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Menu limits


ReaperTai

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Have run into a issue of script injected menus cancelling a diff mods menu. I use several mods that add thier own cat to main workshop menu and recently have had 2 mods that mess up. Was testing a office mod by Hozsa and the betho mod by Blah. If installed just the office one it showed in menu, same with just betho. If installed both whichever is at bottom is the one that showed. I also noticed Ethreon has put his master plan in wood. This got me wondering if there is a limit on how many new menus can be installed in same area (ie main menu/wood/metal/etc).

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It is a new one he is working on. Was thinking more like how many categories the menu can support? 65k separate menus seems a bit high.

 

Just to make sure we talking about same thing, the main workshop menu has:

Special, Structures, Furniture, Decoration, etc, etc, etc, then all the ones we add like BYOP, G2M, Thematic n Practical.

 

I would imagine they would limit it to like 20 separate menus or something like that. Can't see the program allowing 65k individual menus. Keywords yea but not actual iconed menus. I could be wrong but just wanted to make sure we were talking about the same thing.

Edited by ReaperTai
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No Blah. Was testing his without betho installed and his showed fine. Exited game. Installed betho (fresh dl) and went to check it out and his was gone. Exited game. Switched load order, same effect. Disabled betho and his was back. Repeat bout 2 more times with diff load orders. Will do a fresh game with just those in a bit. Working on my bunker alot lately.

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