Jones813 Posted February 15, 2017 Share Posted February 15, 2017 As example, I have Immersive Scrapping which conflicts with a tiny, simple mod I am working on. It always bugged me that a pack of cigarettes is valued at 12 caps but a carton is only valued at 50. There are 10 packs in a carton, something Bethesda seems aware of since the weight of a carton is 10 times the weight of a pack so the value should also be 10 times that of a pack; it should be 120 caps. I also felt that preserved cigarettes and cartons would be worth more than normal because they haven't been exposed to the elements to get wet etc.; they'd simple be in better condition. What I did was simply change the cap value of cigarette cartons to be 10 times that of a single pack, and also doubled the value on preserved packs and cartons so a normal pack of cigarettes is still 12 caps, a carton is 120, a preserved pack is 24 caps and a preserved carton is 240. I'm planning to do this with multiple items and updating my little mod as I come across them in game because I can't think of anything else that needs to change off hand. Problem is, if I load my mod before Immersive Scrapping, the changes I made are rendered null because Immersive Scrapping overwrites my changes back to normal but if I load it after Immersive Scrapping, then the changes that mod makes to the scrapping components are rendered null. Is there a way I can make them play nice together? I know I could go in and edit the Immersive Scrapping mod to change the cap values of the items I want to change, but even though it would just be for my own personal use I don't like the idea of altering someone else's work. To me it's like coming in behind an artist and adding a mustache on his painting because you think it needs one. Link to comment Share on other sites More sharing options...
Ethreon Posted February 15, 2017 Share Posted February 15, 2017 These are mods, not paintings. If you have reservations changing someone else's mod to suit your needs, then you're in for a lot of bad times. Link to comment Share on other sites More sharing options...
Jones813 Posted February 15, 2017 Author Share Posted February 15, 2017 (edited) These are mods, not paintings. If you have reservations changing someone else's mod to suit your needs, then you're in for a lot of bad times. Well I did try to open the Immersive Scrapping to make the changes but I can't open in the CK because it's griping about loading multiple masters. I know there's a way to tell it that that's ok and stop whining but I can't seem to find it. EDIT: Finally found it. Edited February 15, 2017 by Jones813 Link to comment Share on other sites More sharing options...
Ethreon Posted February 15, 2017 Share Posted February 15, 2017 https://forums.nexusmods.com/index.php?/topic/1010475-running-multiple-master-files-in-creation-kit/ You'd have easier time fixing it in xedit. Link to comment Share on other sites More sharing options...
twizzOr Posted February 16, 2017 Share Posted February 16, 2017 You're talking about Conflict Resolution and there are lots of tutorials on it, Here's one: Link to comment Share on other sites More sharing options...
twizzOr Posted February 16, 2017 Share Posted February 16, 2017 Here's sth more in-depth (by the author of XEdit himself): Link to comment Share on other sites More sharing options...
Jones813 Posted February 20, 2017 Author Share Posted February 20, 2017 Thank you very much. Link to comment Share on other sites More sharing options...
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