LHammonds Posted March 26, 2008 Share Posted March 26, 2008 I mention this because of a post I saw on the ESF a long time ago. I do not remember who or even when but there was one problem with a puny little face and I only remember that revealing normals allowed the problem to be found...although it was VERY small and hard to detect...thus my suggestion on the double verts which might accidentally help out. ;) Link to comment Share on other sites More sharing options...
Zynoq Posted March 26, 2008 Author Share Posted March 26, 2008 I've had some overlapping vertics and i removed them but that wasn't the problem. I have drawn the normals and it's hard to see but i think everyone is facing the right way. After recalculating outside normal it work :) thanks for all the help guys. Now i only have to figure out how to make a custom texture for it. Ok i made a quick plain texture and got my mace in to the game but i can only pick it upp from a container or else it's just like a static. And in the inventory the mace is transparent every time i try to watch it from the front, i canonly see the backside. I think it can have to do with my texture becuase it happend when i did a retexture once. Link to comment Share on other sites More sharing options...
SickleYield Posted March 28, 2008 Share Posted March 28, 2008 If you can only see the back it needs the normals recalced again - they're facing the wrong way. :D Usually the method with Havok is to paste your mesh into another Oblivion weapon's collisions and delete the other weapon. You can make custom collisions but it's not exactly easy. Link to comment Share on other sites More sharing options...
Zynoq Posted March 30, 2008 Author Share Posted March 30, 2008 How do i fix this? That was the first thing i did, started out with a vanilla weapon and then deleted it when i was finished. Shouldn't it have collision then? Link to comment Share on other sites More sharing options...
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