FalloutOrion Posted January 15, 2012 Share Posted January 15, 2012 (edited) For melee characters, can someone create a melee weapon that has an insane range? Like, you may be 500 ft from someone, but if you slash this weapon at them it would still hit them. Definitely not for the purposes of "immersion" and "realism". This item would allow melee fighters to not have to invest in magic or archery to hit opponents from afar. Also, is there a console command that increases your attack range? Edited January 16, 2012 by FalloutOrion Link to comment Share on other sites More sharing options...
scottym23 Posted January 16, 2012 Share Posted January 16, 2012 For melee characters, can someone create a melee weapon that has an insane range? Like, you may be 500 ft from someone, but if you slash this weapon at them it would still hit them. Definitely not for the purposes of "immersion" and "realism", but who honestly plays a game with magic and dragons and expects it to be realistic? This item would allow melee fighters to not have to invest in magic or archery to hit opponents from afar. Also, is there a console command that increases your attack range?Actually you'd be surprised how many people play "a game with magic and dragons" and still expect it to be "Lore friendly". That's why there's a lore in this game that a lot of people look at as almost the laws of physics, where it's absurd to create or propose anything that go against them. I don't know if people expect these games to be "realistic" but definitely "lore friendly" which is pretty much realism but for games. As for your request, there could actually be a mod idea that solves both your range problem and other player's lore friendly problem. Maybe an enchantment that would resemble a "does 20 points of frost damage" enchantment, but the affect doesn't occur via contact of the blade but in the direction the blade is swinging in. Just a thought. Link to comment Share on other sites More sharing options...
myrmaad Posted January 16, 2012 Share Posted January 16, 2012 Bows and arrows? This time it's ok, but remember do not bump. It's against the rules. Link to comment Share on other sites More sharing options...
FalloutOrion Posted January 16, 2012 Author Share Posted January 16, 2012 (edited) Because range on weapons is quantifiable (e.g. claymores hit targets further away than daggers), there must be a stat on a weapon that someone can modify to increase the range of a sword by a lot. Is there a website, or even a way to go into the game, that gives all of the stat files on weapons, then you can go in and change one of them? I would really appreciate that. Or even a console command that increases your attack range? In terms of a mod request, this is just changing a single stat, I hoped it wouldn't be too difficult. EDIT: Also, on scotty's comment about this being able to be accomplished in a lore-friendly way, I definitely agree. The weapon could be given by some "Wind god", and the reason it hits targets from afar is the blades ability to transfer energy across air. A fixed distance would be ok, like 100 ft, but its still doable while respecting the lore. Edited January 16, 2012 by FalloutOrion Link to comment Share on other sites More sharing options...
davekmoody Posted January 16, 2012 Share Posted January 16, 2012 (edited) Actually you'd be surprised how many people play "a game with magic and dragons" and still expect it to be "Lore friendly". That's why there's a lore in this game that a lot of people look at as almost the laws of physics, where it's absurd to create or propose anything that go against them. I don't know if people expect these games to be "realistic" but definitely "lore friendly" which is pretty much realism but for games. As for your request, there could actually be a mod idea that solves both your range problem and other player's lore friendly problem. Maybe an enchantment that would resemble a "does 20 points of frost damage" enchantment, but the affect doesn't occur via contact of the blade but in the direction the blade is swinging in. Just a thought. Good thing about mods is that they're completely optional. So if you want a lore-friendly Skyrim just don't install this ... erm ... thing. I do like the thread openers weirdish idea, but I don't think I would use this kinda sword myself. But why not try out a mod like this. I'd have different priorities in my mod-requests tho. Edited January 16, 2012 by davekmoody Link to comment Share on other sites More sharing options...
scottym23 Posted January 16, 2012 Share Posted January 16, 2012 Because range on weapons is quantifiable (e.g. claymores hit targets further away than daggers), there must be a stat on a weapon that someone can modify to increase the range of a sword by a lot. Is there a website, or even a way to go into the game, that gives all of the stat files on weapons, then you can go in and change one of them? I would really appreciate that. Or even a console command that increases your attack range? In terms of a mod request, this is just changing a single stat, I hoped it wouldn't be too difficult. EDIT: Also, on scotty's comment about this being able to be accomplished in a lore-friendly way, I definitely agree. The weapon could be given by some "Wind god", and the reason it hits targets from afar is the blades ability to transfer energy across air. A fixed distance would be ok, like 100 ft, but its still doable while respecting the lore.I totally agree, and think your idea is terrific. I'm not a very good modder and couldn't tell you the difficulty this would be to create, however I can tell you it will be a hell of a lot easier when the CK comes out. So until then, we'll just have to be patient (hopefully it's released soon!). Link to comment Share on other sites More sharing options...
Lunytic Posted January 16, 2012 Share Posted January 16, 2012 lol - I'm just thinking of fighting a dragon near a town... and all the bounties you rack up due to collateral damage :P Link to comment Share on other sites More sharing options...
FalloutOrion Posted January 16, 2012 Author Share Posted January 16, 2012 Because range on weapons is quantifiable (e.g. claymores hit targets further away than daggers), there must be a stat on a weapon that someone can modify to increase the range of a sword by a lot. Is there a website, or even a way to go into the game, that gives all of the stat files on weapons, then you can go in and change one of them? I would really appreciate that. Or even a console command that increases your attack range? In terms of a mod request, this is just changing a single stat, I hoped it wouldn't be too difficult. EDIT: Also, on scotty's comment about this being able to be accomplished in a lore-friendly way, I definitely agree. The weapon could be given by some "Wind god", and the reason it hits targets from afar is the blades ability to transfer energy across air. A fixed distance would be ok, like 100 ft, but its still doable while respecting the lore.I totally agree, and think your idea is terrific. I'm not a very good modder and couldn't tell you the difficulty this would be to create, however I can tell you it will be a hell of a lot easier when the CK comes out. So until then, we'll just have to be patient (hopefully it's released soon!). I am glad that someone appreciates the idea, and I am not the only one in support of this. Do you know when the CK is coming out? Link to comment Share on other sites More sharing options...
SkyAndy Posted September 24, 2014 Share Posted September 24, 2014 http://www.nodiatis.com/pub/13.jpg Link to comment Share on other sites More sharing options...
MidnightZ7 Posted September 24, 2014 Share Posted September 24, 2014 I'm surprised no one mentioned the Bloodskal Blade yet. I bet you can use the enchant on another weapon model and change the range to whatever you like and the color of the energy to transparent or white, depending on what looks better. Link to comment Share on other sites More sharing options...
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