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Skyrim frustration


WarriorWithin83

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Sick of people like you flooding our forums with "I'm bored of skyrim" topics. If you're so bored, JUST. LEAVE.

 

I'm sick of people who come along and demand other people leave just because they don't like what they read. If you don't like what people write you're free NOT TO READ THE THREADS. JUST. DON'T. READ. THEM.

 

I am sorry, but what?

If someboday say they are bored, they are pretty much wasting their time. Mostly because they are, well, bored of the game and shouldn't be be in the games forum at least.

Nobody is demanding anything. If a person says "I am bored" or "I hate this game", then it is not us demanding anything if we say "Then piss off?". The person set himself/herself up to getting smacked like that.

 

That said, I must agree with about everybody else. None of these complains got any grounding.

 

- Not enough locations? .. WHAT? Name one single player game with more exploration than Skyrim. Steamrolling through quests is not how you play a TES game. You explore for no reason, and you keep doing it. You should try Daggerfall. The dungeons is the same 3 tileset, and you will go through at least 500 dungeons. They also can take up to 2 houres to finish, of pure frustration. Yet, all of the old TES players will nae Daggerfall one of the best TES games, probably just under Morrowind.

- Not enough enemies? I am sorry, but what? There are tons of enemies around. What do you expect in the Tundra up north? Look at IRL for instance. No continent will have an infinite ammount of animals, or creatures. That said, wait untill the CK is out. I expect tons of re-textures and making certain enemies more fearsom.

- Game is easy? No. Simply no. There are 2 people saying the game is easy:

1) Plays under Master. What the heck do you expect?

2) Exploit. Yeah, 100% cost reduction on destruction and 9k damage 1 handed. That is surely not abusing at all, and totally means the game is easy.

- Quest choices? Well, sure. Some quests are designed very one-sided, like the one mentioned. That said, what do you expect? If you sign up for a quest, you better get ready to finish it. I also believe a lot of this will be fixed with the CK.

 

One last thing, which I will faceplam silently over:

I am feeling this game day by day like farther then my expectations and start be bored

I mean, what? Of course it becomes boring. It is a GAME. a SINGLE PLAYER GAME. Most SINGLE PLAYER GAMES got a lifespan of 10-20 houres. Skyrim can hold you 100-300. If you got more than 50 houres of gameplay, you got very little rights to complain it is boring. IT SHOULD BE BORING. How in the world do you expect a singleplayer game to be able to hold your interest for 300+ houres? You need competetiveness to be able to do that, which is why online games can last you longer.

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Set it to Master. Please.

 

Setting the game to master does make (some) enemies harder to kill and the Dragonborn easy prey to (some) enemies, but I dare say it's the laziest tweak of difficulty seen in gaming. Quick example: On master wolves should not be harder to kill, the Dragonborn should be be attacked by pack of 12 or more at a time.

 

And the CK will undoubtedly help, but unfortunately so many of the problems imo, are tied to the game engine (may Skyrim be its swan song) and good immersion elements will be next to impossible to add.

 

 

I 100% agree here... that tweaking difficulty settings shouldn't just alter damage input/output... but it should also affect how many mobs spawn in certain areas. 1 wolf at level 60 on easy shouldn't still be 1 wolf on masters. Same applies to dungeons. Way too many open areas in dungeons that are literally EMPTY then 1-2 draugr's appear at a time. If I didn't have trouble killing them at level 5, why should I have a problem with them at level 60?

 

As far as the CK not being able to help this, I think you are simply wrong. Modifying how many units spawn in a given area will be VERY simple to edit, and is no more difficult to mod then changing a few numbers in a dungeon's data file. The CK will undoubtedly fix these problems.

Edited by PR4Y
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I see I created a debate here hehe

 

No the fact is I am playing at the most hard diff but I said "adept" because I am playing in italian language and in my settings is written as "Ardua" and cannot be harder then that.. I didnt know indeed how was called the most hard in the english version.

 

I am playing also with reg off also with stamina (setted to -100 both), with speed revised, deadly dragons, deadly traps, deadly combat, harder vamps...

 

I am sorry if somebody missunderstood or didnt agree with my thinking, but I dont wish to leave the game (that I just bought also) only for the reason why I disagree with some things.

 

Infact nothing to say about the world, how big it is and how many nice landscapes there are, I am not living that would but certanly I would to identify myself as best I can to be a good rp game.

 

I wish everyone read my first post understanding that I have not discarded this game simply because... but understand that things could have been done better, base engine is awesome, but comes the time (that is also a disadvantage) where you play such a good game and think: but how could have been that? Was so hard to add a few models for creatures? Create a better friendship stories with a few more dialogs and choices, refuse options for quests, and maybe setting up a romance after some time you spend together and so on... it's a shame but also a wish and a hope for me seeing piece of that game that could easily be fixed like see farmers and womens run away back to home hearing the loud of a dragon shout... or seeing a bandit asking for mercy, surrender and disappear through the forest.. I am asking too much? Is it really a so odd wish that doesnt worth a opinion discarding me as a noob that complain for nothing and better he go to play tetris?

 

I want to conclude that things are not all black or all white, things maybe gray-white or gray-black everytime who stay or who leave depends by you.

