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I am Sherlock Holmes


Plankbreaker

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Greetings viewers,

 

Ive played morrowind, Oblivion and (out of topic) F3 as well as FNV, as i played skyrim i noticed even though quests are radiant and may not always be the same at every turn,

they lacked a certain depth, a mystery or force lurking behind them if you will. :ninja:

One Oblivion quest that illustrated this out well was (SPOILER> LOOK AWAY NOW IF YOU JUST STARTED PLAYING TES4-OBLIVION) the "Order of the Virtuous Blood", which involved a secretive group of vampire hunters and as you played you may have discovered (depending on the decision you made) that the groups leader was infact a vampire himself! (sorry dont remember their names, but you have a rough idea.)

Its these kinds of mysteries that would make skyrim just that more fun and immersive to play, so maybe when CK comes out,

an industrius modder out there will make some such quest or quests involving the unknown and total unpredictability of your decisions while playing.

If someone plans to do this, i ask that you redo the Dark brotherhood questline, not that is wasnt fun, but in was missing that secretive, sinister side their predecessors had.

 

Good luck & Godspeed, :thumbsup:

Plankbreaker.

Edited by Plankbreaker
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I liked that quest. the whole time I am all where is this leading? Yeah the quests were much more rich in the older games. It seems like every quest in Skyrim is fetch, kill, or deliver. and the radiant system just does who or where only for the same quest. it could be in castle A or cave B, Person A or Person B. same quests just different people or locations. that was kind of a letdown.
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Well, there's also that they had to cut down on the memory it took up, since those custom quests (which I do miss a lot...) apparently were massive. Which makes sense.

 

Anywho, as all we can do is wait for CK, what're folks ideas for such quests? I love me some game design :laugh:

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Yeah, improve Radiant so you are given something to deliver but need to find to whom :) or just to find the courier when actually need him so you can give him that something to deliver for he's a master to find the target does not matter where it is.

 

Jokes apart, I find the OP is absolutely right and quests involving more than legworks are much needed.

Edited by nosisab
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As i mentioned above, someone could as a side project work on the DB and thieves guild questlines, as i felt they lacked the secrecy they had in Oblivion.

Some of you may remember that getting into the thieves guild in oblivion was quite simple yet thrilling, and meetings for contracts where always shadowy in unsuspecting locations. :ninja:

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Yeah Beth completely botched the guilds start quests. It drives me nuts to have Thieves Guild practically rammed down my throat. Nice one to have Brynjolf in both the main questline and the starter of the thieves guild AND him initiate the thieves guild and not the player when the player needs to talk to him for the main quest. That pisses me off when i want to play a "good" character with no crime. as in not doing thieves guild and DB. In Oblivion players had to actively seek out joining and that in itself made it more mysterious, You want to join you should need to find the person to talk to and be the one to initiate the conversation.

 

And I think they could have done a DB style start for thieves guild by having you steal something in the market when Brynjolf is there at his shop(? whatever it is he does at his booth). or maybe make him a general goods shopkeeper that you are required to steal from to get his attention. You rip him off and he is impressed with you so later the messenger brings you a message saying he wants to talk to you. Sadly there is no mystery, joining is way too simple.

 

As for the DB questline I like the way it starts out in Skyrim better. a Good character can go to the orphanage and see the hag that's running it and how she treats the children and kill her to save the poor kids. then comes the meeting with Astrid and she gives you a choice. nobody leaves until someone dies. this works perfectly fine because you dont get a quest stuck in your journal and you maintain character if you chose to be "good".

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the quests that get stuck in your quests are very annoying.

 

why is the find the redguard woman so important that it basically cant be avoided. i have completed the quest both ways and was never satisfied with either result. you never know who is telling the truth it could be lies on either side.

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I think the only one that should ever be a forced conversation that's not during a quest and part of the quest are the messenger. and with him you need to read the letter he gives you to actually receive the quest. I hate it when some random NPC forces dialogue. the redguard's are one and that jackass in Riften Maul I think is another. Here's my reaction to those forced conversations "@#$% OFFF!!!! I'm Busy! If I wanted to talk to you I would've walked up to you and said something!!!! @#$%^ @#$%$ %^&&*$$!!!!!" Frustrated to say the least lol.
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