banjo2E Posted January 16, 2012 Share Posted January 16, 2012 (edited) I'm running Morrowind with quite a few mods installed, and I'd like some help finding out what's causing me to crash after an hour or less of play. The last two times I crashed, it was when I cast a spell, and when I killed a cliff racer. Both of which happened after many previously successful casts/kills. My warnings.txt doesn't show anything except missing foot parts from Better Clothes, which I'm told shouldn't hurt anything. I'm already using Code Patch, EXE Optimizer, FPS Optimizer, MGE, and Mlox. I've got the Steam version, and am running XP. What should I try doing next? My load order's posted below; a good half of it is from the Morrowind Graphics Overhaul. Masters for Stella60000.ess: 001 Morrowind.esm 002 Tribunal.esm 003 Bloodmoon.esm 004 Texture Fix - Bloodmoon 1.1.esm 005 Morrowind Patch 1.6.5 Beta (BTB Edit).esm 006 Poorly Placed Object Fix 1.2.esm 007 Texture Fix 2.0.esm 008 Sea-of-Destiny.esm 009 Wizards' Islands - Scourge of the Frost Bringer.esm (Version 1.0) 010 GDR_MasterFile.esm 011 MW_Children_1_0.esm 012 BT_Whitewolf_2_0.esm 013 Rise of House Telvanni.esm 014 Pocket Pals Skill Base.esm 015 Pocket Pals - Names!.esm 016 MW_CultOfTheClouds_v10.esp 017 LGNPC_NoLore_v0_83.esp (Version 0.83) 018 Flee AI Tweaks.esp 019 Lgnpc_SN.esp (Version 0.31) 020 Theurgist.esp 021 Moons_Spawn_V1.3.3_Non_Patched.esp 022 Pocket Pals - Mostly Mammals!.esp 023 Pocket Pals - Undead Alive! Tribunal and Bloodmoon.esp 024 Pocket Pals - Kwama Queendom!.esp 025 Illuminated Order v1.0.esp 026 Pocket Pals - Ash Clan!.esp 027 Pocket Pals - Sea and Sky!.esp 028 Pocket Pals - Bloodmoon Knights!.esp 029 Pocket Pals - Pocket Gods!.esp 030 Pocket Pals - Deadly Daedra!.esp 031 Pocket Pals - Mournhold Mayhem!.esp 032 Pocket Pals - Dwemer Mechs!.esp 033 Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp 034 MultiMark.esp 035 MultiMark_TribunalPlugin.esp 036 MultiMark_BloodmoonPlugin.esp 037 MournholdMagesGuild10CleanFinal.esp 038 SirLuthor-Tools.esp 039 Unique Banners and Signs.esp 040 Windows Glow.esp 041 TRIB_witchgirladvent1.esp 042 sodpatch1.esp 043 Nudity Greeting Expansion V1.esp 044 Key Replacer Trib & BM.esp 045 The Magicka Amulet.esp 046 The Magicka Spell.esp 047 Dagger of Symmachus.esp 048 Barabus' fireplaces 2.esp 049 DB_Attack_Mod.esp 050 SoD Frost Fall.esp 051 Madd Leveler - Base.esp 052 Madd Leveler - Spell Effects.esp 053 Madd Leveler - Madd Caps.esp 054 Mage-Thieves.esp 055 abotWindowsGlow.esp (Version 1.1) 056 Statue Replacer - Normal.esp 057 bones.esp 058 _Legends_of_Ydumea_v2.esp 059 Shieldfx.esp 060 Amulet of Scrye.esp 061 Blight Bounties.esp 062 OR_Fang.esp 063 OR_ForkH.esp 064 AtmosphericSoundEffects-3.0-Tribunal.esp 065 master_index.esp 066 Minerals.esp 067 Minerals (Tribunal&Bloodmoon).esp 068 DXM_masterindex_journalfix.esp 069 Clean Magus Realm Tower V2.esp 070 Book Jackets - Morrowind.esp 071 Pocket Dimensional Home 1.7.esp 072 Seraphs - Water.esp 073 Ascadian_Rose_Cottage_ver1.0.esp 074 Book Jackets - Tribunal.esp 075 BB_Clothiers_of_Vvardenfell_v1.1.esp 076 The Hidden Pathway 2.0.esp 077 Book Jackets - Bloodmoon.esp 078 HUB v1.0.esp 079 Xenterra_Keep_v1.esp 080 NewBlood_MwTbBm1.1.esp 081 Muffinwind.esp 082 Clean Granny Claus' Christmas Gifts.esp 083 Christmas