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Trouble When Exporting From Blender


Zynoq

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I mention this because of a post I saw on the ESF a long time ago. I do not remember who or even when but there was one problem with a puny little face and I only remember that revealing normals allowed the problem to be found...although it was VERY small and hard to detect...thus my suggestion on the double verts which might accidentally help out. ;)
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I've had some overlapping vertics and i removed them but that wasn't the problem. I have drawn the normals and it's hard to see but i think everyone is facing the right way.

 

After recalculating outside normal it work :) thanks for all the help guys. Now i only have to figure out how to make a custom texture for it.

 

Ok i made a quick plain texture and got my mace in to the game but i can only pick it upp from a container or else it's just like a static. And in the inventory the mace is transparent every time i try to watch it from the front, i canonly see the backside. I think it can have to do with my texture becuase it happend when i did a retexture once.

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If you can only see the back it needs the normals recalced again - they're facing the wrong way. :D

 

Usually the method with Havok is to paste your mesh into another Oblivion weapon's collisions and delete the other weapon. You can make custom collisions but it's not exactly easy.

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