RlGOR Posted January 18, 2017 Share Posted January 18, 2017 I had Vurts Ashlands Overhaul working the first time I let MGSO install it when it gave me that menu to install all of the landscape mods and I chose the longer branch version. When I went to Molag Mar for instance, the trees were there albeit there was a problem with them in that when I walked towards them, they would start to delete themselves. So I went back to MGSO and reinstalled that whole section of the landscape mods and the Ashlands overhaul won't show up anymore. All the other mods work but the trees and everything for Ashlands just won't work. All I see now are just big rocks everywhere, no grass, no trees, just rocks. Files are all there including the .esp and it's selected in the launcher as well. Link to comment Share on other sites More sharing options...
RlGOR Posted January 19, 2017 Author Share Posted January 19, 2017 What's strange is that I downloaded Wrye Mash just to see what was going on with the mods and saved games, oddly enough after fixing some in the mods section I notice that Vurts Ashlands Overhaul is enabled and fully green checked but when I went to the save section, even though the save file is green, the only mod missing in that save file from the mod list is the Vurts Ashlands Overhaul.esp. So my question being, how do I include that mod in my save game. Usually I would just think to boot up the game with the mod and then save again but the mod doesn't show up in the game. What do I do?. Link to comment Share on other sites More sharing options...
Dragon32 Posted January 19, 2017 Share Posted January 19, 2017 Yeah. Start launcher (or Mash). Enable mod(s). Start game. Load current save. Save game. Mods selected in Launcher (or Mash) are associated with that new save game. Link to comment Share on other sites More sharing options...
RlGOR Posted January 20, 2017 Author Share Posted January 20, 2017 (edited) Yeah. Start launcher (or Mash). Enable mod(s). Start game. Load current save. Save game. Mods selected in Launcher (or Mash) are associated with that new save game.You didn't read my comment did you?. I'll tell you what I do so there's no misunderstanding going on. I go through the MGSO options and select the mods that are available, I then make sure that all of my .esp files are active from the Morrowind Launcher, I then go to MLOX to sort the load order. I then go to MGXE and click on distant land generator and select all .esp files to generate. After that's done, I navigate to Wrye Bash and make sure all mods are there and green checked. I then go to the save game tab and sync up the mod order with the current mods I have installed. Pop into the game and a lot of the mods aren't working. the grass mods, the vurts mods, the vality mods for landscape all don't work when they have worked, I've seen them work before and now they just don't generate. Here's my load order[Archives]Archive 0=Tribunal.bsaArchive 1=Bloodmoon.bsaArchive 2=Flora Glow.bsaArchive 3=PT_Data.bsaArchive 4=TR_Data.bsaArchive 5=Connary's BSA v2.bsaArchive 6=RR_Holamayan.bsa Other stuff in between here. [Game Files]GameFile0=Bloodmoon.esmGameFile1=GDR_MasterFile.esmGameFile2=Morrowind Patch 1.6.5 Beta (BTB Edit).esmGameFile3=Morrowind.esmGameFile4=Poorly Placed Object Fix 1.2.esmGameFile5=Texture Fix - Bloodmoon 1.1.esmGameFile6=Texture Fix -TR -2.0.esmGameFile7=Texture Fix 2.0.esmGameFile8=Tribunal.esmGameFile9=TR_Data.esmGameFile10=TR_Mainland.esmGameFile11=abotWindowsGlow.espGameFile12=almalexia armor.espGameFile13=Animated Morrowind.espGameFile14=Arkngthand_2.0.espGameFile15=Asmodeus Island.ESPGameFile16=Balmora Expansion v1.4.espGameFile17=Barabus' fireplaces 2.espGameFile18=Better Bodies.espGameFile19=Better Clothes_v1.1.espGameFile20=Better Landscapes Stonewood Pass (MD Edit).espGameFile21=Better Skulls.ESPGameFile22=Better Weapons and Armors.espGameFile23=BetterClothesForTB.espGameFile24=Bloated