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Is it worth it to mod Special Edition ?


Marenkai

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Hello,

 

I was wondering if playing on the Special Edition had some perks that would make it worth modding instead of staying on the "old" modded version.

 

 

If it is, how far can I go with modding S.E. on this machine:

 

CPU: i5-4670

GPU: RX480 GX 8Go

8Go RAM

Windows 10

 

Thanks !

Edited by Marenkai
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From my experience there is absolutely no reason to stick with oldrim. (Maybe with the only exception of enb presets, - there are very few enb's for SSE due to its enb limitations.)

 

Oldrim is 32bit which makes it unstable, slow, a lot of work and trouble to mod. Oldrim without mods chrashes more often than a heavely modded SSE. And SSE is insanly fast compared to oldrim! You will notice that loadtimes are often about 10 times as fast. Try SSE and you will never go back.

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Yeah, i just gave you my own opinion based on my experience.

 

 

Again, here are my pros and cons about Skyrim special edition.

 

Pro:

no crashes

faster loadtimes

 

Contra:

less mods available and so far no SKSE support

very limeted enb's

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To me it depends on if you have a 64bit or 32bit machine. I see very little advantage to playing SSE on a 32bit machine, might as well stick to Oldrim. However if you have a 64bit machine I have found that SSE is more stable and runs smoother with better graphics right out of the box. AS always it comes down to personal preference.

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Thank you all for the infos and opinions.

 

I'll just go ahead and start a new game in S.E.

I think I'll follow the SEPTIM guide for the mods and see how that goes performance-wise on my PC.

 

I'll just hope it'll be more stable than my modded Oldrim... I'm having hard freezes at least once every couple of hours and random FPS drops that I couldn't solve through ENBboost.

If it's the same on S.E., I'll stay on Oldrim (not worth losing my character).

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Just want to point out that behippo (of the SKSE team) has been keeping us updated on his teams' work on SKSE and SkyUI for 64bit SE. When those two mods are ready, this will allow a lot of mod authors to port (or re-port) their mods that relied on SKSE and MCM menus. Then SE will be truly awesome.

 

I'm not saying you should wait, only that the best is still to come.

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Just want to point out that behippo (of the SKSE team) has been keeping us updated on his teams' work on SKSE and SkyUI for 64bit SE. When those two mods are ready, this will allow a lot of mod authors to port (or re-port) their mods that relied on SKSE and MCM menus. Then SE will be truly awesome.

 

I'm not saying you should wait, only that the best is still to come.

 

That's cool !

So when it comes out I could be able to transfer my Oldrim save to SSE !

 

Thanks for the info ! I'll keep an eye out for SKSE ! :)

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Just a small point - SE is only 64 bits - you can't play it on a 32 bits machine / OS.

 

In my personal experience - i have played Skyrim Legendary a lot and play SSE now - if you have the hardware for it and don't want a particular mod that don't have yet been ported, then SSE is way more stable.

In my particular hardware - I5 6500 (3.2ghz), 16gb ram, win10x64 and G Force 1050Ti - SSE is much faster. And right now i play with 100 + mods.

Edited by paulobrito
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