Jump to content

[3DS Max] Issues with purple textures in game on custom model


valdosa

Recommended Posts

I'm creating numerous models for one of my upcoming mods, and have run into an issue. After getting one custom ammo model to work, my 2nd model is not displaying it's texture. It displays as the purple default and I don't know what else to try, anyone have any ideas?

 

[ I'm importing the .nif with vertex colors, autosmooth mesh, remove illegal faces, filp UV, render textures in view, ignore root node and niftools shader checked.]

 

[Exporting with Flatten Hierarchy, Update Tangent, Collapse Tramsforms, and 0 transforms checked.]

 

I honestly don't know what else to check. (Textures aren't linked up in nifscope but the paths are correct in the drop downs so IDK what's up.)

Edited by valdosa
Link to comment
Share on other sites

In Nifscope, make sure you set the "Has Vertex Colors" checked this will fix the bug.

You could try unticking the vertex color shader flag instead of adding vertex color. adding vertex color just make the file larger, and if it's not needed... it's work an investigation.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...