mclericp Posted January 13, 2012 Share Posted January 13, 2012 I m curious about how long will a mod take to be finished 100% without any bugs/little bugs using the Ckit. By mods, i mean:-New lands, buildings, rebuildings-new quests/questline-more npcs and weapons Link to comment Share on other sites More sharing options...
huntsman2310 Posted January 13, 2012 Share Posted January 13, 2012 Depends on the complexity and content and person making it. There is no definite date for a mod being fully released. It depends on many factors. Link to comment Share on other sites More sharing options...
Ghogiel Posted January 13, 2012 Share Posted January 13, 2012 Many factors are not defined so no one can really say even in the slightest. depends on the scope of the mod, the modders experience, how smoothly it goes, How fast they work, their ability to actually keep to the scope, etc Link to comment Share on other sites More sharing options...
Sunnie Posted January 13, 2012 Share Posted January 13, 2012 And don't forget the capabilities and limitations of the toolset, and the growing support of script extenders or their lack of.There are a multitude of things that can speed up or slow down a project, as well as issues that occur in life that have nothing to do with the game or modding what-so-ever. Link to comment Share on other sites More sharing options...
jimhsu Posted January 14, 2012 Share Posted January 14, 2012 2.7 days (+/- 27.6 days, 95% CI) In other news, 84.5% of all statistics are wrong. Link to comment Share on other sites More sharing options...
GisleAune Posted January 14, 2012 Share Posted January 14, 2012 2.7 days (+/- 27.6 days, 95% CI) In other news, 84.5% of all statistics are wrong.So if I start a mod, I could be finished almost 25 days before I started? :tongue: Link to comment Share on other sites More sharing options...
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