dexter123 Posted January 15, 2012 Share Posted January 15, 2012 Could u plz help me and tell me what r the conflicts in here? [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] EVE.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] RTS NW.esm[ ] EnclaveCommander-Steel.esm[ ] EnclaveCommander-OA-Steel.esm[X] EnclaveCommander-OA-Pitt-Steel.esm[X] CrossModData.esm[X] Animy_prostitution.esm[X] sc_lovers_resource.esm[X] SeducingWomen.esm[ ] FO3 Wanderers Edition - Alternate Travel.esp[X] Fallout Remastered.esp[X] Overhead3PCamera.esp[X] HamadaRadioStation.esp[X] RTS NW - Volume 1st.esp[X] RTS NW - Volume 2nd.esp[X] RTS NW - Volume 3rd.esp[ ] R18BodyPack.esp[X] Playthings.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] WeaponModKits.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[ ] Mart's Mutant Mod - Master Menu Module.esp[ ] IMCN - 5 DLC Merged.esp[ ] IMCN - Operation Anchorage.esp[ ] IMCN - The Pitt.esp[ ] IMCN - Broken Steel.esp[ ] IMCN - Point Lookout.esp[ ] IMCN - Mothership Zeta.esp[X] All Companions Essential.esp[X] RTS NW - Volume 4 Stone.esp[ ] US Dollar.esp[X] Hitler Moustache.esp[X] tenpennysuitblack.esp[X] Kar 98.esp[X] CSR.esp[ ] Armored Vests.esp[ ] Mesmetron Works on Everyone.esp[ ] Zombie Apocalypse - Point Lookout.esp[X] DIM CUSTOM RACES V2.esp[X] CUSTOM RACES.esp[X] Fallout Remastered - Fellout.esp[ ] Fallout Remastered - FWE.esp[ ] Fallout Remastered - FWE + EVE (PI Merge).esp[ ] Fallout Remastered - EVE (Paradox Ignition Merge).esp[ ] Fallout Remastered - Mart's Mutants Mod.esp[ ] Fallout Remastered - FWE + MMM.esp[ ] Fallout Remastered - MMM + EVE (PI Merge).esp[X] AKM Assault Rifle - CALIBR.esp[X] Clint-M4.esp[X] Clint-M4_Anchorage_Plugin.esp[X] SOCOM Weapons.esp[X] APOCALYPTO.esp[X] Zombie Apocalypse.esp Link to comment Share on other sites More sharing options...
M48A5 Posted January 15, 2012 Share Posted January 15, 2012 (edited) Fallout Remastered.esp needs to go to the bottom of your load order, followed by the compatability esp's. Also, I did not see Fellout but you have Remastered-Fellout esp enabled. Disable it or install fellout.You also need to activate the other remastered compatability esp's. I suggest that you download and install B.O.S.S. to handle your load order. Edited January 15, 2012 by M48A5 Link to comment Share on other sites More sharing options...
dexter123 Posted January 15, 2012 Author Share Posted January 15, 2012 (edited) ill try it thx and i do have fellout but it dont show on FOMM for sum reason EDIT: i tried checking all the comp packs, and that makes it not work like it always does when i do that so i just unchecked them. but i kept the main file at bottom and it works but i am back where i started. Edited January 15, 2012 by dexter123 Link to comment Share on other sites More sharing options...
M48A5 Posted January 16, 2012 Share Posted January 16, 2012 Fellout is not showing in FOMM because it was not installed properly. You should check the read me that came with the file and than install the mod. Link to comment Share on other sites More sharing options...
BlackRampage Posted January 16, 2012 Share Posted January 16, 2012 You also need to replace the "normal" EVE by the Paradox Ignition (PI merge) version of it. Fallout remastered doesn't have a compatabilty patch for the "normal" version of EVE.Get the PI version of EVE here: Paradox Ignition presents The Mergers Link to comment Share on other sites More sharing options...
Recommended Posts