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Modding scene not dead?


charwo

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This mod does a pretty good job with FO4 flora and stuff; http://www.nexusmods.com/fallout4/mods/5810/? the MMen already have a fortress. Maybe give Corvega to one of the Nuka World gangs. I think there is a mod that allows you to do this with the Institute. As for the others IDK. And yeah the skeleton in the fridge - who sounded like a little boy a second ago........means I'm sorta joggin outta here. :ohmy:

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Well, there's a ridable motorcycle, if that helps.

 

I'm kinda thinking of making a Star Wars style speeder bike mesh for it, but then I was also thinking of making one for Skyrim :tongue: I'll have to see how the author feels about mods to his mod, though. Don't want to step on anyone's toes.

 

Hell, I'd love a speeder bike for New Vegas. In my head cannon, my courier has a hoverbike. It doesn't have to go fast, it only has to go over water and gently descend when it flies off of cliffs.

 

And yes, motorcycle will be great wants it stops jittering all over the place. It's just, I want a horse, because riding a horse in the post-apocalypse, especially a Life After People kind of post-apocalypse like I'm going to mod, riding a horse makes sense.

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Well, there's that. You'd just have to find someone who can model and rig one, since Beth didn't include the mesh and animations in FO4. Might be easier to ride a bear, like Putin :wink:

Actually, you could maybe rig up a saddle for Deathclaws and adjust the riding animation from the Motor Cycle mod? That way if you "tame" an Albino Deathclaw, you could pretend you are Luke or Han riding a Tauntaun :D

 

You know, after looking at the the images on the Wiki, I'd almost say that Bugthesda modeled Deathclaws on the Tauntaun. Hmmm, maybe I should suggest that to the author.

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