AsThe3rdEye Posted January 14, 2012 Share Posted January 14, 2012 New to modding, a bit of experience in 3D work. I have a normal map (named *_n.dds) with an alpha channel controlling specularity. Everything works... except the normal map itself. Renders in Maya fine, but my model is completely smooth in Skyrim. I've seen people touch on the topic of normal maps in various tutorials, but the question of whether or not they load or exactly what can be done to cause them to fail to load is never addressed. So, would anyone be able to volunteer information as to what would cause all other maps to load without issue, but the normal map to be absent? Link to comment Share on other sites More sharing options...
Ghogiel Posted January 14, 2012 Share Posted January 14, 2012 assuming every thing else is correct, In the NiTriShapeData block, make sure has normals is set to yes. num UV sets is 4097, and then Spells>batch>update tangent space. Also note Maya normal map orientation is +x +y, iirc, so unless you addressed that, your G channel will be flipped, as in game the orientation is +x -y. Link to comment Share on other sites More sharing options...
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