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[Question] How to enable glowmaps in nifskope?


Urwy

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So i've been texturing a bunch of custom weapons for a WIP Total conversion for skyrim. Some of these weapons require glowmaps to be fully enjoyed, but it seems there is something stopping the glowmaps from showing up ingame.

 

I've added glowmaps to FONV models that didnt have glowmaps before, and back then it was just a matter of setting the Emissive material properties to full white and linking to the glowmap.

But that was done in the NiMaterialProperty entry, which have to be removed in order for to show the meshes correctly in Skyrim. Leaving these NiMaterialProperties in the mesh just make it end up as a giant red square with an exclamation mark.

 

Is there a similar property in the Nif to enable it to detect and use glowmaps in Nifskope?

If yes, where? and how does one use it for Skyrim?

If no? Is there a workaround to get these glowmaps to work?

 

Edit:

Searching the available tutorials mostly links to tutorials for OB, FO3 and FONV and all show the settings in the NiMaterialProperties that they adjust.

 

SOLVED

 

Thanks again Ghogiel!

 

Images:

Black blade in the center...

The bloody line down the blade and the rune on the crossguard are the part of the texture which the glowmaps affect. And as you can see, no glow, dispite the fact that there's a glowmap added to the Nif.

 

 

http://img849.imageshack.us/img849/8488/screenshot55e.png

 

 

Edited by Urwy
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