cecil101 Posted January 12, 2012 Share Posted January 12, 2012 Its my understanding that using Blender 2.49b + the PyFFI extention then exporting to NifSkope to get stuff into Skyrim is the way things currently get done... Please correct if wrong. Based on that assumption, does Blender versions 2.5+ have the ability to export sucessfully to NifSkope? I have no expirence with this so any input is welcome. If my understanding of things is so totally wrong just say so and ill continue to explore resources already availiable so I dont clutter up the nexus with things that are already out there. Link to comment Share on other sites More sharing options...
Ghogiel Posted January 12, 2012 Share Posted January 12, 2012 Based on that assumption, does Blender versions 2.5+ have the ability to export sucessfully to NifSkope? not yet. 2.49 is the latest version with nif support. Link to comment Share on other sites More sharing options...
cecil101 Posted January 12, 2012 Author Share Posted January 12, 2012 thank you :) Link to comment Share on other sites More sharing options...
cecil101 Posted January 12, 2012 Author Share Posted January 12, 2012 ok, so how do i get skyrim NIfs into blender 2.49b (with PyFFI plug-in). I keep getting a "string too long" error. is there a work around? Also, I read somewhere that importing skyrim .nif files into blender is unachievable... say it isn't so lol. Link to comment Share on other sites More sharing options...
Ghogiel Posted January 13, 2012 Share Posted January 13, 2012 you just change the user version of the skyrim nif to match a F3 version. delete all the skyrim specific nodes. then copy branch anything you want to import into the F3 nif. Then you just import that. Link to comment Share on other sites More sharing options...
huntsman2310 Posted January 13, 2012 Share Posted January 13, 2012 I find that exporting the NIF as an OBJ in Nifskope then working on it in Blender then impirting it back into Nifskope and saving it as a NIF is a good way to do it. Then again I haven't really gotten past the Blender Part yet, especially with my Wyrm. Link to comment Share on other sites More sharing options...
Ghogiel Posted January 13, 2012 Share Posted January 13, 2012 I find that exporting the NIF as an OBJ in Nifskope then working on it in Blender then impirting it back into Nifskope and saving it as a NIF is a good way to do it. Then again I haven't really gotten past the Blender Part yet, especially with my Wyrm.it's supposed to be skinned, so you'll never get obj export to work for such things as that format doesn't store much more than but geometry, normals, and UVs Link to comment Share on other sites More sharing options...
SkjoldBjorn Posted January 13, 2012 Share Posted January 13, 2012 you need to download nifskope and apply these properties before you can import it into blender: NiHeader -> userversion 1 - set this to 11 from 12, userversion 2 - set this to 34 from 83after that rightclick bslightingshaderproperty and "remove branch", do the same to any NiAlphaProperty you findall of the bslightingshaderproperties can be found under the nitrishape branchSome models might have several nitrishape branches, you need to remove Alphaproperty and shaders (leave anything else alone) from all of them or else you wont be able to import it. If you want to know more, find a blender import/export video/html on the nexus mod pages, it lies under "modders resource - tutorials" Link to comment Share on other sites More sharing options...
cecil101 Posted January 13, 2012 Author Share Posted January 13, 2012 thanks for the info.... im on my way to look into it xD Link to comment Share on other sites More sharing options...
cecil101 Posted January 13, 2012 Author Share Posted January 13, 2012 I got it to import but with a script error :wallbash: lol Link to comment Share on other sites More sharing options...
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