Nalim666 Posted January 14, 2012 Share Posted January 14, 2012 I'm guessing it's something in my 3d studio export settings. The issue I'm having is when I export a modified version of a body mesh. If i just open the nif in 3d studio and export I loose nothing.The problem is if I open the nif in 3D studio, export to zBrush(with GoZ or trought making it a .obj and importing) then move it back(even if I don't touch the mesh in zbrush).I loose about 40 verts at the nipples. The mesh looks the same and retains the number of tris/quads. I first though it was the weld vertices function that caused it but this still happen with that set to 0 Link to comment Share on other sites More sharing options...
Ghogiel Posted January 14, 2012 Share Posted January 14, 2012 when you tried exporting it as an obj, did you untick everything under optimise? Link to comment Share on other sites More sharing options...
Nalim666 Posted January 14, 2012 Author Share Posted January 14, 2012 Only unticked Verteces as I figured that was what was dissapearing Link to comment Share on other sites More sharing options...
Nalim666 Posted January 14, 2012 Author Share Posted January 14, 2012 I might have identified the error trough trial and error. Seems it's the GoZ script that messes it up, an .obj export from zbrush -> 3dstudio did what it was supposed to. It's weird though as I tried before to jump from zbrush to 3ds and then back and the vert number in zbrush didnt decrease to that which the same 3ds mesh gave the nif. Link to comment Share on other sites More sharing options...
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