Nalim666 Posted January 18, 2012 Share Posted January 18, 2012 - Is there physics collision detection?- Can I restrict movement in physics enabled bones?yes on both accounts. But probably can't have havoked physics on live actors as was the case in previous games. I don' think anyone has really tried in skyrim though There is that mod: CHSBHC body mod and BBP -Breast and Butt Physics- by CherryHotalingIt enables breast and butt physics on a live actor (if that is what you mean?), if this is not animated then that means a physics cape is possible, right? He even has a howto in the description, ill check that out! Correct me if I am wrong, but the title of that is just misleading. It's cool and all, but it is skeletal animation all the way and nothing to do with live physics on actors. the only physics would have been simmed on the tata bones when it was animated and then baked to keyframes. I'm not 100% sure but I do think you're wrong.From the start it was as you say just regular animations rendered in 3d studio/HavokNow it has prebones with lagcontroller that enables some degree of automated movement, I'm thinking that same system should be able to create rather decent cloth animations. Link to comment Share on other sites More sharing options...
Ghogiel Posted January 18, 2012 Share Posted January 18, 2012 I haven't used lag bone controller myself, and if that mod has used the lag bone controller, again correct me if I am wrong, isn't their function to lag the bones movement slightly behind the controlling animation? would you consider that physics? I'm not sure, but it is a controller, so technically I guess it's still animation right? Link to comment Share on other sites More sharing options...
Sunnie Posted January 18, 2012 Share Posted January 18, 2012 - Is there physics collision detection?- Can I restrict movement in physics enabled bones?yes on both accounts. But probably can't have havoked physics on live actors as was the case in previous games. I don' think anyone has really tried in skyrim though There is that mod: CHSBHC body mod and BBP -Breast and Butt Physics- by CherryHotalingIt enables breast and butt physics on a live actor (if that is what you mean?), if this is not animated then that means a physics cape is possible, right? He even has a howto in the description, ill check that out! Correct me if I am wrong, but the title of that is just misleading. It's cool and all, but it is skeletal animation all the way and nothing to do with live physics on actors. the only physics would have been simmed on the tata bones when it was animated and then baked to keyframes. I'm not 100% sure but I do think you're wrong.From the start it was as you say just regular animations rendered in 3d studio/HavokNow it has prebones with lagcontroller that enables some degree of automated movement, I'm thinking that same system should be able to create rather decent cloth animations. Actually, I believe he is correct. That body has animated breast physics not real time havok. If I remember right, the author has made many references to the animations throughout the thread covering the mod in this forum. Link to comment Share on other sites More sharing options...
Ghogiel Posted January 18, 2012 Share Posted January 18, 2012 hey I am just assuming it's all animated, I've not kept up on what is going on in that mod. I didn't even know it had lag tits. Link to comment Share on other sites More sharing options...
whiterabbit0 Posted January 23, 2012 Share Posted January 23, 2012 The CHSBHC Mod has keyframed animations. However the prebones, obey Havok Physics. IE when you jump the character's boobs do have lag, then float momentarily at the apex of the leap. So it has both. I wish I knew enough Havok to change it to fulltime physics. I dunno, maybe cherry will figure it out. Link to comment Share on other sites More sharing options...
LiamFarley1998 Posted January 24, 2012 Share Posted January 24, 2012 Make a cape, that isnt on a body part but still displays. Then use custom animations. Link to comment Share on other sites More sharing options...
SkjoldBjorn Posted January 24, 2012 Share Posted January 24, 2012 Oh if it just was that easy, just setting collision points and just let the cape fly. I don't understand why they did not enable this from the start of, even Two Worlds have cloak physics. (and everquest 2 by, not 100% sure about that one, but the capes there did not seem to be animated)I guess something got in the way. I guess if you have a little "know-how", making bones for a cape would probably be a cakewalk, but the only way to learn how to do this is to read tons of tutorials and learning it all from scratch. Im a noob at this, but these things are a lot of fun to learn. (love the "AHA!" moments)I guess no one but the devs got the answer to why they did not include this on clothing/armor. Link to comment Share on other sites More sharing options...
2sc1815doom Posted October 14, 2012 Share Posted October 14, 2012 Skyrim use havok. So,maybe, cloth mesh is rigged by havok content tool.But, I can't imagine how to import skyrim... Link to comment Share on other sites More sharing options...
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