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FYI Head Nif Issues


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I've come to the conclusion that using any head nifs (meshes) is more trouble that it's worth. Especially if you can't stand any sort of head body mismatch discoloration. I've run into this issue with mods like Lings, Project Reality, or any combination of them and others out there, etc.

 

The worst is the what I like to call, the "red neck infection". For some reason, 70% of the time after installing mods... once you get to the Face Gen, you will notice the neck discoloration. What you end up with in the end is a light face, red neck and light body. This also transfers over to every single npc in the game. Project reality HD version, and mods by zZjay's head nifs can also enhance this effect. About 30% of the time this issue may NOT occur. For what reason, I do not yet know. Could be an issue with archive invalidation, or even the game engines limitations with the Face Gen. I do know that it can be limited by altering skin tone coloration and the face flush setting, but it will still be there no matter what you do. I've even had resetting archive invalidation clear up this effect once... and only once. I've read where people actually spend a lot of time in the GECK to clear up this issue. I couldn't be bothered, so I found a pretty good solution...

 

I found that not employing any facial nifs negates any chance of this happening. I recommend using DC Cool facial and body textures to avoid this issue, as it has proven the best for me to date. Perfect head and body match 100% of the time. Just don't use the facial nifs. Yes, this means not using the esp file and giving up the eye lashes, ect., which is another touchy subject, that I won't go into now. Besides, if you use the sunglasses mod, as I do, eye lashes can interfere. It's a matter of what's more important to you I guess.

 

Anyway, hope this helps people that are as anal as me about head and body mismatch. Feel free to add to this subject, as I would appreciate any constructive input on the subject matter.

 

 

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Oh, I'm sorry... that's just the name of a modified mod I use from DC Delight for Type 3. Specifically put together by me with what I like from that mod. Oops!

 

Anywho, upon removing the nif files, the head body mismatch is gone completely again. It's strange to me too. I don't see how a mesh can cause texture mismatch, unless something is done in the process by the mod author. *shrugs

 

In case you're wondering, no I'm not using any presets, or races either. Face Gen is limited, but with the proper patients and finesse, you can generate quite a lovely female. DC Delight is a must in the process. (my choice)

 

On a side note: I was using zZjays mouth and nose fix, but could not tolerate the shiny aspect that it gives the face... another thing that perplexes me as well. How do his meshes add shine to the face? I guess I'm just not understanding meshes that well. In my thinking... meshes have to do with shape of an object, not the outward "look". I also read somewhere, I think it was Diamon99, who stated... the shine look is actually considered a bug, or glitch. That's how he put it anyway. Curious

 

Oh, and please don't misunderstand me... I'm not trying to ruffle feathers, or cause trouble. I'm just curious about the observations that I've made and am simply trying to generate discussion to gain knowledge.

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Head could be shiny if gloss was increased in the material property.
I'm just making guesses here, but what if head meshes should be packed in bsa in order to show correctly?
Some meshes work correctly only if they are packed in bsa archive. For example, headwear. If it's in the loose files then hair will clip through hats, helmets, etc...

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I would agree about the BSA showing head and body textures correctly... however, I use the Kayla follower and her assets are all in a BSA file. There is still a slight variation in color between the head and body. That could be the mod author's oversight though. Just out of curiosity, I put back on Zzjay's head meshes and the head and body did not mismatch this time. As stated initially, it's random willy nilly upon install. I personally think it's just a limitation of the game engine to be able to cypher the information properly 100% of the time. That and multiple mods can conflate things even more.

 

I'm also suspect of the bLoadFaceGenHeadEGTFiles=1 setting in the ini file. Applied to make white heads not appear on male characters with dark bodies. Megaton's doctor for example. From what I understand, Bethesda never came up with a fix for the white head issue, so this line is used from Oblivion to fix the issue. My observation is this though. With that line implemented, it takes care of the white head issue, but it also causes slight head and body mismatch for every single male in the game. Using Project Beauty HD will take care of this issue... probably due to running it through an esm file. Take this mod off and all the male heads are mismatched again. However, whenever I use PB HD, I tend to get the player character head body mismatch. The "redneck infection" as stated above... and of course it's the only version of PB that will run with Blackened. *Rolls eyeballs

Edited by ejroberts49
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Ok, after doing some experimentation... it's now obvious that you can't mix face and body nifs and textures. Nor can you effectively use different beauty mods together. Unless you want to spend mass amounts of time trying to patch them together. The best example would be Ling's Couffers (or whatever it's called) with Project Beauty. The author states the two esm's will not work together and he's right. After looking at it in FO3Edit, it's obvious. You could still use it together but certain things will be broken.

 

Also, you can't use any other facial textures with PB, unless you want to lose the eyelashes on the characters. I guess using Ling's presets with PB is one way around this, at least for the player character. The NPC adults will not have eye lashes. Only the children and old people. A confirmed head body mismatch is with PB HD and any Type 3 body. There is a slight mismatch not matter what. Using zZjays head textures with PB and DC's body will produce head body mismatch and a definite chopped line on the back of the neck. Meshes... are not really the culprit. They only enhance the head body mismatch between textures. zZjay's nose and lip fix mesh is a good example when using it with PB.

 

I'm thinking that DC Delight Plus may be the way around all of this. As the head and bodies match up perfectly, unlike PB. Plus it offers eye lashes and eye brow options all in one package. My only concern, is that it looks like it will only work with the included races. I've heard that using races in FO3 can cause game issues when the Broken Steel DLC is introduced. Can anyone confirm this for me?

 

Anyway, cosmetic mods don't play nice together... at all. Which really sucks. :smile:

 

The last best alternative is to use Use DC Delight's posh princess face and body textures with PB. You get no eye lashes, but the eye shadow is so dark that you wouldn't notice it. Plus the player character body and head will match perfectly. However, PB still doesn't clear up this issue with female NPC head and bodies. However, it does eliminate the male head and body mismatch that occurs if not using PB. Bleh...

 

My head is starting to hurt. Hopefully all this talking to myself will help others. HaHa

Edited by ejroberts49
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Ok, sweet. Looks like DC Delight Plus is the way to go. The races have been tested with all DLC's and it's got it's own file path, so you can keep it separate from all other game files... meaning you can have a 100% completely unique character from every other NPC. Time to bust out the tattoos. This also means you can run it with PB without any conflicts. Pure genius. Wish I looked more closely at this sooner. Duh... problems solved.

Edited by ejroberts49
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Any mod that makes any changes to the player character will prevent Broken Steel from starting. The file Custom Race Ending Broken Steel OverRide must be installed before the purifier is activated in order for the game to progress beyond the vanilla ending.

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