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approximately how long will it take for a mod to be finished using the


mclericp

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I m curious about how long will a mod take to be finished 100% without any bugs/little bugs using the Ckit. By mods, i mean:

-New lands, buildings, rebuildings

-new quests/questline

-more npcs and weapons

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And don't forget the capabilities and limitations of the toolset, and the growing support of script extenders or their lack of.

There are a multitude of things that can speed up or slow down a project, as well as issues that occur in life that have nothing to do with the game or modding what-so-ever.

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2.7 days (+/- 27.6 days, 95% CI)

 

In other news, 84.5% of all statistics are wrong.

So if I start a mod, I could be finished almost 25 days before I started? :tongue:

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