At Lokken.esp 084 Princess Pocket Homes.esp 085 Neo's Unique Creatures.esp 086 Cleaned_Pearl_Palace_v1.esp 087 BetterClothesForTB.esp 088 correctUV Ore Replacer 1.0.esp 089 KS_Julan_Ashlander Companion_1.3.esp (Version 1.3) 090 frostmoth_repaired_v0_31.esp 091 Better Clothes_v1.1.esp 092 ExcellentMagicSounds.esp 093 almalexia armor.esp 094 Windows Glow - Tribunal Eng.esp 095 SpellFix_No-WGI.esp 096 The_Tylwyth.esp 097 Windows Glow - Bloodmoon Eng.esp 098 Museum of Artifacts Improved Expanded.esp 099 Less_Generic_Bloodmoon.esp (Version 1.2) 100 LGNPC_GnaarMok_v1_20.esp (Version 1.20) 101 LGNPC_AldVelothi_v1_20.esp (Version 1.20) 102 UAR_EbonySarano_v2.esp 103 Windows Glow - Raven Rock Eng.esp 104 WA_Signy_Signposts(!).ESP 105 Creatures.esp 106 Particle Arrow Replacer.esp 107 DN-GDRv1.esp 108 LGNPC_MaarGan_v1_20.esp (Version 1.20) 109 LGNPC_HlaOad_v1_32.esp (Version 1.32) 110 New Veloth's Judgement 2.esp 111 The Neverhalls.esp 112 Better Skulls.ESP 113 LGNPC_Aldruhn_v1_20.esp (Version 1.20) 114 LGNPC_Aldruhn_v1_22_suppl.esp 115 LGNPC_Pelagiad_v1_31.esp (Version 1.31) 116 kiasyd_magick_regenerator_1.4.esp 117 LGNPC_TelMora_v1_30.esp (Version 1.30) 118 LGNPC_Khuul_v2_21.esp (Version 2.21) 119 LGNPC_VivecFQ_v2_20.esp (Version 2.20) 120 Less_Generic_Nerevarine.esp (Version 1.21) 121 UAR_ChodalaBoots.esp 122 SNR_ThievesStep_Standart.esp 123 Bloated Caves.esp 124 Graphic Herbalism.esp 125 MA_snowprincetomb_v3.esp 126 LGNPC_TelUvirith_v1_20.esp (Version 1.20) 127 LGNPC_SecretMasters_v1_30.esp (Version 1.30) 128 LGNPC_IndarysManor_v1_51.esp (Version 1.51) 129 More Better Clothes.ESP 130 Golden Gold.esp 131 CoM_Fix.ESP 132 Animated Morrowind.esp 133 Better Propylons MI.ESP 134 New Voices.esp 135 Oread Race.esp 136 The Imperial Legion Badge.esp 137 Keyring.esp 138 Sleepers, Awake!.esp (Version 1.1) 139 guarskin_drum_replacer.esp 140 fkoa.esp 141 LeftGloves_Addon_v2.esp 142 UniqueFinery.esp 143 UF_HortRobeF001.esp 144 Vurt's BC Tree Replacer II.esp 145 QOTW Season One.ESP 146 QOTW Season Two.ESP 147 New Bodies - Mature.esp 148 Madd Leveler - Madd Skills.esp 149 Madd Leveler - Quest Cap Remover.esp 150 Madd Leveler - Vampire Cap Remover.esp 151 Madd Leveler - Werewolf Cap Remover.esp 152 Madd Leveler - Illuminated Order Fix.esp 153 LGNPC_VivecRedoran_v1_61.esp (Version 1.60) 154 LGNPC_SoulSicknessPatch_v1_00.esp (Version 1.00) 155 Wizard's Study v2.esp 156 Armor Bonus Compilation 1.0.esp 157 Uvirith's Legacy_Final_2.0.esp 158 Keening_Reforged_v2.0_GDR.ESP 159 Unique Jewelry and Accessories.esp 160 True_Lights_And_Darkness_1.0-NoDaylight.esp 161 OTR_Coast_Variety.esp 162 sm_ForgottenHalls.esp 163 Elemental Magicka 1.0.esp 164 Better_Sounds.esp 165 Uvirith's Legacy Book Jackets Add-on.esp 166 RoHT CoM Addon.esp 167 UL v2.0 RoHT v1.52 Compatibility.esp 168 Wizards' Islands Super Patch.esp 169 Clean MCFC_1.0.esp 170 MTC.esp 171 imperial chain fix.esp 172 Uvirith's Legacy CoM Add-on.esp 173 MTC-CoMaddon.esp 174 RAMF_Mer.esp 175 Psy_IronMeshImprove_Uniques_BME.esp 176 Vurt's Grazelands Trees.esp 177 Less_Generic_Tribunal.esp 178 UL_MWSE_patch.esp 179 BirthsignsAMFun_BM.esp 180 UAR_Bloodworm_v2.esp 181 The Holiday Mod.esp 182 Mysterious_Wizard.esp 183 Mashed Lists.esp Edited January 16, 2012 by banjo2E Link to comment Share on other sites More sharing options...
