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Shooting Lights


char97

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I would like too see a mod that allows you to shoot out lights, disabling the light they generate

So you have two components a light form and a static form. Strangely enough the light forms do have the option for destruction data (perhaps someone more experienced than I knows the reason for this). It's not really as relevant as it sounds because we wouldn't want to damage a light beam by attacking it, just it's source. So converting the statics to movable statics would allow destruction data for the lamp/spotlight, then I'd guess something like a simple script with disable for the associated light form. I think that would work fine, but it'd require each light be done by hand by a modder.

 

Another option might be to place a lighting type effect in the model, that way it can be disabled (via destruction stages) when the light is damaged, but that's not a light form, so I'm not sure how well if at all the light effect would work.

 

Offhand I can't think of a way to allow wholesale form replacement. Maybe someone more insightful has an idea.

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The older versions of this mod looks to have destructable lights. http://www.nexusmods.com/fallout3/mods/1904/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmoddescription%2F%3Fid%3D1904%26preview%3D&pUp=1

 

I wonder why they disabled it in the latest version ?

 

And this NV version doesn't appear to have that feature either.

 

http://www.nexusmods.com/newvegas/mods/37501/?

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Eh, the game is not really destruction friendly.
Making such mods will require editing cells, which would mean more compatibility patches required. It would also mean replacing static lamp models with light objects that have both model and the light.
By default, light is not coming out of the lamp on the ceiling, it's just placed under the static lamp model.

 

 


So you have two components a light form and a static form. Strangely enough the light forms do have the option for destruction data (perhaps someone more experienced than I knows the reason for this). It's not really as relevant as it sounds because we wouldn't want to damage a light beam by attacking it, just it's source. So converting the statics to movable statics would allow destruction data for the lamp/spotlight, then I'd guess something like a simple script with disable for the associated light form. I think that would work fine, but it'd require each light be done by hand by a modder.

Another option might be to place a lighting type effect in the model, that way it can be disabled (via destruction stages) when the light is damaged, but that's not a light form, so I'm not sure how well if at all the light effect would work.

Offhand I can't think of a way to allow wholesale form replacement. Maybe someone more insightful has an idea.

 

You can make a light form with mesh and havok. (for hanging lamps that would react to bullets). You would also need to specify with NiSpotLight where the light is attached so it follows the lamp movement. Can look really good.
And then you should be able to use Destruction Data to turn the light off (never tried it really).

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The older versions of this mod looks to have destructable lights.

 

I wonder why they disabled it in the latest version ?

 

And this NV version doesn't appear to have that feature either.

 

 

Thanks mktavish, I'll give it a look

 

You can make a light form with mesh and havok. (for hanging lamps that would react to bullets). You would also need to specify with NiSpotLight where the light is attached so it follows the lamp movement. Can look really good.

And then you should be able to use Destruction Data to turn the light off (never tried it really).

 

 

Sounds like a plan, I'll muck around with it KiCHo666, thanks

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You can make a light form with mesh and havok. (for hanging lamps that would react to bullets). You would also need to specify with NiSpotLight where the light is attached so it follows the lamp movement. Can look really good.

And then you should be able to use Destruction Data to turn the light off (never tried it really).

KiCHo666, do you have a link to that specific post? I'm finding some info, but my research time is limited and a direct link would probably save me some time. Thanks

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