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Does SLI cause CTD's in Skyrim while running an ENB?


MRELEKTRIK

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I have been running my mods for about a week now. Not too many, just 57 plugins and maybe 60 mods in total. I run a 2 way SLI system though and I am wondering if it can cause the stuttering I have been experiencing with my ENB. I only experience CTD's occasionally, maybe one on first load into the game every couple of days or so. But the game does tend to stutter a little bit and was wondering if disabling SLI would help.

 

Load Order

 

 

0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Unofficial Skyrim Legendary Edition Patch.esp
6 6 Lanterns Of Skyrim - All In One - Main.esm
7 7 hdtHighHeel.esm
8 8 HighResTexturePack01.esp
9 9 HighResTexturePack02.esp
10 a HighResTexturePack03.esp
11 b SkyUI.esp
12 c RaceMenu.esp
13 d RaceMenuPlugin.esp
14 e RaceMenuMorphsCBBE.esp
15 f iHUD.esp
16 10 Enhanced 3rd Person Camera V1.2.esp
17 11 dD - Realistic Ragdoll Force - Realistic.esp
18 12 Dual Sheath Redux.esp
19 13 Merta Assassin Tattoos.esp
20 14 KS Hairdos - HDT.esp
21 15 RealisticWaterTwo.esp
22 16 RealisticWaterTwo - Legendary.esp
23 17 SMIM-Merged-All.esp
24 18 Merta Black Rose Armor.esp
25 19 Chesko_WearableLantern.esp
26 1a AyleidPalaceNEW.esp
27 1b Vivid Landscapes.esp
28 1c Skyrim Flora Overhaul.esp
29 1d SFO - Dragonborn.esp
30 1e Brawl Bugs CE.esp
31 1f FNIS.esp
32 20 FNISSexyMove.esp
33 21 ASX_Spells.esp
34 22 PrettyMotionMCM.esp
35 23 XPMSE.esp
36 24 Fachry Pandora Follower.esp
37 25 DragonPlateBrazen.esp
38 26 Remodeled Armor - Vanilla Replacer.esp
39 27 Remodeled Armor - Vanilla Replacer - Dawnguard.esp
40 28 Remodeled Armor - Vanilla Replacer - Dragonborn.esp
41 29 Remodeled Armor - Underwear.esp
42 2a Tanya.esp
43 2b RosaFollower.esp
44 2c TheEyesOfBeauty.esp
45 2d Rebekah.esp
46 2e Venice.esp
47 2f Moniko.esp
48 30 Vivid Weathers.esp
49 31 Vivid Weathers - Extended Rain.esp
Vividian - Lanterns of Skyrim Preset.esp
Vividian - Torches Preset.esp
Vividian - Wearable Lanterns Preset.esp
Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
50 32 Alternate Start - Live Another Life.esp
51 33 Bashed Patch, 0.esp
52 34 Dual Sheath Redux Patch.esp

 

 

PC Specs

 

 

MOBO: Asus Sabertooth Z87
CPU: Intel Core i7 4770k
GPU: EVGA Nvidia GTX 780 (2 in SLI)
RAM: G.Skill Trident 32GB @ 1866 Mhz
HDD: WD Raptor 10'000 rpm 1TB (693GB Free of 931GB)

 

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Are you using a lot of texture overhauls? Most of those don't have an esp so don't show up on your load order. What version of Windows are you using? Can you post your enblocal.ini?

 

Bear in mind I don't have any personal experience with this, but from what I've read, SLI can be tricky to set up with enb. I do know alot of players have had better luck using the injector verison vs. the wrapper version. I would try disabling SLI first to see if that helps, if not, post back with the info I asked for up above.

 

Also, do you have the skse.ini memory edits?

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I am just using the Skyrim HD-2k Textures-Complete Full version and Vivid Weathers, at least those are the only ones without an esp. I am using Windows 8.1 Pro.

