Ethreon Posted January 26, 2017 Share Posted January 26, 2017 To me f4 just looks like a mish-mash of features on top of the fallout background. I assume voiced stuff and 4 dialogue wheel was required by a bunch of people and they thought it would sell a lot. another thing I notice is how they make the game console wise and later port it to PC, which leaves us with a half finished game, but not enough tools and knowledge to modify the rest as PC would need. Link to comment Share on other sites More sharing options...
AGreatWeight Posted January 26, 2017 Share Posted January 26, 2017 To me f4 just looks like a mish-mash of features on top of the fallout background. I assume voiced stuff and 4 dialogue wheel was required by a bunch of people and they thought it would sell a lot. another thing I notice is how they make the game console wise and later port it to PC, which leaves us with a half finished game, but not enough tools and knowledge to modify the rest as PC would need.I'm still left scratching my head wondering exactly which 'players' Bethesda allegedly listened to after FO3 and NV in regards to how to improve Fallout? Link to comment Share on other sites More sharing options...
Ethreon Posted January 26, 2017 Share Posted January 26, 2017 To me f4 just looks like a mish-mash of features on top of the fallout background. I assume voiced stuff and 4 dialogue wheel was required by a bunch of people and they thought it would sell a lot. another thing I notice is how they make the game console wise and later port it to PC, which leaves us with a half finished game, but not enough tools and knowledge to modify the rest as PC would need.I'm still left scratching my head wondering exactly which 'players' Bethesda allegedly listened to after FO3 and NV in regards to how to improve Fallout? The console ones towards which this was geared and which loved the action and base building. Link to comment Share on other sites More sharing options...
Moksha8088 Posted January 26, 2017 Share Posted January 26, 2017 Suppose that the number of dialogue choices was limited by the number of buttons on consoles. I've read that video games are made with consoles in mind and PC play is an afterthought. I am thankful someone came up with that full dialogue interface idea to spare us from that console paraphrase diamond interface. Link to comment Share on other sites More sharing options...
BenevolentSpirit Posted January 26, 2017 Share Posted January 26, 2017 Eh, I think the new dialogue system is better than the old. It's more exciting to not know exactly what's coming out and it stays fresh longer Link to comment Share on other sites More sharing options...
Ethreon Posted January 26, 2017 Share Posted January 26, 2017 Eh, I think the new dialogue system is better than the old. It's more exciting to not know exactly what's coming out and it stays fresh longerThat's not how dialogue should work. Link to comment Share on other sites More sharing options...
ShinKungFuMan Posted January 26, 2017 Share Posted January 26, 2017 Yeah that was particularly irksome in Mass Effect and the latter Dragon Age titles, I didn't need that in Fallout. While it's kinda obvious that they used the 4-option system for consoles, I'd reckon too they were trying to copy some of what was in the previously mentioned games. There seemed to be a whole rash of idea lifting from other games going on with developers around the time Fallout 4 was in the oven, namely everyone going after some aspect of Dark Souls. It wouldn't surprise me if the dialogue and affinity systems for 4 were based off ME/DA. Link to comment Share on other sites More sharing options...
AGreatWeight Posted January 26, 2017 Share Posted January 26, 2017 Eh, I think the new dialogue system is better than the old. It's more exciting to not know exactly what's coming out and it stays fresh longer I think your in the minority. Link to comment Share on other sites More sharing options...
BenevolentSpirit Posted January 26, 2017 Share Posted January 26, 2017 Eh, I think the new dialogue system is better than the old. It's more exciting to not know exactly what's coming out and it stays fresh longer I think your in the minority. Could be, or the people who hate it are the loud minority Link to comment Share on other sites More sharing options...
Ethreon Posted January 26, 2017 Share Posted January 26, 2017 Again, that's not how dialogue should work. Real life or game, I need to know what I'm saying. No, we're not a minority, even the damn dev admitted it was a bad choice. Surprise should come from the world, the quests, events etc., not from now knowing wtf I'm going to spit out when I choose a dialogue option I think it's correct. Link to comment Share on other sites More sharing options...
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