micgore Posted February 2, 2017 Share Posted February 2, 2017 I created a standalone follower using Racemenu and am not getting the facial traits as well as other sizing aspects of racemenu to pull into the follower. Everything else has come in nicely. No seems, right textures, colors, and hair. All else seems good.Has anyone overcome this problem?Thanks! (Getting tired of CK) What I got: What I wanted:Don't laugh!I was going for a "Last time I saw a mouth like that, it had a hook in it' look! Link to comment Share on other sites More sharing options...
Kroekr Posted February 2, 2017 Share Posted February 2, 2017 While it would it be easier on you it would not be necessary to use the mod, it would be easier to follow. Watch the video here http://www.nexusmods.com/skyrim/mods/81561/? and maybe that will help. Link to comment Share on other sites More sharing options...
PeterMartyr Posted February 2, 2017 Share Posted February 2, 2017 I not going to into to much detail, but to correctly transfer Advance Racemenu Slider Appearance you need a Nif Tool. Most Racemenu Follower Mods use NifMerge, unfortunately its transfer success rate is pitiful at best. But it easy to use when modding wise, your not the sharpest, most savvy tool in the shed. Using NifSkope to do the same thing has 100% success rate, but it not a one click tool, you need to know how to transfer meshes. So use NifMerge or take the time to learn to do right. Funny enough for quick results I am recommend NifMerge, just giving you the heads up. Three HeadsExported Racmenu Head Exported Creation Kit Head NifSkope (or) NifMerge Custom HeadNifMerge just click it. (I don't use it could be more?) NifSkope very complicated you need to do this for all meshes except the HairCopy the mesh for eyes from RM head Delete eye mesh in CK head Paste RM eye to CK head Fix the Block Detail damage you just created Repeat for the Face Repeat for the Mouth Repeat for the Brow Check the all Texture Path just to sure they are ok Save Custom Head & use it in game For DDS makeup open RaceMenu Export in GIMP (or) PhotoShop overwrite CK exported DDS with No Compression Generate MinimapsMake sure SKSE has 2K Face Tint at character creation is enabled, I recommend using 1K if you plan on publishing. Be sure to back up RaceMenu jslot.file & exports & npc files for future use. Throw any original CK stuff in the bin. Good luck in transferring the face in what ever method you choose. Link to comment Share on other sites More sharing options...
micgore Posted February 2, 2017 Author Share Posted February 2, 2017 Thanks for the thoughtful response. You pegged me right - I am the self admittedly worst modder in history.Nifmerge - I didn't know it is unreliable. This explains why I once got it to work, made come slight color changes and could not repeat. I have done other followers and it worked.I use nifscope, but for the textures (basically as in Kroekr's post above). I will google to see how to use it for the meshes.A question, in the past I simple renamed my exported head texture (and it has worked) However, is it helpful to use Gimp or Photoshop? I have read enough regarding this and have started to look that way.Thanks! Link to comment Share on other sites More sharing options...
Algabar Posted February 2, 2017 Share Posted February 2, 2017 A question, in the past I simple renamed my exported head texture (and it has worked) However, is it helpful to use Gimp or Photoshop? I have read enough regarding this and have started to look that way. Technically speaking, it is not strictly necessary. As far as I can see, if you don't want to edit textures in GIMP or PS, the only benefit are mipmaps. For best results, you shouldn't use the DXT compression options on skin textures anyway. Creating mipmaps yourself will result in (slightly) better performance and in more control over your follower's appearance, when he or she is seen from a distance. The way I see it, it is more a thing of good modding practice (if noone used mipmaps, that WOULD result in a performance loss, so every modder should use them...). Link to comment Share on other sites More sharing options...
micgore Posted February 2, 2017 Author Share Posted February 2, 2017 Does anyone have insight on managing meshes in Nifskope?From PeterMartyr above: NifSkope very complicated you need to do this for all meshes except the HairCopy the mesh for eyes from RM headDelete eye mesh in CK headPaste RM eye to CK headFix the Block Detail damage you just createdRepeat for the FaceRepeat for the MouthRepeat for the BrowCheck the all Texture Path just to sure they are okSave Custom Head & use it in gameIs this really referring to textures? Link to comment Share on other sites More sharing options...
Kroekr Posted February 2, 2017 Share Posted February 2, 2017 The only reference to textures is to make sure the file path of each NITriShape points to the correct texture files. Link to comment Share on other sites More sharing options...
micgore Posted February 2, 2017 Author Share Posted February 2, 2017 Thank you, sir!I have been doing that with Nifskope.At this point, I think I have something odd going on. Link to comment Share on other sites More sharing options...
Kroekr Posted February 3, 2017 Share Posted February 3, 2017 I like odd (or it likes me since I see it so much). What odd thing is going on? Link to comment Share on other sites More sharing options...
micgore Posted February 3, 2017 Author Share Posted February 3, 2017 I got it to work, In case anyone else runs into this issue:Uninstall Racemenu and Nifmerge Re-download and install Racemenu and Nifmerge (I had the latest versions, but WTH - do it anyway)I went in and made some slight changes using Racemenu too see if it worked. Run thru CTRL+F4, Nifmerge steps, and then the Nifskope steps.Something must have bugged out in my system.Thanks to Petermartyr for tunning me into Nifmerge not being entirely reliable! I never suspected that. Thinking it was me, I spent hours redoing everything.Now I got what I want - I just need to find a hook to hang from it's mouth. Link to comment Share on other sites More sharing options...
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