Themisive Posted January 17, 2012 Share Posted January 17, 2012 All can say is NOT use the Steam version; I've seen a lot of problems with game.the game "Morrowiind GOTY". it has allof the various add-ons,but is pactched up to dare. Link to comment Share on other sites More sharing options...
banjo2E Posted January 17, 2012 Author Share Posted January 17, 2012 All can say is NOT use the Steam version; I've seen a lot of problems with game.the game "Morrowiind GOTY". it has allof the various add-ons,but is pactched up to dare. Um...sorry, I'm not sure what you mean. I've got the Steam version of Morrowind, which comes exclusively in the GOTY edition. Link to comment Share on other sites More sharing options...
Denina Posted January 17, 2012 Share Posted January 17, 2012 Morrowind is an innately crash-y game. I don't think your crashes are because of your mods so much as it crashes because sometimes that's what Morrowind does. I think what happens is that the game engine gets bogged down in data after so long of play and just can't handle it. In my experience all games crash randomly for seemingly no reason. All I can say is save often and don't use quick save or auto save as they make your files vulnerable to data corruption. Actually make real saves and keep multiple saves of each character. I save every few minutes and definitely right before going into caves or tombs or other areas. Save before you go outside, save before you go inside a door. If you have time and know you will imminently be engaging in combat, save! Save before talking to an NPC to get a quest. Save after you get a quest. I typically save every 5 minutes or less. Yeah, it's a pain in the butt but doing that has saved me a lot of lost play time and headaches in the long run. Incidentally, I've heard of people who have had problems with crashiness with the multi-mark mod so make sure you save before using a mark/recall sequence just in case. I don't know if that might be causing all your crashes (I doubt it) but when using mark/recall, it might not be a bad idea to save. I don't use multi-mark mod and I save before using either spell anyway. I hope this helps. Good luck. Link to comment Share on other sites More sharing options...
banjo2E Posted January 17, 2012 Author Share Posted January 17, 2012 Morrowind is an innately crash-y game. I don't think your crashes are because of your mods so much as it crashes because sometimes that's what Morrowind does. I think what happens is that the game engine gets bogged down in data after so long of play and just can't handle it. In my experience all games crash randomly for seemingly no reason. All I can say is save often and don't use quick save or auto save as they make your files vulnerable to data corruption. Actually make real saves and keep multiple saves of each character. I save every few minutes and definitely right before going into caves or tombs or other areas. Save before you go outside, save before you go inside a door. If you have time and know you will imminently be engaging in combat, save! Save before talking to an NPC to get a quest. Save after you get a quest. I typically save every 5 minutes or less. Yeah, it's a pain in the butt but doing that has saved me a lot of lost play time and headaches in the long run. Incidentally, I've heard of people who have had problems with crashiness with the multi-mark mod so make sure you save before using a mark/recall sequence just in case. I don't know if that might be causing all your crashes (I doubt it) but when using mark/recall, it might not be a bad idea to save. I don't use multi-mark mod and I save before using either spell anyway. I hope this helps. Good luck. Well, I kinda figured as much, given that Oblivion and FO3 are also crashy as all hell (Bethesda, y u no bugfix?) but I've read about people being able to pay for multiple hours on end, and I was hoping to be able to do that. Still, I do appreciate your advice, and plan on making a save file or two specially titled sfor saving before combat and other similar situations. Not within talking range of any NPCs, though, last time I did that I lost an hour of progress due to save corruption. Link to comment Share on other sites More sharing options...
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