lofgren Posted January 21, 2017 Share Posted January 21, 2017 Another option is to use a story manager quest to add items to the formlist if they have the keyword and they are not already in it. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted January 21, 2017 Share Posted January 21, 2017 2. Create an empty formlist to use in the inventory event filter and use an xEdit script to create a patch file and add every object with the keyword from every plugin currently loaded into the formlist. A little more work on the users end but is adaptable and allows only the items you want to work with to trigger the OnItemAdded event. I would like to hear more about how to do this. Someone needs to start a thread about xEdit that details all of its functions and how to use them. I got help writing something that does similar over at AFK Mods. Thankfully, I had attempted to figure it out on my own and they took pity on me and helped to get something that actually worked. I'll link you to the thread hopefully it will help. http://afkmods.iguanadons.net/index.php?/topic/4595-scripting-for-xedit/ In no way do I know how to use xEdit and all of its features. Nor do I know where you can look for that kind of information. Link to comment Share on other sites More sharing options...
shavkacagarikia Posted January 21, 2017 Share Posted January 21, 2017 I'm sorry for my mistake. It works for fallout 4 and I have thought that it would work for SE too. Link to comment Share on other sites More sharing options...
Masterofnet Posted January 21, 2017 Author Share Posted January 21, 2017 I'm sorry for my mistake. It works for fallout 4 and I have thought that it would work for SE too. You might not be so bad after all. Apology accepted. :devil: Link to comment Share on other sites More sharing options...
Lisselli Posted January 21, 2017 Share Posted January 21, 2017 (edited) I'm sorry for my mistake. It works for fallout 4 and I have thought that it would work for SE too.Papyrus was overhauled in Fallout 4 and unchanged for SE. Most things still apply but you have to use trial and error to find the ones that don't. Its wiki is even less documented than Skyrim's.. (not to knock on the current contributors, I'm one of them. Both wikis suffer from lack of contributors). As for the topic at hand, I saw the OP and I instantely had a suggestion but it was a bit redundant and there is a problem with the function I had in mind. I believe you can still have OnItemAdded to pick up things based on keyword, but can do it in a sort of "external" way. Like search through the inventory using GetItemCount and find something that has a keyword, then store that reference and then pass it into AddInventoryEventFilter. Problem: GetItemCount is alittle buggy with keywords(see wiki page) but.. I don't know.. you can try my theory if you like. There is better suggestions offered though. And as I said, I kept mine to myself because wasn't sure it would bring desired results. Edited January 21, 2017 by Lisselli Link to comment Share on other sites More sharing options...
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