Moraelin Posted February 20, 2017 Share Posted February 20, 2017 Sorry, bub, THAT is your entitlement again. There is no such thing as NEEDING to fit your fantsy, when it's someone else's story. If in their story Diamond City is a stadium, that's that. There is no such stupid thing as a stadium needing to be a couple miles big. Especially when it's made amply clear in the game why the civilization there collapsed again, and was destabilized all along by the institute. It may not be a story YOU like, or that YOU were looking fir, but it's their story and they can deal with it as they like. It can all happen in one building like Battlespire or Ultima Underworld, if they want to. Besides, what is your problem, Beavis? You keep railing against the very presence of an optional mechanic, that apparently you didn't even use anyway. So WTH is your problem? I could understand some frustration if you thought you had to use it, but if you did well enough without doing it, then WTH is your problem with its even existing for other people? Link to comment Share on other sites More sharing options...
Moraelin Posted February 20, 2017 Share Posted February 20, 2017 Besides, as usual, most of the complaints are bogus. Unique settlements? The Institute is MUCH bigger than Markarth or than Tenpenny Tower -- hell, it's much bigger than both combined -- and it's unique all right. Add Goodneighbour, General Atomics Galleria, yes Diamond City too, Bunker Hill, Vault 81, etc, and you have more than enough unique settlements as it is. In fact, actually more than Fallout 3 had. Add the expansion packs, since you keep waving that $90 figure around, and you get stuff like Nuka World, Far Harbor, Accadia, and the Nucleus too. Which makes it have more unique settlements than NV ever had too, since their expansion packs didn't really add much of that. Or yes, than Skyrim. What you seem to forget is that Skyrim only really had, what, 4 actual towns? The rest, even the jarl holds, were at best glorified villages. Morthal was a SMALL swamp village, not even the scale of Diamond City, since you complain about that one. So is Dawnstar, and Winterhold without the magic academy is even smaller. It's about the size of Riverwood, fer crying out loud. Falkreath wasn't much bigger either, and still not more than a tiny village with generic houses. Not to mention that even in between settlements you have a LOT to explore in Fallout 4, including unique historical buildings, factories, warehouses, etc, while in NV or for that matter Skyrim it was mostly empty space. NV had that huge desert in the middle where there was NOTHING to see except giant ants. And FO3 didn't even have that: a huge chunk of the map was missing. There was this big hole in the map where even the cells didn't actually exist. Story? Even just the base game of Fallout 4 has more lines of dialogue than Fallout 3 and Skyrim COMBINED, and that becomes even more skewed when you include the DLCs. In fact, the base game alone has almost three times the number of lines of dialogue that FO3 ever had INCLUDING the DLCs. Yes, you had a few more options at a time in FO3, but what you seem to forget is that there were actually a lot less NPCs that had anything to say. The BASE game FO4 also has almost twice the lines of dialogue that NV had, together with all NV expansions for that matter. Fallout 4 also has more random encounters than FO3 and NV COMBINED. Etc. WTH did you think? That Beth moved the script writers to program stacking wooden walls? Where do you even get the counterfactual idea that you got less story because there were walls that could be stacked? Link to comment Share on other sites More sharing options...
Ethreon Posted February 20, 2017 Share Posted February 20, 2017 I love the minecraft part of the game, but the rest seems dull and uninteresting to me. Regardless, I'm eager to see his "good" mods published. I'll download and endorse them instantly! Link to comment Share on other sites More sharing options...
Moraelin Posted February 20, 2017 Share Posted February 20, 2017 Well, I liked it at first, but it got kinda old after like the first 400 hours or so. I'm not complaining, though, since I got a lot less hours out of other games anyway. Link to comment Share on other sites More sharing options...
AGreatWeight Posted February 20, 2017 Share Posted February 20, 2017 Just chiming in to note that there are 17, 093 mods available for Fallout4 at this time. Clearly that's a sign of a mod scene that is still breathing! Link to comment Share on other sites More sharing options...
Ethreon Posted February 20, 2017 Share Posted February 20, 2017 Just chiming in to note that there are 17, 093 mods available for Fallout4 at this time. Clearly that's a sign of a mod scene that is still breathing!We're playing dead to fool fools. Link to comment Share on other sites More sharing options...
Perraine Posted February 20, 2017 Share Posted February 20, 2017 I'd also be curious to know what system specs Mr/s Entitlement is using. With the size and scope of the "sandbox" that he/she thinks the game should have, I think even one of Googles server farms would have trouble maintaining a playable frame rate. My advice to him/her ... Right off the (alleged) $90 and wait for Fallout 5 (or maybe Fallout 6? definetly by the time Fallout 7 is released, we should have hardware powerful enough to meet his/her requirements in a game) Link to comment Share on other sites More sharing options...
PoorlyAged Posted February 20, 2017 Share Posted February 20, 2017 Just chiming in to note that there are 17, 093 mods available for Fallout4 at this time. Clearly that's a sign of a mod scene that is still breathing!We're playing dead to fool fools. That approach appears to be working. Link to comment Share on other sites More sharing options...
charwo Posted February 20, 2017 Author Share Posted February 20, 2017 I'd also be curious to know what system specs Mr/s Entitlement is using. With the size and scope of the "sandbox" that he/she thinks the game should have, I think even one of Googles server farms would have trouble maintaining a playable frame rate. My advice to him/her ... Right off the (alleged) $90 and wait for Fallout 5 (or maybe Fallout 6? definetly by the time Fallout 7 is released, we should have hardware powerful enough to meet his/her requirements in a game) Actually, what I want is very possible and not all that taxing. At my most entitled, the most entitled I could think of, I just need mods that do the following: Make the flora realistic (check, and not resource intensive)Add real animals (already seen in Animallica mod for Skyrim, no drag there in my experience)Adds a ridable horse (they did it in Skyrim)Builds a wall around 'civilized Boston' with a new worldspace of a cleaned up and restored Fens, Boston Common, North Church and harbor, with generic NCPs. It doesn't have to function, it just has to look. Bondster used to make mods like this, like Mojave Grand and Springvale RebuiltTown building mods where you fetch things/materials for someone else and they build a kickass settlement in stages. Like rebuilding Salem with Rook or persuading the raiders of Libertalia to become fishermen or turning the Corvega plant in Lexington into a Minuteman fortressThe Wasteland OverhaulA mod where you take over the Institute instead of blowing it up when siding with other factions. None of this is taxing on a rig that can run Fallout 4, and similar mods exist for Skyrim. The other entitlement mods I want, an extended Fallout Brazil like prologue, a mod where you can wear Lorenzo's helmet and go on a Lovecraftian adventure and rewriting the whole main quest with good dialogue, actual pathos and actual bonding with Father as a human being, that would take a lot of work, but it wouldn't be resource intensive. In fact one of my favorite mods that I've seen is so simple it's stupid. The Boy in the fridge? The voice asks you to open the fridge, you blast open the lock and there's a skeleton inside. Pure wild wasteland, and much less insulting than the original. Link to comment Share on other sites More sharing options...
Moraelin Posted February 20, 2017 Share Posted February 20, 2017 Well, there's a ridable motorcycle, if that helps. I'm kinda thinking of making a Star Wars style speeder bike mesh for it, but then I was also thinking of making one for Skyrim :tongue: I'll have to see how the author feels about mods to his mod, though. Don't want to step on anyone's toes. Link to comment Share on other sites More sharing options...
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