wizardmirth Posted February 13, 2017 Share Posted February 13, 2017 So I want to make a patch for another mod to blend smoothly with my mod but he deleted some vanilla objects that I would like to "un-delete". I haven't tried this yet since I have to do this at the very end of my work prior to release... but I'm thinking my mod would have to have some "dirty edits" by simply moving and then undoing the change on those particular objects? So now if my patch loads after the mod its patching then my changes should override the deleted vanilla objects? I'm thinking yes but wanted to ask in case anyone knows this for sure. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted February 19, 2017 Share Posted February 19, 2017 (edited) You can do it with TES4Edit. Load your mod -> right click -> apply filter -> only leave the conflict status inherited by parent box ticked-> OK -> when the process is over right click again -> undelete and disable references Edited February 19, 2017 by Oblivionaddicted Link to comment Share on other sites More sharing options...
wizardmirth Posted February 19, 2017 Author Share Posted February 19, 2017 I'm trying to do this via proxy in my own mod. I don't want to alter the original mod. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted February 19, 2017 Share Posted February 19, 2017 TES4Edit always asks you if you want a back-up before saving the changes. Link to comment Share on other sites More sharing options...
wizardmirth Posted February 20, 2017 Author Share Posted February 20, 2017 If anyone else can help this question is still very much open. Link to comment Share on other sites More sharing options...
forli Posted February 21, 2017 Share Posted February 21, 2017 (edited) When a mod delete a base object from a parent mod, it actually just set a "delete" flag on the object, which tells the game to ignore that object. If you change those objects in your mod then revert the changes, they will still be marked as modified by your mod.This way your mod will override all the changes the other mod made to those objects, including the delete flag, so this should un-delete them. I'm not sure if this applies also to instances places in the world, but you could try. Edited February 21, 2017 by forli Link to comment Share on other sites More sharing options...
wizardmirth Posted February 21, 2017 Author Share Posted February 21, 2017 I believe that is what I originally thought. I have not tried it yet though. I will report back here with my results in case anyone may be interested to know this. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted February 22, 2017 Share Posted February 22, 2017 Next time you'll need help I won't waste my time for you. Link to comment Share on other sites More sharing options...
wizardmirth Posted February 22, 2017 Author Share Posted February 22, 2017 I don't think you understand my question. What's worse is that you give some sort of robot blanket non-answer. So yes, please be my guest. Link to comment Share on other sites More sharing options...
Acerac Posted March 16, 2017 Share Posted March 16, 2017 So I want to make a patch for another mod to blend smoothly with my mod but he deleted some vanilla objects that I would like to "un-delete". I haven't tried this yet since I have to do this at the very end of my work prior to release... but I'm thinking my mod would have to have some "dirty edits" by simply moving and then undoing the change on those particular objects? So now if my patch loads after the mod its patching then my changes should override the deleted vanilla objects? I'm thinking yes but wanted to ask in case anyone knows this for sure.Just load the mod you are patching in xEdit and then copy as overwrite the original records from Oblivion.esm into your patch that you want to "undelete". That will create ITM records from Oblivion.esm that will overwrite the deleted records from the other mod when you load your mod later in the load order. Link to comment Share on other sites More sharing options...
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