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is there a way that I can reconcile minor mod conflicts


Jones813

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As example, I have Immersive Scrapping which conflicts with a tiny, simple mod I am working on. It always bugged me that a pack of cigarettes is valued at 12 caps but a carton is only valued at 50. There are 10 packs in a carton, something Bethesda seems aware of since the weight of a carton is 10 times the weight of a pack so the value should also be 10 times that of a pack; it should be 120 caps. I also felt that preserved cigarettes and cartons would be worth more than normal because they haven't been exposed to the elements to get wet etc.; they'd simple be in better condition. What I did was simply change the cap value of cigarette cartons to be 10 times that of a single pack, and also doubled the value on preserved packs and cartons so a normal pack of cigarettes is still 12 caps, a carton is 120, a preserved pack is 24 caps and a preserved carton is 240. I'm planning to do this with multiple items and updating my little mod as I come across them in game because I can't think of anything else that needs to change off hand.

 

Problem is, if I load my mod before Immersive Scrapping, the changes I made are rendered null because Immersive Scrapping overwrites my changes back to normal but if I load it after Immersive Scrapping, then the changes that mod makes to the scrapping components are rendered null. Is there a way I can make them play nice together? I know I could go in and edit the Immersive Scrapping mod to change the cap values of the items I want to change, but even though it would just be for my own personal use I don't like the idea of altering someone else's work. To me it's like coming in behind an artist and adding a mustache on his painting because you think it needs one.

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  On 2/15/2017 at 1:19 AM, Ethreon said:

These are mods, not paintings. If you have reservations changing someone else's mod to suit your needs, then you're in for a lot of bad times.

 

Well I did try to open the Immersive Scrapping to make the changes but I can't open in the CK because it's griping about loading multiple masters. I know there's a way to tell it that that's ok and stop whining but I can't seem to find it.

 

EDIT: Finally found it.

Edited by Jones813
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