Jump to content

Vanishing Vertices From 3DS export


Nalim666

Recommended Posts

I'm guessing it's something in my 3d studio export settings.

The issue I'm having is when I export a modified version of a body mesh. If i just open the nif in 3d studio and export I loose nothing.

The problem is if I open the nif in 3D studio, export to zBrush(with GoZ or trought making it a .obj and importing) then move it back(even if I don't touch the mesh in zbrush).

I loose about 40 verts at the nipples. The mesh looks the same and retains the number of tris/quads. I first though it was the weld vertices function that caused it but this still happen with that set to 0

Link to comment
Share on other sites

I might have identified the error trough trial and error. Seems it's the GoZ script that messes it up, an .obj export from zbrush -> 3dstudio did what it was supposed to. It's weird though as I tried before to jump from zbrush to 3ds and then back and the vert number in zbrush didnt decrease to that which the same 3ds mesh gave the nif.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...