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Texture to dark


sejh

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I'm working on a modification of the thieves guild armor. I've just erase the pant in Blender, re-add the textures and uv map. In Nifskope, I've re-edit the BSLightning property line for line with the original nif. The mesh looks correct both in Blender and in Nikskope. But when I come in game, my armor is either too dark or black in some areas. Ticking/unticking "has normals" and "has vertex color" gives me no result. Does anyone know what's going wrong ?
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Try flipping the face of your triangles, that sometimes causes it, also make sure you have a normal map with an alpha mask layer

 

 

Thanks for your reply. I have flip the normal but I can't see any real difference. The normal map is the original one as is the texture. The only thing I have done is cutting the lower part of the mesh. If I load the original mesh, I can see clear colours both in sunlight or darker place. But with mine, the colors are very dark or black in sunlight, and normal in darker place.

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I'd say then that it's something to do with the Shader Properties ...

possibly... but first..

 

make sure normals is set to yes, Num UV Sets is set to 4097, but also actually calculate those missing vectors: spells>batch>update Tspace. just ticking yes to has normals might do little on it's own.

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I'd say then that it's something to do with the Shader Properties ...

possibly... but first..

 

make sure normals is set to yes, Num UV Sets is set to 4097, but also actually calculate those missing vectors: spells>batch>update Tspace. just ticking yes to has normals might do little on it's own.

 

Normals are set to yes, Num UV is correct, I've test after update Tangent space and partitionning. No difference. See the picture with the original mesh and the new one in the same place.

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Are you using environment maps? Do you have a specular as an alpha in your normals? I ran into this same problem my normals actually didn't show up right because everything else was too dark and it was caused by my environment map being too dark so you might look there. A good bet would be to make an all white one and see if it changes anything.
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