devinpatterson Posted January 11, 2012 Share Posted January 11, 2012 I'm working on a small mod to expand OWB's Z-38 lightwave dynamics research. I'd like to have some indigo force-fields instead of only the aqua colored ones. I thought well, this shouldn't be too hard, redid all the colors for the Valence radii-accentuators, this should be similar. I open up the nif (nvdlc03x13fxforcefield01.nif) and all of the textures are black and white alphas/transparencies, just used for the effects (fxelectrictile01.dds, fxenerygtiler.dds, particlefield01.dds, particlefield02.dds, fxparttinyglowy.dds) crackling electricity, light beams etc. OK no problem, I hope over to all of the NiMaterialProperty blocks, change all the Emissive Colors to indigo. Save the nif and I get this; http://img814.imageshack.us/img814/5084/forcefield.jpg Just a smidgen of indigo on the bottom. What the heck am I missing here? With the Valence radii-accentuators, all I had to do was re-texture the NiSourceTextures and the BSShaderNoLighting Property textures and change the emissive colors. But that's not getting me anywhere with the force-fields. Link to comment Share on other sites More sharing options...
Ghogiel Posted January 11, 2012 Share Posted January 11, 2012 try looking at the vertex color in the nitrishape/stripdata block. Link to comment Share on other sites More sharing options...
kibblesticks Posted January 13, 2012 Share Posted January 13, 2012 try looking at the vertex color in the nitrishape/stripdata block. haha, I had this problem with changing the colour of fire before I checked the vertex colours. Do you know how many vertexs you have to change to make fire blue instead of orange? It's a lot... :psyduck: Link to comment Share on other sites More sharing options...
devinpatterson Posted January 13, 2012 Author Share Posted January 13, 2012 (edited) try looking at the vertex color in the nitrishape/stripdata block. Hi Ghogiel. Thank you for the suggestion, but I was unable to find any mention of vertex color. I'm at work now, but when I get home I'll post a screenshot. I actually ended up expanding every entry, literally. But couldn't find anything that looked like a RGB value, outside of the ones I had changed in the NiMaterialProperty blocks. I know it has to be in there somewhere, so it must be in a format I don't recognize. haha, I had this problem with changing the colour of fire before I checked the vertex colours. Do you know how many vertexs you have to change to make fire blue instead of orange? It's a lot... :psyduck: That's interesting, I'll take a look at fire and see if there are any entries that are similar in the forcefield, because I couldn't find anything I recognized relating to color, under nitrishape/stripdata block. I thought about putting a very simple plane mesh in front with a high alpha and indigo, to simply act as a colored filter, but sometimes multiple layers of alphas is just asking to be kicked in teh nuts. In addition it's kind of become more of a curiosity I want to figure out, rather than being a necessity to the mod. Edited January 13, 2012 by devinpatterson Link to comment Share on other sites More sharing options...
devinpatterson Posted January 14, 2012 Author Share Posted January 14, 2012 Damn, went back through and it was staring me right in the face, don't know how I missed it the first time. Thanks Ghogiel, I appreciate the help :thumbsup: Link to comment Share on other sites More sharing options...
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