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Modding scene not dead?


charwo

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Well.... i, for myself i enjoy Fallout 4 much...... when its modded. The first time i played it, it didnt took long, till i decided to change something. I shot an NPC into his head, about 20 times and he still was walking...

This was the moment i decided to change it! I'm tinkering now on my mod for nearly 1 year, to bring it to perfection and make this game "f***ing immersive"! It's a great challenge to achieve that and i'm still eager to achieve that and the next update will probably hit the mark. It's a great joy to make the game better and see people enjoying your work.

 

Yes, probably a lot of modders now went to Skyrim SE, but they will come back. They just take a break from FO4. FO4 is not that bad as people say. It has a lot of weaknesses, specially the storyline... holy s*** Bethesda, how could you. I don't fkn care about Shaun! Maybe someday, someone is so hard pissed from that whole s***, that he will remove everything related to the main story and create a new neutral storyline around it. That would be the best mod ever, that is created for FO4

 

Fallout 4 modding / Fallout 4 in general is not dead, at least for me.

 

Have you looked at this;http://www.nexusmods.com/fallout4/mods/14253/?

Or this;http://www.nexusmods.com/fallout4/mods/13762/?

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Well.... i, for myself i enjoy Fallout 4 much...... when its modded. The first time i played it, it didnt took long, till i decided to change something. I shot an NPC into his head, about 20 times and he still was walking...

This was the moment i decided to change it! I'm tinkering now on my mod for nearly 1 year, to bring it to perfection and make this game "f***ing immersive"! It's a great challenge to achieve that and i'm still eager to achieve that and the next update will probably hit the mark. It's a great joy to make the game better and see people enjoying your work.

 

Yes, probably a lot of modders now went to Skyrim SE, but they will come back. They just take a break from FO4. FO4 is not that bad as people say. It has a lot of weaknesses, specially the storyline... holy s*** Bethesda, how could you. I don't fkn care about Shaun! Maybe someday, someone is so hard pissed from that whole s***, that he will remove everything related to the main story and create a new neutral storyline around it. That would be the best mod ever, that is created for FO4

 

Fallout 4 modding / Fallout 4 in general is not dead, at least for me.

 

Have you looked at this;http://www.nexusmods.com/fallout4/mods/14253/?

Or this;http://www.nexusmods.com/fallout4/mods/13762/?

 

I think, this will not prevent the main quest from triggering? Also the whole thing with the institute etc. which you have to play, to gain access

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I don't think the modding scene is dead, but it feels held back. A lot of times I want to go nuts and start building things like crazy, bringing new bits and new creations into the game but given I develop for console first that 2GB cap puts a lot more pressure than I'd like. I know that isn't a concern for a lot of folks, but when you're constantly trying to juggle stuff and hoping you have enough space it wears on you quickly, and that's more the scene I know than the PC end of it. A decent outfit or piece of headgear alone can end up eating 7-10MB all its own. Couple that with heavyweights like Armorsmith, LordOfWar's Mercenary pack and several weapon mods and the field gets crowded extremely fast. You'll get folks crying everytime you add something new and others begging you to add more.

 

The other thing though? There's not a lot of discussion in this community. I don't mean like we are here I mean sharing of notes, innovating, poking the game's engine in inappropriate places and seeing what does what that you see in a lot of modding communities. I know that's not an everyone thing, and it's probably the standard now but it's still a jarring feeling for someone coming from other modding communities. I still think the game has amazing potential and a lot more that can be done with it to flesh it out, and spots that need to be finished. Hell I've had my hands in this thing's guts since before the CK hit, and people like DeeZire on BethNet are still finding things that were cut or off in the game to fix. But by and far I don't think it's dead.

 

Anyway, sorry for rambling.

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Given that Roy is still adding and fixing cut content for NV, saying F4 has cut content is probably an understatement :tongue:

I was thinking that it must be beneficial to modders to have many extra lines of player dialogue to use in creating quest and companion mods. Perhaps in the future, Bethesda can include many unused player lines so future mod authors can use those lines to further their stories and prevent monotonous repetition.

