HailSithis5910 Posted January 22, 2017 Share Posted January 22, 2017 (edited) Hey guys,Requesting a Master spell that summons a Conjured Wolf Familiar that is as strong as player, and is permanent until killed. Thanks for reading :smile: Edited January 23, 2017 by HailSithis5910 Link to comment Share on other sites More sharing options...
DOVAHKI1N Posted June 29, 2019 Share Posted June 29, 2019 Did you happen to find such a mod? Because I would love that, too... Link to comment Share on other sites More sharing options...
AnthonyTheNightblade Posted July 23, 2019 Share Posted July 23, 2019 This feature is included in the coming update of my overhaul "Lore-Friendly Game Adjustments", with the slightly diference of not being able to summoning him permantly, but he will level with you up to level 10 Link to comment Share on other sites More sharing options...
DOVAHKI1N Posted July 25, 2019 Share Posted July 25, 2019 This feature is included in the coming update of my overhaul "Lore-Friendly Game Adjustments", with the slightly diference of not being able to summoning him permantly, but he will level with you up to level 10 That sounds awesome! If one is playing with the Uncapper, would it be possible to tweak that number further and maybe uncap it entirely? I mean, one could argue since it is a summons, the form might differ, but it should reflect the players strength. Well, the conjuration strength, at least. (Though there should be some mechanic to prevent OP summons if the player level is less than conjuration...or make it cost more if you choose to have it on par with your conjuration level) Link to comment Share on other sites More sharing options...
AnthonyTheNightblade Posted August 4, 2019 Share Posted August 4, 2019 Sorry for this late reply, I didn't get a notification from this, or at least I don't know where it is :(I have been playing a Mage and an Assassin in order to test the newest update, while playing the Mage character I have noticed that the Familiar at level 10 is able to provide more than enough assistance, deal damage and take enough hits before vanishing, I would say that keeping his cap at level 10 is the only way to maintain his spell in a coherent and balanced state, so it will be up to you if you decide uncap his level. The update for Lore-Friendly Game Adjustments will drop at the end of this month if everything goes well, I'm still testing everything, the improvement is huge compared to the beta version already available here on nexus. Link to comment Share on other sites More sharing options...
DOVAHKI1N Posted August 5, 2019 Share Posted August 5, 2019 It's no problem. I look forward to the update! Link to comment Share on other sites More sharing options...
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