klokwerkaos Posted January 16, 2017 Share Posted January 16, 2017 (edited) I'm just curious why someone hasn't unlocked all the vanilla assets that come with the game (and DLC) in one mod for settlement builder mod (to include things like animation markers and maybe even the ability to define new cells so we can up our settlement builds (even with modding build limits ultimately you'll lag out with large builds (this always happens to me) to the point where even on minimum settings the game becomes unplayable on even rigs with tons of memory and processing. Defining new cells would allow us to create a settlement in a settlement with things like conquest and such to pick up the slack, and then shared storage (or just a caravan eyebot) would allow transfer or resources as needed so interior cells wouldn't need food so much. This seems like a logical first step for people that love building settlements, but for some reason I've yet to see this sort of thing exist in all the mods I've searched. I'm sure there's probably some tagging and adjustments that need to be made to a ton of assets, but I'm curious that nobody seems to have wanted to do this. Maybe there is a reason I don't understand? Thanks for the insight. All respects, MK Edited: I can understand not wanting to make immersive recipes, but adding every recipe as an identicle 1 unit of whatever not for immersive effect but just for creativity seems pseudo resasonable if the process could be automated/defaulted. I didn't think of the menu issues though, I guess that could probably melt the computer if you didn't create a set of sub menus that only loaded independently when clicked on rather than loading all objects at once like the standard menu. It seems like a great endeavor, but I personally am just starting to learn to mod so I have no possible clue if that level of menu editing is doable within the creation kit. I'm mostly asking for discovery since I'm still not quite sure what's possible with creation kit since I'm still fiddling with starter stuff like nukamage's videos. Anyone have any ideas on the ideas of making cells within cells in game? I'm pretty sure we can do it with the creation kit but being able to assign a new cell in game would be amaze balls. It would basically, with the use of a few mods like place anywhere and break down the walls allow us to completely rebuild the common wealth however we wanted, and if we modded conquest to allow even more settlements than 10, you could essentially use the whole map however you wanted, minus altering base geography, which I think would allow for a whole new way to play the game, ie, adding elements of minecraft and making settlement management more important (assuming you weren't already cheating outright). Just some thoughts, I guess I'm more looking for discussion so I can theorize and start on some notions of what kinds of projects to take on. Any ideas on the menus and cells in cells? Much appreciated. I get that no one wants to or has to, I completely respect that everyone has the idea to make whatever they want and everyone has their pet proects and some things aren't entirely feasible or possible. I'm just trying to figure out what those things are. Plus It seems like if a few people worked together for a big mod it would make it a lot easier to manage. Just thoughts. Again, I don't know what I don't know, and I'm requesting as well as learning, thanks! All respects, MK Edited January 17, 2017 by klokwerkaos Link to comment Share on other sites More sharing options...
damanding Posted January 16, 2017 Share Posted January 16, 2017 Are you saying you want to be able to build every single object in the entire game? Dear mother of god it would probably take over a 1000 hours just making constructible recipes. And the vast majority of it no one would ever want to build with. Plus...holy crap I think just opening that workshop menu would make your computer melt. Link to comment Share on other sites More sharing options...
Ethreon Posted January 16, 2017 Share Posted January 16, 2017 There are a few tens of thousands of meshes in the game. Yea, wonder why NOBODY wanted to do that. Link to comment Share on other sites More sharing options...
Herasson Posted January 16, 2017 Share Posted January 16, 2017 I use plenty of additional stuff to build and it takes a few seconds to open the menu for that, but I must admit that I do not have FO4 on a SSD.Anyway there are many things noone will ever use in his own settlement. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted January 16, 2017 Share Posted January 16, 2017 There are a few tens of thousands of meshes in the game. Yea, wonder why NOBODY wanted to do that....however many thousand meshes...plus how many material flavors each one might come in?...yeah, no way. =/ Link to comment Share on other sites More sharing options...
Ethreon Posted January 16, 2017 Share Posted January 16, 2017 And then you think that some want to make original meshes so they ditch the game stuff alltogether :P Link to comment Share on other sites More sharing options...
