endlessserpent Posted February 8, 2017 Share Posted February 8, 2017 Hi it seems that many walls, ground etc. are made up in textured blocks/cells, and when they connect to another one, it creates a weird line with white pixels going down it. This is'nt noticeable at certain angles as it seems to depend on the lighting. I'm only using the Unofficial Morrowind Patch and Code Patch, so i'm assuming its a glitch in game :P Noticable in places like Suran and Balmora, a wall will eventually have a straight white line going down it :/ Link to comment Share on other sites More sharing options...
Dragon32 Posted February 9, 2017 Share Posted February 9, 2017 Uh. Think that setting AA or AF in MGE / MGE XE can fix that, if you're using it. Otherwise try forcing through your drivers. Link to comment Share on other sites More sharing options...
endlessserpent Posted February 9, 2017 Author Share Posted February 9, 2017 sadly already tried that :( seems to be tiny gaps in the wall that light shines through. Link to comment Share on other sites More sharing options...
Dragon32 Posted February 9, 2017 Share Posted February 9, 2017 But it's white lines not actual gaps in the meshes? Vague memories of people talking about that, thought the AA / AF thing was the fix. Are you using MGE / MGE XE? Maybe worth posting in its thread over on Bethsoft as there's people there who know more about it than me. MGE XE thread: http://forums.bethsoft.com/topic/1586344-shelter-from-magnus-blaze-19-mge-xe/ If you're using MGE I'd heartily recommend updating to MGE XE. Link to comment Share on other sites More sharing options...
endlessserpent Posted February 9, 2017 Author Share Posted February 9, 2017 i currently dont have mge, but have forced AA on with my graphics card settings. Ill try mge out though :) Link to comment Share on other sites More sharing options...
Dragon32 Posted February 9, 2017 Share Posted February 9, 2017 Did you do Anisotropic Filtering too? Link to comment Share on other sites More sharing options...
endlessserpent Posted February 10, 2017 Author Share Posted February 10, 2017 tried with and without, doesn't seem to make a difference. :/ Link to comment Share on other sites More sharing options...
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