edwardvlad Posted January 18, 2012 Share Posted January 18, 2012 (edited) Hi all. I'm currently working on a new mod for Skyrim that change the appearence of the savior's hide, by adding under it the thieves guild armor retextured. But, after I edited the model with nifskope, when I'm in game this is what I get. The only thing I can relate this to is at the error "link points to wrong block type" that I get when saving the .nif, but the error is related to the NiTriShape of the thieves guild armor, that in game seems ok... Please, if you know to what this is related please help me :( Edited January 18, 2012 by edwardvlad Link to comment Share on other sites More sharing options...
Ghogiel Posted January 18, 2012 Share Posted January 18, 2012 (edited) looks like verts flying off into infinity, usually because the skinning is fubared/ mesh has unweighed verts. It's probably caused by how you copied and pasted things around in nifskope, and not really related to that error. Edited January 18, 2012 by Ghogiel Link to comment Share on other sites More sharing options...
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