conryan Posted February 9, 2017 Share Posted February 9, 2017 [ok my companion in basic testing worked, he talked with basic dialog ( no lipsync yet) and he worked to a decent point, the problem being is that once i edeted to make him a companion once i finished up and got to applying the last script this comes up.] Papyrus Compiler Version 2.8.0.4 for Fallout 4Copyright © ZeniMax Media. All rights reserved.Starting 1 compile threads for 1 files...Compiling "Fragments:Quests:QF_Ordo_quest_faction_04000F9A"...C:\Users\user\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_Ordo_quest_faction_04000F9A.psc(7,41): variable Ordo_npc_alias is undefinedC:\Users\user\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_Ordo_quest_faction_04000F9A.psc(7,56): none is not a known user-defined script typeC:\Users\user\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_Ordo_quest_faction_04000F9A.psc(7,56): type mismatch on parameter 1 - cannot pass a void to a actorC:\Users\user\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_Ordo_quest_faction_04000F9A.psc(15,45): variable Ordo_npc_alias is undefinedC:\Users\user\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_Ordo_quest_faction_04000F9A.psc(15,60): none is not a known user-defined script typeC:\Users\user\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_Ordo_quest_faction_04000F9A.psc(15,60): type mismatch on parameter 1 - cannot pass a void to a actorNo output generated for Fragments:Quests:QF_Ordo_quest_faction_04000F9A, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on Fragments:Quests:QF_Ordo_quest_faction_04000F9A [honestly i'm tired and been trying to re-learn as i go and i don't know how to fix this, can someone please help if possible XD] Link to comment Share on other sites More sharing options...
kesabelus Posted February 10, 2017 Share Posted February 10, 2017 (edited) Apologies if this is a stupid question, but did you make a property for your companion? Edited February 10, 2017 by kesabelus Link to comment Share on other sites More sharing options...
conryan Posted February 10, 2017 Author Share Posted February 10, 2017 (edited) Apologies if this is a stupid question, but did you make a property for your companion?im sorry, what do you mean by property? like his script, or did i miss something else , if you mean its Package it has its basic sandbox with the addition companion conditions it need's Edited February 10, 2017 by conryan Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted February 10, 2017 Share Posted February 10, 2017 I believe they might be referring to their thread where, in the companionactorscript, they forgot that one property (can't remember its name now) that has to specifically target the companion by ID...? Link to comment Share on other sites More sharing options...
conryan Posted February 10, 2017 Author Share Posted February 10, 2017 I believe they might be referring to their thread where, in the companionactorscript, they forgot that one property (can't remember its name now) that has to specifically target the companion by ID...?in its listing for the companionactorscript nothing is showing red or seemes to have reference to the character(except the script itself being on the companion itself) Link to comment Share on other sites More sharing options...
kesabelus Posted February 10, 2017 Share Posted February 10, 2017 Whoops I was a little vague, apologies! I'm assuming this script is a papyrus fragment for a quest stage? So at the bottom of the papyrus fragment window there's a button that says Properties--you've clicked on it and made a property that points to your companion's quest alias? Link to comment Share on other sites More sharing options...
conryan Posted February 10, 2017 Author Share Posted February 10, 2017 (edited) Whoops I was a little vague, apologies! I'm assuming this script is a papyrus fragment for a quest stage? So at the bottom of the papyrus fragment window there's a button that says Properties--you've clicked on it and made a property that points to your companion's quest alias?yer i do have something in its properties linking to the 0rdo_quest_faction and then Ordo_npc_alieas, unless i haven't attached the alias to the npc correctly (edit: when checking the alias it is also linked and the same problems at the top come up when i try to compile the lines to complete him) Edited February 10, 2017 by conryan Link to comment Share on other sites More sharing options...
conryan Posted February 10, 2017 Author Share Posted February 10, 2017 well i restarted and deleted the old one and redid everything it all compiled now my game will not start XD....with or without the mod so im gunna move it and save and reinstall i think XD Link to comment Share on other sites More sharing options...
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