colours. Do you know how many vertexs you have to change to make fire blue instead of orange? It's a lot... :psyduck:

 

That's interesting, I'll take a look at fire and see if there are any entries that are similar in the forcefield, because I couldn't find anything I recognized relating to color, under nitrishape/stripdata block. I thought about putting a very simple plane mesh in front with a high alpha and indigo, to simply act as a colored filter, but sometimes multiple layers of alphas is just asking to be kicked in teh nuts.

 

In addition it's kind of become more of a curiosity I want to figure out, rather than being a necessity to the mod.

Edited by devinpatterson
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