WastelandAssassin Posted February 13, 2017 Share Posted February 13, 2017 Hello folks In the past couple of days , I was looking around the web and on the Nexus forums , trying to find some tutorials on the GECKwhat I'm currently trying to do , Is simply add a new spawn point in the world , and add spawns to it the thing is , I couldn't find any tutorial on the matter , nor any sort of thread or videoso if anyone can direct me to any such tutorial that exists (whether text , audio or video) , I would really appreciate it and in general , If anyone knows of any good tutorial at all , I would love it if you could link it as wellI would really like to try and learn a bit of modding when I have some free time , but I really don't know where to start thanks in advanceWA Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted February 13, 2017 Share Posted February 13, 2017 Find your lvl actor or actors (or enc, if you have a very specifc baddie in mind) of choice, plop her/him/it down in the world, and make sure they are set to Respawn.That's pretty much it. Maybe you had something more complicated/specific in mind? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted February 13, 2017 Author Share Posted February 13, 2017 well , what I was going to start with was making a variation of all Nuka World raiders , that aren't considered part of the actual gangs (so that killing them won't affect your standing with the gang)I wanted to add these as patrols in the wasteland , mostly around the transit station this way , people could find the equipment without being forced to go through the DLC , and actually allow you to farm some of the armors , without fear of ruining future quests this is something I wanted to try as a basic prospect for a modthen , maybe work towards adding more spawn points to the world , and make it feel more alivebut for a first try , just something rather simple Link to comment Share on other sites More sharing options...
WastelandAssassin Posted February 14, 2017 Author Share Posted February 14, 2017 well , I tried what you wrote , but couldn't seem to actually drop anything on the cell mapunder which menu do I have to look for the actor I want to add? Link to comment Share on other sites More sharing options...
youbetterwork Posted February 15, 2017 Share Posted February 15, 2017 The robot DLC (is it called Automotron?) does this. It adds roaming raiders with the new armor from that dlc. The "robot armor." You could copy that and edit the lists to be Nuka Armor instead. Link to comment Share on other sites More sharing options...
youbetterwork Posted February 15, 2017 Share Posted February 15, 2017 Also, to add a lvl'ed actor to the world - find a lvl'ed actor in the object window - filter for "lvl" - drag and drop them into the render window. They will look like a big M. I don't know what a cell map is. Look here:http://www.creationkit.com/index.php?title=Bethesda_Tutorial_Creating_an_Actor Link to comment Share on other sites More sharing options...
WastelandAssassin Posted February 15, 2017 Author Share Posted February 15, 2017 thanks , managed to get this to work just one last question thoughhow do I make sure that the enemies can spawn as legendaries?because I want the chance of fighting legendary raiders where I add them Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted February 15, 2017 Share Posted February 15, 2017 If you want to make sure legendaries show up where/when:You can search for enc*legendary in the object window and use them. Or, more difficultly, go about creating your own legendary chance quest. Which you would tie to an actor/s of your own choice/making on their template tab. Edit: That is the very very brief explanation. =) Link to comment Share on other sites More sharing options...
Zzyxzz Posted February 15, 2017 Share Posted February 15, 2017 You can search for enc*legendary in the object window. Or, more difficultly, go about creating your own legendary chance quest. Which you would tie to an actor/s of your own choice/making on their template tab. Edit: That is the very very brief explanation. This. But Enc* templates should normally not placed by hand. It may cause issues. Playing around with NPCs is like playing with fire and summoning a demon portal at the same time. First you burn your hands and then you get punched in your face by the mighty demon Bugthesda. Look out for engine issues, that may arrise. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted February 15, 2017 Share Posted February 15, 2017 You can search for enc*legendary in the object window. Or, more difficultly, go about creating your own legendary chance quest. Which you would tie to an actor/s of your own choice/making on their template tab. Edit: That is the very very brief explanation.ÃÂ This. But Enc* templates should normally not placed by hand. It may cause issues. Playing around with NPCs is like playing with fire and summoning a demon portal at the same time. First you burn your hands and then you get punched in your face by the mighty demon Bugthesda. Look out for engine issues, that may arrise.Good disclaimer, I should have pointed that out.Thank you. There might actually be already a lvlraider legendary that only has legendaries in the list, so should maybe look for that first. Link to comment Share on other sites More sharing options...
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