Caves.espGameFile25=bones.espGameFile26=Book Jackets - Bloodmoon.espGameFile27=Book Jackets - Morrowind.espGameFile28=Book Jackets - Tribunal.espGameFile29=Cavernes Overhaul -Eng.ESPGameFile30=CE-DepthPerception25.espGameFile31=Clean MCFC_1.0.espGameFile32=correctUV Ore Replacer 1.0.espGameFile33=Female Armor - Complete.espGameFile34=FLG - Balmora's Underworld V1.1.espGameFile35=Golden Gold.espGameFile36=Graphic Herbalism.espGameFile37=guarskin_drum_replacer.espGameFile38=Illuminated Palace of Vivec.espGameFile39=imperial chain fix.espGameFile40=JEB_muffin_fix.espGameFile41=Kagrekhan.ESPGameFile42=Key Replacer Trib & BM.espGameFile43=LeftGloves_Addon_v2.espGameFile44=MA_snowprincetomb_v3.espGameFile45=More Better Clothes.ESPGameFile46=MW Containers Animated.espGameFile47=Neo's Unique Creatures.espGameFile48=New Bodies - Mature.espGameFile49=New Voices.espGameFile50=NewBlood_MwTbBm1.1.espGameFile51=OTR_Coast_Variety.espGameFile52=Particle Arrow Replacer.espGameFile53=PSsorticon.espGameFile54=Psy_UniqueDremora_T.espGameFile55=Psy_VGR_Armour.espGameFile56=Qwert's House of Madness (2).espGameFile57=Rift Town 2.5.espGameFile58=RR_Holamayan_Eng.espGameFile59=Seyda Kaal.espGameFile60=Shieldfx.espGameFile61=SirLuthor-Tools.espGameFile62=Sleepers, Awake!.espGameFile63=Sotha Sil Expanded.ESPGameFile64=SpeedandStamina.ESPGameFile65=Statue Replacer - Normal.espGameFile66=STA_guides_replacer.espGameFile67=TLM - Complete.espGameFile68=TR_Preview.espGameFile69=TR_Travels.espGameFile70=TurenyalRedone.ESPGameFile71=UF_HortRobeF001.espGameFile72=Unique Banners and Signs.espGameFile73=Unique Jewelry and Accessories.espGameFile74=UniqueFinery.espGameFile75=Vality's Balmora Addon.espGameFile76=Vality's Bitter Coast Addon.espGameFile77=Vurt's Ashlands Overhaul.espGameFile78=Vurt's BC Tree Replacer II.espGameFile79=Vurt's Grazelands Trees.espGameFile80=Vurt's Leafy West Gash.espGameFile81=WA_Signy_Signposts(!).ESPGameFile82=Wey_New_Argonians.ESPGameFile83=Windows Glow - Bloodmoon Eng.espGameFile84=Windows Glow - Raven Rock Eng.espGameFile85=Windows Glow - Tribunal Eng.espGameFile86=Windows Glow.espGameFile87=WonderWind.ESP Edited January 20, 2017 by RlGOR Link to comment Share on other sites More sharing options...
RlGOR Posted January 20, 2017 Author Share Posted January 20, 2017 (edited) Even with UAC completely disabled, I'm going to have install somewhere other than my program files x86 ain't I?. Soo dumb. Edited January 20, 2017 by RlGOR Link to comment Share on other sites More sharing options...
RlGOR Posted January 21, 2017 Author Share Posted January 21, 2017 Honestly this is ridiculous, I reinstalled the game in the root directory of my C drive and it's still not showing up. Link to comment Share on other sites More sharing options...
Dragon32 Posted January 23, 2017 Share Posted January 23, 2017 Actually, I did read your comment and replied to the question. Trouble is it looks like I didn't understand the issue. Looks like you're getting some help over on Bethsoft for this one. Which is good, there're many more people who post there than here. Seems that Lucevar's got the grass issue (you need to include the grass plugins when generating distant land in MGE / MGE XE) rather than loading them via the launcher / Mash. But re-generate your distant land using MGE / MGE XE. Do that each time you add or remove landscape-affecting mods. One thing which would help would be posting your mod list in load order. Then can see which mods are loading after Vurt's Ashlands Overhaul, one of those appears to be causing you problems. When you get close to the Ashland trees do they turn into Vurt's models or do they remain as the standard Bethesda ones? If the former then re-generating distant land should fix it. If the latter there must be some mod reverting the models to ue for Ashland trees to the vanilla modls from Vurt's Link to comment Share on other sites More sharing options...
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