Perraine Posted January 17, 2017 Share Posted January 17, 2017 Some pieces I could understand. For instance there are many building and ground pieces that could be made constructable fairly easily, without unduly cluttering the build menu (or killing computers), but everything?!?!? ... errr ... nope! Link to comment Share on other sites More sharing options...
klokwerkaos Posted January 17, 2017 Author Share Posted January 17, 2017 Just curious. I can understand not wanting to make immersive recipes, but adding every recipe as an identicle 1 unit of whatever not for immersive effect but just for creativity seems pseudo resasonable if the process could be automated/defaulted. I didn't think of the menu issues though, I guess that could probably melt the computer if you didn't create a set of sub menus that only loaded independently when clicked on rather than loading all objects at once like the standard menu. It seems like a great endeavor, but I personally am just starting to learn to mod so I have no possible clue if that level of menu editing is doable within the creation kit. I'm mostly asking for discovery since I'm still not quite sure what's possible with creation kit since I'm still fiddling with starter stuff like nukamage's videos. Anyone have any ideas on the ideas of making cells within cells in game? I'm pretty sure we can do it with the creation kit but being able to assign a new cell in game would be amaze balls. It would basically, with the use of a few mods like place anywhere and break down the walls allow us to completely rebuild the common wealth however we wanted, and if we modded conquest to allow even more settlements than 10, you could essentially use the whole map however you wanted, minus altering base geography, which I think would allow for a whole new way to play the game, ie, adding elements of minecraft and making settlement management more important (assuming you weren't already cheating outright). Just some thoughts, I guess I'm more looking for discussion so I can theorize and start on some notions of what kinds of projects to take on. Any ideas on the menus and cells in cells? Much appreciated. I get that no one wants to or has to, I completely respect that everyone has the idea to make whatever they want and everyone has their pet proects and some things aren't entirely feasible or possible. I'm just trying to figure out what those things are. Plus It seems like if a few people worked together for a big mod it would make it a lot easier to manage. Just thoughts. Again, I don't know what I don't know, and I'm requesting as well as learning, thanks! All respects, MK Link to comment Share on other sites More sharing options...
Ethreon Posted January 17, 2017 Share Posted January 17, 2017 You cannot do that without CK. Cells must be premade, and what you are asking is to have everything linked together and then build another safety net underneath the whole ground surface so you don't fall into the void.Doesn't matter how you break down the menus, the load times would be the same. The majority of items have missing faces, some of them are just one sided. Who'll fix them? Basically what you want is not feasible. This engine is not made for terraforming or building. Link to comment Share on other sites More sharing options...
klokwerkaos Posted January 17, 2017 Author Share Posted January 17, 2017 (edited) You cannot do that without CK. Cells must be premade, and what you are asking is to have everything linked together and then build another safety net underneath the whole ground surface so you don't fall into the void.Doesn't matter how you break down the menus, the load times would be the same. The majority of items have missing faces, some of them are just one sided. Who'll fix them? Basically what you want is not feasible. This engine is not made for terraforming or building.I think you missed that, I'm not asking to terraform, I think that would be too much, but yeah, if you can't build a cell inside it, it would defeat the purpose of having so many resources, because then you'd be limited to what you could place where by any reasonable hardware limit. I think skipping the stuff with one face (unless it's a poster or something) would be necessary. I was just curious why nobody thought to do it, I figured there must be a reason, my thought is that, from what I'm hearing, too many man hours would have to go into it and the menus would crush anything that wasn't a top notch system, which seems reasonably logical. But what if, and again, just discussing here, you just loaded a custom builder inside the builder, so that the top tier menu then went to specific menus to allow that it could handle more objects by having a third tier category. Like, you have your typical build menu, but the top tier basically just operates as alternate hot keys to different builder menus, that way you don't have to load everything at once. it would add a slight amount of load time when shifting between asset menus, but it would make the system load reasonable no? again, very new to all this so I'm still exploring ideas. I really don't know what is and is not feasible. Edited January 17, 2017 by klokwerkaos Link to comment Share on other sites More sharing options...
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