JezebelNightingale Posted January 14, 2012 Share Posted January 14, 2012 (edited) See the topic description for what happens. Here is my load odrer (I had to grab it with fallout mod manager because nexus mod manager doesn't have this function apparently) if load order isn't the issue could someone tell me what the issue is? I figured out how to make a merged patch and I used master update. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCALIBR.esmCRAFT.esmMothership Crew.esmNecronomiconExMortis 5.6.esmApocalypse Armory.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmCompanion Core.esmRobCo Certified v2.esmDCInteriors_ComboEdition.esmSPECIAL Extended.esmFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESMCRAFT - Workbench and Crafting Expansion combined.espFO3 Wanderers Edition - Alternate Travel.espCRAFT - WCE FOOK+FWE Patch.espCRAFT - Activation Perk.espUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espzetabugfix.espVATS Normal Weapon Degradation.espMaxLevelWorkaround-BS.espCASM.espCALIBRxMerchant.espUPP - Pack 1.espUPP - Pack 2.espUPP - Experience Perks.espgoat_perks.espPowerArmorTraining.espMrLabTechnician.espBlackWolf Backpack.espBlackWolf Backpack - Vendor Script Replenish.espBlackWolf Backpack - Blank's Container Patch.espNightvisionGoggles(Powered).esprockopolisandabandonedtentmapmarker.espMaxLevelWorkaround-HP-BS.espWastelandMastery.espSkillCheck.espMTC Wasteland Travellers.espDCInteriors_DLC_Collectables.espMeresti Metro Station Entrance.espMiniHideout.espTrophies- Tenpenny.espUndergroundHideout.espApocalypse Armory.espApocalypse Armory - CALIBR.espApocalypse Armory - DLC Enhancements.espApocalypse Armory - Optional Historical Names.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espRefurbishes [ALL].espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espApocalypse Armory + WMK.espWattz Laser Weapons Mod.espWattz Laser Pistols Mod.espWattz Laser Non Replacer Mod.espNAPA.espStealthboy Recon Armor - CRAFT.espCALIBR Ammo Schematics - CRAFT.espImproved Turret Hacking - BASE.espImproved Turret Hacking - BS.espImproved Turret Hacking - Pitt.espImproved Turret Hacking - PL.espImproved Turret Hacking - ALL.espCompanion Core DLC Addon.espItem Descriptions Img.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.espACE2-0.espKillableChildren.espKillableChildren - MMM.espOwned!.espFellout-pipboylight.espLED pipboy light.espLED pipboy light extended.espLED pipboy light amber.espLED pipboy light green.espLED pipboy light green extended.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espCRAFT - WCE Warmonger Addon.espF3UmpaAnimation.espRobCo Certified v2 FWE.espRobCo Certified v2 Mechanist's Edition.espRobCo Certified v2 Zeta Addon.espArwen_XPR.espLED pipboy light amber extended.espbridge update.espRecieveTenpennySuite.espRadiation Glow and Mutation 1 eng.espCTR Stealth PwrArmor.espCTR Stealth v2.1.espRWI - Creatures and NPCs.espRWI - DLC Addon.espRobcoCertified24SideMod.espyaDisguisesMod.espyaDisguises - FOOK+FWE DLC Patch.espyaDisguises - FOOK+FWE.espPortable Turrets.espSPECIAL Extension - Gun Accuracy.espSPECIAL Extension - Health.espSPECIAL Extension - Mobility.espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espyaDisguisesMod-DLC-Anchorage.espyaDisguisesMod-DLC-BrokenSteel.espyaDisguisesMod-DLC-ThePitt.espMERGEDPATCH.esp Total active plugins: 145Total plugins: 161 Edited January 15, 2012 by JezebelNightingale Link to comment Share on other sites More sharing options...
M48A5 Posted January 15, 2012 Share Posted January 15, 2012 The main problem, as recounted numerous time in these and other forums, is that FOOK 2 is a very unstable mod. It does not play well with others and usually not at all with FWE. Choose one or the other (I tried FOOK and than went with FWE) than do your merged patch. You will also have to delete any other mods that would rely on the overhaul you delete. Link to comment Share on other sites More sharing options...
RuaDragonheart Posted January 15, 2012 Share Posted January 15, 2012 Agreed on the FOOK2/FWE bit. The two are completely incompatible with one another; you can have one or the other, but not both. As for pipboy lights, I don't think you're supposed to have more than one loaded. Mart's Mutant Mod - Tougher Traders.esp, Mart's Mutant Mod - Natural Selection.esp, and Mart's Mutant Mod - Master Menu Module.esp are unnecessary if you have Mart's Mutant Mod - FWE Master Release.esp loaded. But if you choose to use FOOK2 instead of FWE, you'll need those and to disable the FWE patches. Link to comment Share on other sites More sharing options...