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I am on my 3rd time through the game. ( I know, I'm a glutton for punishment) . In my latest trial, I am opting to not use anything enchanted except potions. You want difficult, try that. If its apparel or weapons and it has ANY type of enchantment on it, then don't even pick it up. So, far, I have not even used smithing skill to incease an item. If it is an enhanced quest item, i pick it up only to transport it to its destination.
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- I cant decide not to complete a quest because or you do this or you do this without exclusions like killing a person on the molag bal altar, and if I decide not to obey? Why should I obey and kill that guy for a stupid mace? or steal a statue from a temple?

I know what you mean but there are also some quests which can be completed in a way that doesn`t fulfill the objective.

 

Best example probably is the Dark Brotherhood. When you are ordered to kill one of the three captives you can also kill the assassin (dont remember what she was called) and get a new quest to destroy the DB.

I tried the same with the Boethia quest but sadly that Daedra doesn`t let you go that easily. When you kill those crazy followers of Boethia some ghost appears and still orders you to sacrifice someone.

 

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- I cant decide not to complete a quest because or you do this or you do this without exclusions like killing a person on the molag bal altar, and if I decide not to obey? Why should I obey and kill that guy for a stupid mace? or steal a statue from a temple?

I know what you mean but there are also some quests which can be completed in a way that doesn`t fulfill the objective.

 

Best example probably is the Dark Brotherhood. When you are ordered to kill one of the three captives you can also kill the assassin (dont remember what she was called) and get a new quest to destroy the DB.

I tried the same with the Boethia quest but sadly that Daedra doesn`t let you go that easily. When you kill those crazy followers of Boethia some ghost appears and still orders you to sacrifice someone.

 

 

Yes that's where some of my unstatisfaction comes from, I hope to learn to use CK too, I want to give some fix to the storyline so you can have more choices, models around, and a few other things like loc damage that is missing for example, fear aura on dragons and so on...

 

 

 

yes infact I did the same too and still appeared Boethia and asked me to sacrifice someone and you cant refuse

 

 

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As far as the CK not being able to help this, I think you are simply wrong. Modifying how many units spawn in a given area will be VERY simple to edit, and is no more difficult to mod then changing a few numbers in a dungeon's data file. The CK will undoubtedly fix these problems.

 

Granted, I don't know the exact limits of the game engine, but hords may crash the game. And all those extra corpses poluting the save file probably won't help stability. I willing to bet it will be impossible to get the wolves to behave with real pack-like behavior, and add combat moves so they jump in your face forcing you to wrestle with them. Of course I hope I'm wrong.

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Set it to Master. Please.

 

Setting the game to master does make (some) enemies harder to kill and the Dragonborn easy prey to (some) enemies, but I dare say it's the laziest tweak of difficulty seen in gaming. Quick example: On master wolves should not be harder to kill, the Dragonborn should be be attacked by pack of 12 or more at a time.

 

And the CK will undoubtedly help, but unfortunately so many of the problems imo, are tied to the game engine (may Skyrim be its swan song) and good immersion elements will be next to impossible to add.

 

 

I 100% agree here... that tweaking difficulty settings shouldn't just alter damage input/output... but it should also affect how many mobs spawn in certain areas. 1 wolf at level 60 on easy shouldn't still be 1 wolf on masters. Same applies to dungeons. Way too many open areas in dungeons that are literally EMPTY then 1-2 draugr's appear at a time. If I didn't have trouble killing them at level 5, why should I have a problem with them at level 60?

 

As far as the CK not being able to help this, I think you are simply wrong. Modifying how many units spawn in a given area will be VERY simple to edit, and is no more difficult to mod then changing a few numbers in a dungeon's data file. The CK will undoubtedly fix these problems.

 

 

Now that I think of it, yes, there should probably be more wolves in a pack, but on Master I've already experienced being assaulted by 5 bears simultaneously, or there was this place near Riften by the Orc Stronghold that got me attacked by 3 wolves, 2 bears and 2 Trolls. That's not really "too few enemies" now would it? Maybe some guys were keeping too close to the road?

 

While I do agree that in some dungeons there should be more enemies, I think it should be set so as not to be too hard. After my character got a bit too overpowered and not dying anymore, I decided to play with handicap (still not finished with some quests). I am using non enchanted equips with no ring or amulet, and everything is unsmithed except for the Glass Bow which was smithed without item bonuses. I need like somewhere between 10-20 shots to down a Draugr Overlord, while they need just 2 to send me to oblivion. Granted, my character is a Bosmer with only 350 health at level 58, since I upped my Stamina for power attacks dual weilding when anybody gets close, and some magicka as well, so I'm probably easy to kill.

 

Actually I just decided a while ago to leave my overpowered Elf as he is for now and started with a mage type character. With this it would be more difficult to exploit the smithing perks if I wanted to. I plan to make a mage that does not use the Destruction tree, just Conjuration, Illusion and Alteration as the main trees. No armor to use the mage armor perk too (so no overpowered armors), and since I'll be using conjured weapons with my summons, no smithing or enchantment exploits for weapons as well.

Edited by chanchan05
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