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Custom Armor; NifSkope to GECK model; added Block Branches not showing in GECK preview; HOW MAKE WORK?


DanielTheDeliveryman2077

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All I've done so far is: open up the Combat Armor Reinforced MkII in Nifskope, save as a new file, opened up the pulse mine .nif, copy/paste branch, and moved it along the axes until it looked like how I wanted.

 

When I go into the GECK and select the new file, all that shows up is the original Combat Armor model with the added branch not rendered.

 

Screenshot:

http://imgur.com/a/cGd4j

 

If someone could tell me how to make it all one thing, essentially cram additional branches into the top one and force the GECK to use the new model that'd be great.

Edited by DanielTheDeliveryman2077
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Hm, so what you're trying to do is add a mine to the armor as a kind of accessory? If so, after attaching it with NifSkope with copy branch/paste branch you need to rig it with bone weights so it moves with the armor. There is a good tutorial for simple rigging here.

 

If that is indeed what you're trying to do but you can't quite figure it out I can throw together a tutorial this weekend.

Edited by Jokerine
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Hm, so what you're trying to do is add a mine to the armor as a kind of accessory? If so, after attaching it with NifSkope with copy branch/paste branch you need to rig it with bone weights so it moves with the armor. There is a good tutorial for simple rigging here.

 

If that is indeed what you're trying to do but you can't quite figure it out I can throw together a tutorial this weekend.

My problem is that it's not showing up on the model when I preview it in the GECK. I don't really care if the mine is properly jostling around (ideally it's supposed to look like it was integrated into the chest piece).

 

What I plan to do is basically just decorate this armor, like adding Brahmin skulls to the shoulderpads or whatever.

 

I should add I've made a custom weapon model with this same process (added Gauss Rifle, Tesla Cannon and Plasma Grenade parts to a Super Sledge) and didn't have to fiddle with the dotted-line-things at all. I imagine those tell the program "make this model move according to this spot on the skeleton" but I intend to only add static parts.

Edited by DanielTheDeliveryman2077
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Weapons and armor are really different. You can add bits to weapons like that, but as I said, without the correct rigging the new pieces of armor either won't show up, or will appear but they'll float alongside the character instead of being attached to the body as they should.

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Weapons and armor are really different. You can add bits to weapons like that, but as I said, without the correct rigging the new pieces of armor either won't show up, or will appear but they'll float alongside the character instead of being attached to the body as they should.

Aah, okay, thank you. I guess that makes sense - weapons can basically just hang in the air animating on their own, while armor is attached to something. Thanks.

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Weapons and armor are really different. You can add bits to weapons like that, but as I said, without the correct rigging the new pieces of armor either won't show up, or will appear but they'll float alongside the character instead of being attached to the body as they should.

Okay...I just remembered I have no idea how to...any of that.

 

Like, when I right-click the mine-part, a list pops up full of things. I have no idea which things to click or what to do with them. I've right clicked->node->attach property->NiNode and then the mine just disappears and I'm left with a yellow dot at the bottom that goes away as soon as I do anything.

 

Just...the guide you've linked me doesn't tell me where anything is, where tools are, hotkeys, anything.

 

I literally have no idea what anything IS in NifSkope.

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Weapons and armor are really different. You can add bits to weapons like that, but as I said, without the correct rigging the new pieces of armor either won't show up, or will appear but they'll float alongside the character instead of being attached to the body as they should.

Okay...I just remembered I have no idea how to...any of that.

 

Like, when I right-click the mine-part, a list pops up full of things. I have no idea which things to click or what to do with them. I've right clicked->node->attach property->NiNode and then the mine just disappears and I'm left with a yellow dot at the bottom that goes away as soon as I do anything.

 

Just...the guide you've linked me doesn't tell me where anything is, where tools are, hotkeys, anything.

 

I literally have no idea what anything IS in NifSkope.

 

 

Try here: http://www.nexusmods.com/newvegas/mods/45444/

 

Don't let the title fool you. There are tutorials for both NifSkope and Blender.

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Weapons and armor are really different. You can add bits to weapons like that, but as I said, without the correct rigging the new pieces of armor either won't show up, or will appear but they'll float alongside the character instead of being attached to the body as they should.

Okay...I just remembered I have no idea how to...any of that.

 

Like, when I right-click the mine-part, a list pops up full of things. I have no idea which things to click or what to do with them. I've right clicked->node->attach property->NiNode and then the mine just disappears and I'm left with a yellow dot at the bottom that goes away as soon as I do anything.

 

Just...the guide you've linked me doesn't tell me where anything is, where tools are, hotkeys, anything.

 

I literally have no idea what anything IS in NifSkope.

 

 

Try here: http://www.nexusmods.com/newvegas/mods/45444/

 

Don't let the title fool you. There are tutorials for both NifSkope and Blender.

 

 

That's a fine tutorial...FOR. BLENDER.

 

Nothing in the word doc about, "And if you're using Nifskope, here's how you make the dots do the thing"

 

Also, there's no NiTriShapewhatsit, the only NiTri anything I see related to the mine piece is "NiTriStrips" and the gibberish within. Not even on the Mine's original .nif file

Edited by DanielTheDeliveryman2077
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