JezebelNightingale Posted January 15, 2012 Author Share Posted January 15, 2012 modified load order based on your suggestions and created a new merged patch and new master uppdate....but still same issue. Menu screen refuses to load. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmMothership Crew.esmNecronomiconExMortis 5.6.esmApocalypse Armory.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmCompanion Core.esmRobCo Certified v2.esmDCInteriors_ComboEdition.esmSPECIAL Extended.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espzetabugfix.espVATS Normal Weapon Degradation.espMaxLevelWorkaround-BS.espCALIBRxMerchant.espUPP - Pack 1.espUPP - Pack 2.espUPP - Experience Perks.espgoat_perks.espPowerArmorTraining.espMrLabTechnician.espBlackWolf Backpack.espBlackWolf Backpack - Vendor Script Replenish.espBlackWolf Backpack - Blank's Container Patch.espNightvisionGoggles(Powered).esprockopolisandabandonedtentmapmarker.espMaxLevelWorkaround-HP-BS.espWastelandMastery.espSkillCheck.espMTC Wasteland Travellers.espDCInteriors_DLC_Collectables.espMeresti Metro Station Entrance.espMiniHideout.espTrophies- Tenpenny.espUndergroundHideout.espApocalypse Armory.espApocalypse Armory - CALIBR.espApocalypse Armory - DLC Enhancements.espApocalypse Armory - Optional Historical Names.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espRefurbishes [ALL].espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espApocalypse Armory + WMK.espImproved Turret Hacking - ALL.espCompanion Core DLC Addon.espRobCo Certified v2 Mechanist's Edition.espRobCo Certified v2 Zeta Addon.espArwen_XPR.espbridge update.espRecieveTenpennySuite.espRadiation Glow and Mutation 1 eng.espCTR Stealth PwrArmor.espCTR Stealth v2.1.espItem Descriptions Img.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.espACE2-0.espRWI - Creatures and NPCs.espRWI - DLC Addon.espKillableChildren.espKillableChildren - MMM.espOwned!.espyaDisguisesMod.espPortable Turrets.espSPECIAL Extension - Gun Accuracy.espSPECIAL Extension - Health.espSPECIAL Extension - Mobility.espyaDisguisesMod-DLC-Anchorage.espyaDisguisesMod-DLC-BrokenSteel.espyaDisguisesMod-DLC-ThePitt.espFellout-pipboylight.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espF3UmpaAnimation.espRobCo Certified v2 FWE.espmerged3.esp Total active plugins: 111Total plugins: 164 Link to comment Share on other sites More sharing options...
M48A5 Posted January 15, 2012 Share Posted January 15, 2012 What are your system specs? It could be possible that your system can't run the game properly. Also, disable all your mods and try to start the game. If it runs, exit out and than enable your mods one at a time and see if the game runs. At some point you will come to a mod that crashes the game. This is time intensive, but you have nothing to lose since you can't run the game anyway. Link to comment Share on other sites More sharing options...
BlackRampage Posted January 15, 2012 Share Posted January 15, 2012 Mart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.espPlease re-read Rua's post on these plugins: Mart's Mutant Mod - Tougher Traders.esp, Mart's Mutant Mod - Natural Selection.esp, and Mart's Mutant Mod - Master Menu Module.esp are unnecessary if you have Mart's Mutant Mod - FWE Master Release.esp loaded. But if you choose to use FOOK2 instead of FWE, you'll need those and to disable the FWE patches.By the way: What happens when you start Fo3Edit and let it load all your mods? Does it loads them all without giving any errors? If it does, 1 of your plugins is missing a master (.esm) file upon which it relies. It's the most common reason why Fo3 won't start. Link to comment Share on other sites More sharing options...
blove Posted January 15, 2012 Share Posted January 15, 2012 (edited) Missing master usually results in a CTD when starting the game. No main menu is probably an orphan record or a bad list. Example of an orphan record would be a compatibility patch that references a formid that is no longer in the master or has been retasked to a different formtype in the master. Example of a bad list is one that references an orphan record or a formlist with duplicates. My advice is to undo your masterupdate and delete your merged patch. Double-check your mod versions and compatibility patches. After doing that, load your mods one at a time until your main menu does not appear. Or start FO3Edit with your load order and do a check for errors on each. Sometimes this will show a orphaned record. Then start stepping through your lists using MK1 eyeball. Edited January 15, 2012 by blove Link to comment Share on other sites More sharing options...
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