shadowfox999 Posted January 16, 2017 Share Posted January 16, 2017 (edited) So I have custom npc from classic skyrim ported to SE and it works fine-npc looks ok. But every time I tried to make it a present I end with standard-vanilla face. This is what I did1.Open sse ck2.Find npc3.Add npc to race preset tab4.save esp-some warrings: textures should have been converted offline etc. I belive that ck doesn't like old facegen data and changed it.5.Because ck changed fecegen data on save I go to \Data\meshes\actors\character\FaceGenData\Facegeom\mod.esp and paste old facegen data from backup6.Open sse- npc looks ok, preset is in showracemenu but this is not face from desired npc Is ck generate standalone facegen data for presets? It just looks like it doesn't use npc facegen but newly generated. Edited January 16, 2017 by shadowfox999 Link to comment Share on other sites More sharing options...
Wolfer4004 Posted January 16, 2017 Share Posted January 16, 2017 You need to export your facegen data.This link applies to "Black Face" bug, but it applies to all Modded NPCshttps://www.creationkit.com/index.php?title=Dark_Face_Bug You should make it a habit of using Ctrl+F4 after making any changes to a NPC Link to comment Share on other sites More sharing options...
shadowfox999 Posted January 16, 2017 Author Share Posted January 16, 2017 (edited) Nevermind, I know what was wrong but can anyone help me with this strange error? facegen:failed to load xyz.nif bsfacegenmodel::loadmodelmesh. Appears when I tried to look at custom face in ck, problem is head- it looks ok and I can look at it in load window in ck but in game/race tab head dissapears, everything else like hair etc. don't dissapear. I have only this error and don't know what's wrong with that .nif- in nifskope everything looks ok, tried optimize it and nothing :sad: Edit: I tried to replace custom .nif head with vanilla and it works but still have no idea why custom nif doesn't work especially that ck correctly loaded it in load tab. @Wolfer4004 but I can't use ctrl+f4 on npc with chargen, I belive that facegen data of presets is stored somewhere else or skyrim create it in real time in memory. Now I try to load custom head and again facegen is a problem so it seems to be totally bugged in SSE, never had something like that in standard. Edited January 16, 2017 by shadowfox999 Link to comment Share on other sites More sharing options...
TheGodFormerlyKnownAsJohnX Posted January 16, 2017 Share Posted January 16, 2017 Nevermind, I know what was wrong but can anyone help me with this strange error? facegen:failed to load xyz.nif bsfacegenmodel::loadmodelmesh. Appears when I tried to look at custom face in ck, problem is head- it looks ok and I can look at it in load window in ck but in game/race tab head dissapears, everything else like hair etc. don't dissapear. I have only this error and don't know what's wrong with that .nif- in nifskope everything looks ok, tried optimize it and nothing :sad: Edit: I tried to replace custom .nif head with vanilla and it works but still have no idea why custom nif doesn't work especially that ck correctly loaded it in load tab. @Wolfer4004 but I can't use ctrl+f4 on npc with chargen, I belive that facegen data of presets is stored somewhere else or skyrim create it in real time in memory. Now I try to load custom head and again facegen is a problem so it seems to be totally bugged in SSE, never had something like that in standard.I'm having a problem with "missing" tint masks that gives a standalone follower the Dark Face.... I've tried exporting facegen data and replacing with old and repackaging, I've tried editing it into the head.nif.... I'm getting nowhere. CK really doesn't like completely custom followers, Link to comment Share on other sites More sharing options...
shadowfox999 Posted January 17, 2017 Author Share Posted January 17, 2017 (edited) I am totally sure that custom .nif is a problem. What I did is download bodyslide for SSE and merge custom nif with standard one- only this method works for me. I have different question- I have eyes located too high relative to head-can I just lower them in .nif ? Edited January 17, 2017 by shadowfox999 Link to comment Share on other sites More sharing options...
TheGodFormerlyKnownAsJohnX Posted January 18, 2017 Share Posted January 18, 2017 I have recently discovered that while one won't recognize the tint mask and thus gives the Dark Face Bug, another has bad textures that in Nifskope either don't work or turn the mesh black.... not the nif, because I tried the one followers textures on the second and they work (except the face tint)... and the second one crashes CK if I even try to edit inventory, so of course I am not able to "update it for SE".... Link to comment Share on other sites More sharing options...
PeterMartyr Posted January 18, 2017 Share Posted January 18, 2017 For a Face Gen NPC DDS texture to be usable it must be Saved with No Compression & Generate Minmaps or it won't work. Personally I don't use the 1\2K pixelated piece of shiite that CkSE Exports, I use my custom 2K ones. Create them using Racemenu or ECE then use Gimp or Photoshop to overwrite crappy newRim ones. Before you say those mods don't work in SE, I know I make them in Oldrim, I just overwrite the Newrim ones. Thinking out side the box is ok, but using bodyslide for FaceGen, seriously? No CompressionGenerate Minimaps & they work fine. Good luck. Link to comment Share on other sites More sharing options...
shadowfox999 Posted January 18, 2017 Author Share Posted January 18, 2017 I am totally confused- I made entire body&head with textures and in bodyslide/nifskope everything is ok but in game there's visible texture seam between head/body. How can it be if in bodyslide it looks perfect? Shader flags? Link to comment Share on other sites More sharing options...
Arkadaemus Posted January 22, 2017 Share Posted January 22, 2017 @Wolfer4004 but I can't use ctrl+f4 on npc with chargen, I belive that facegen data of presets is stored somewhere else or skyrim create it in real time in memory. Now I try to load custom head and again facegen is a problem so it seems to be totally bugged in SSE, never had something like that in standard.You can export facegen data on those, just need to uncheck the box for Is CharGen Face Preset, hit OK, then Ctrl+F4 to export, then go back in and re-check that box. Had the same issue with some changes on Tolfdir; he was gray faced until I exported the data properly. Link to comment Share on other sites More sharing options...
TheGodFormerlyKnownAsJohnX Posted April 6, 2017 Share Posted April 6, 2017 For a Face Gen NPC DDS texture to be usable it must be Saved with No Compression & Generate Minmaps or it won't work. Personally I don't use the 1\2K pixelated piece of shiite that CkSE Exports, I use my custom 2K ones. Create them using Racemenu or ECE then use Gimp or Photoshop to overwrite crappy newRim ones. Before you say those mods don't work in SE, I know I make them in Oldrim, I just overwrite the Newrim ones. Thinking out side the box is ok, but using bodyslide for FaceGen, seriously? No CompressionGenerate Minimaps & they work fine.  Good luck.Okay.... I have a follower I made from an Oldrim character preset for newrim, but when I pack the custom facegen, it doesn't work in the game. I overwrite the necessary files, but I just get pixel-face.... Link to comment Share on other sites More sharing options...
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