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Given that Roy is still adding and fixing cut content for NV, saying F4 has cut content is probably an understatement :tongue:

I was thinking that it must be beneficial to modders to have many extra lines of player dialogue to use in creating quest and companion mods. Perhaps in the future, Bethesda can include many unused player lines so future mod authors can use those lines to further their stories and prevent monotonous repetition.

 

What for? Remove the damn thing and there goes the whole issue.

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I blame bethesda for doing a half ass job in developping FO4; the whole settlement mumbo jumbo is almost utter crap, and the so called new features which already existed as mods in FO3 and FONV are a god damn smoke screen to cover up the fact that the franchise is getting old, and that the ratio of development budget / game content is getting worse at each release. (still hats off for the new power armor game mechanics, but that s the ONLY innvations that THEY brought to us).

 

although i hate the business model in which steam tried to f*#@ us over with their paid mods, but god why dont modders announce that they be taking donations!!!!!!!!!!!!!

modding is frustrating and unrewarding, coupled with how bethesda is screwing up over and over again it s no wonder that the modding comunity would feel stiffled. They gtta deal with their lives,gotta go thrugh the hell that modding is, and they get spat on in reward.

 

s#*! if each and everyone of us gave a dollar to our 5 most fav modders the situation would hella be different, we d be telling them modders to tone it down with their mods, cuz we ll be busy downloading new mods and veryfying comp between the mods; s#*! back when i used to play skyrim i used to spend 30min getting new mods before playing during each sit ins

 

(lots of ranting, and finger pointing but if tomorow todd howard announces FO5, or TES6, like hell am i not going to pre order what ever crap they selling, s#*! i even preordered TESO even before noticing that it wasn t developped by bethesda)

 

[ On a more serious and sensible tone; is anyone thinking abut making a mod that ll replace brahmins with huge singlle headed robotic hounds?]

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Given that Roy is still adding and fixing cut content for NV, saying F4 has cut content is probably an understatement :tongue:

I was thinking that it must be beneficial to modders to have many extra lines of player dialogue to use in creating quest and companion mods. Perhaps in the future, Bethesda can include many unused player lines so future mod authors can use those lines to further their stories and prevent monotonous repetition.

 

What for? Remove the damn thing and there goes the whole issue.

 

 

 

Seconded.

 

And while they're at it they can get rid of the horrifically limiting forced four responses.

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Given that Roy is still adding and fixing cut content for NV, saying F4 has cut content is probably an understatement :tongue:

I was thinking that it must be beneficial to modders to have many extra lines of player dialogue to use in creating quest and companion mods. Perhaps in the future, Bethesda can include many unused player lines so future mod authors can use those lines to further their stories and prevent monotonous repetition.

 

What for? Remove the damn thing and there goes the whole issue.

 

I'm personally hoping that FO5 features a completely anonymous and mysterious protagonist ala Oblivion or Mad Max 2015. Bethesda is getting really too heavy handed and specific with the main character's background, even to the point of detailing their pre-hero occupations in FO4. We need to return to the days when you got to decide who your character was and what their life was about, that means less player voice, less player background.

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Given that Roy is still adding and fixing cut content for NV, saying F4 has cut content is probably an understatement :tongue:

I was thinking that it must be beneficial to modders to have many extra lines of player dialogue to use in creating quest and companion mods. Perhaps in the future, Bethesda can include many unused player lines so future mod authors can use those lines to further their stories and prevent monotonous repetition.

 

What for? Remove the damn thing and there goes the whole issue.

 

I'm personally hoping that FO5 features a completely anonymous and mysterious protagonist ala Oblivion or Mad Max 2015. Bethesda is getting really too heavy handed and specific with the main character's background, even to the point of detailing their pre-hero occupations in FO4. We need to return to the days when you got to decide who your character was and what their life was about, that means less player voice, less player background.

 

 

I agree completely. I wish I'd been in the meeting where they decided it suited the gameplay they try to provide and their writing skills to 1) create a more focused narrative and 2) voice a protag that has to speak their mediocre dialogue outloud. I just can't imagine what they were thinking.

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