 

enblocal.ini

 

 

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
//ProxyLibrary=d3d9_SFX.dll
//ProxyLibrary=d3d9_SweetFX.dll
//ProxyLibrary=RCRN_d3d9.dll
//ProxyLibrary=d3d9_smaa.dll
ProxyLibrary=

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true
ForceFakeVideocard=false

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true
EnableZPrepass=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false // Set to true for AMD Videocards
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=768 // Reduce to 256 or 128 if you have less than 3GB VRAM
VideoMemorySizeMb=10240
// less than 8GB Formula: (VRAM + RAM - 2048) , max value: 10240
// more than 8GB Formula: (VRAM + RAM - 2048 / 2) , max value: 10240
EnableCompression=false //set to false or true if you experience stuttering
AutodetectVideoMemorySize=true // set to false for "VideoMemorySizeMb" to take effect

[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=8
ForceLodBias=false
LodBias=-0.33 // Lower Values for more detailed Textures at distance, -0,33 selected for Vividian Setup
EnableVSync=true
AddDisplaySuperSamplingResolutions=false
VSyncSkipNumFrames=0


[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0

[iNPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45
//enter
KeyEditor=13
//
KeyFreeVRAM=122
KeyBruteForce=66
KeyDepthOfField=118

[ADAPTIVEQUALITY]
Enable=false
Quality=0
DesiredFPS=20.0

[ANTIALIASING]
EnableEdgeAA=true // set to true for Rudimentary Anti Aliasing
EnableTemporalAA=false
EnableSubPixelAA=false // set to true for Subpixel Antialiasing
EnableTransparencyAA=false

[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixAliasedTextures=true
IgnoreInventory=true
FixSsaoWaterTransparency=true
FixTintGamma=true
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixParallaxTerrain=true //enable for parralax effects on ground textures, makes only sense with texturepacks
FixLag=false //enable if you experience mouselag
[THREADS]
DataSyncMode=0
PriorityMode=0
EnableUnsafeFixes=false
[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0

 

 

SKSE.ini

 

 

[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

[Debug]
WriteMiniDumps=1

[Display]
iTintTextureResolution=2048

[General]
ClearInvalidRegistrations=1
EnableDiagnostics=1

 

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Make sure that in your skyrim launcher, that you have your AA and AS filtering turned off.

As a side note:

What ENB are you running?

Are you using more than one flora mod?

 

Nothing particularly looks bad in your load order except that I would have the end of it looking like:

FNIS

[Animation Mods]

XPMSE

Alternate Start - LAL

[Whatever LOOT puts after]

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I remember you suggesting that. My armor and followers are all hdt compatible and rely on it though and figured they should come after XPMSE just in case. I was also having a problem getting the dual sheath patcher to complete with them as low as possible in the load order, putting them just above the armor and follower esp's seems to have fixed that issue though. I am using Vividian ENB Weather and Lighting 7 with the Vivid Weathers mod by the same author since they are compatible. I only use Skyrim Flora Overhaul with the 1k performance lod's he had available to get rid of infinite loading screens. I have disabled AA and AS both in the launcher and in my skyrimpref.ini and made the required adjustments to the skyrim.ini for the grass advised by Vurt. I have ran LOOT after all this and it made no adjustments to the load order. I put FNIS and XPMSE there more based on the Dual Sheath Redux video I watched by Gamer Poets as they suggested keeping it above any armors or NPC's that rely on extended skeletons.

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The only problem with a mod I am actually having at present is with HDT BBP w/ collisions. Which I am almost positive is a problem with my installation order, so I will attempt to fix that. Not really a big deal though and if I can't fix it through a clean save or fresh install of the game and mods I will probably just not use it. I just liked seeing how the physics extensions worked.

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Fixed my physics issue. Still having the occasional CTD though. Not during game though. Just when I try to load in. I was wondering if the crash fix from the enb dev would help fix this a little bit?

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Fixed my physics issue. Still having the occasional CTD though. Not during game though. Just when I try to load in. I was wondering if the crash fix from the enb dev would help fix this a little bit?

Go into your enblocal.ini and make the following changes:

 

ReservedMemorySizeMb=256

VideoMemorySizeMb=4064

AutodetectVideoMemorySize=false

 

See if that helps any...

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Is the reserved memory for enblocal similar to the scrap memory heap used by the actual game and SKSE? Just wondering. I have tried settings similar to this but still encounter the occasional first load ctd's. Never in game though. Hopefully I will never have any ctd's in game. For now it seems very stable. Not much stutter. I will probably disable my secondary monitor. I run a lot of them.

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