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help me with my load order


dexter123

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Could u plz help me and tell me what r the conflicts in here?

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] EVE.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] RTS NW.esm

[ ] EnclaveCommander-Steel.esm

[ ] EnclaveCommander-OA-Steel.esm

[X] EnclaveCommander-OA-Pitt-Steel.esm

[X] CrossModData.esm

[X] Animy_prostitution.esm

[X] sc_lovers_resource.esm

[X] SeducingWomen.esm

[ ] FO3 Wanderers Edition - Alternate Travel.esp

[X] Fallout Remastered.esp

[X] Overhead3PCamera.esp

[X] HamadaRadioStation.esp

[X] RTS NW - Volume 1st.esp

[X] RTS NW - Volume 2nd.esp

[X] RTS NW - Volume 3rd.esp

[ ] R18BodyPack.esp

[X] Playthings.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp

[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

[X] WeaponModKits.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] EVE.esp

[X] EVE Operation Anchorage.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[ ] Mart's Mutant Mod - Master Menu Module.esp

[ ] IMCN - 5 DLC Merged.esp

[ ] IMCN - Operation Anchorage.esp

[ ] IMCN - The Pitt.esp

[ ] IMCN - Broken Steel.esp

[ ] IMCN - Point Lookout.esp

[ ] IMCN - Mothership Zeta.esp

[X] All Companions Essential.esp

[X] RTS NW - Volume 4 Stone.esp

[ ] US Dollar.esp

[X] Hitler Moustache.esp

[X] tenpennysuitblack.esp

[X] Kar 98.esp

[X] CSR.esp

[ ] Armored Vests.esp

[ ] Mesmetron Works on Everyone.esp

[ ] Zombie Apocalypse - Point Lookout.esp

[X] DIM CUSTOM RACES V2.esp

[X] CUSTOM RACES.esp

[X] Fallout Remastered - Fellout.esp

[ ] Fallout Remastered - FWE.esp

[ ] Fallout Remastered - FWE + EVE (PI Merge).esp

[ ] Fallout Remastered - EVE (Paradox Ignition Merge).esp

[ ] Fallout Remastered - Mart's Mutants Mod.esp

[ ] Fallout Remastered - FWE + MMM.esp

[ ] Fallout Remastered - MMM + EVE (PI Merge).esp

[X] AKM Assault Rifle - CALIBR.esp

[X] Clint-M4.esp

[X] Clint-M4_Anchorage_Plugin.esp

[X] SOCOM Weapons.esp

[X] APOCALYPTO.esp

[X] Zombie Apocalypse.esp

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Fallout Remastered.esp needs to go to the bottom of your load order, followed by the compatability esp's. Also, I did not see Fellout but you have Remastered-Fellout esp enabled. Disable it or install fellout.

You also need to activate the other remastered compatability esp's. I suggest that you download and install B.O.S.S. to handle your load order.

Edited by M48A5
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ill try it thx and i do have fellout but it dont show on FOMM for sum reason

 

EDIT: i tried checking all the comp packs, and that makes it not work like it always does when i do that so i just unchecked them. but i kept the main file at bottom and it works but i am back where i started.

Edited by dexter123
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