stabilobossyellow Posted January 26, 2012 Share Posted January 26, 2012 HI I made myself a modded leather armour to remove pauldrons on the shoulders, which left ugly holes in the body shoulders, which meant I had to replace the body with Astrid ... I also removed the silly annoying screen thingy inside the skirt so I could see what I was doing (hoping to insert underwear similar to the forsworn armour at some point) Finally managed to get it to work in game ... there are some clipping issues but it looks quite good (See Pic 001) However, if you look inside the armour (See Pic 002) some faces have not rendered, and the sun shines in where it was not meant to be :unsure: I used 3ds Max and NifSkope to make changes and I'm wondering if i missed a setting somewhere to make the inside faces render? I'm hoping there is an easy fix :wallbash: I have seen this issue in other mods, so maybe an answer would be useful to other modders ... Thanks Link to comment Share on other sites More sharing options...
redxavier Posted January 27, 2012 Share Posted January 27, 2012 It could be that Max is doing this in the importing stage. I know Blender has occasionally done this to my meshes. And the fix that I've had to employ is to rather painstakingly select the troublesome faces and flip the normals (and hope that the inside faces aren't also the faces on the outstide). Max might have a quicker function which does this on the whole model, unfortunately Blender's 'make mesh double-sided' function merely exports a nif file with a NiStencilProperty branch which Skyrim doesn't recognise. Keep an eye out too for two sets of faces that are in the same spot (one facing one way, the other the other way) as you might be flipping normals only to see no change. The mail sheets covering the cheeks on the draugr helmet for instance have two layers, and for me Blender had flipped the inside one to face outwards, and I couldn't see this until I nudged the two layers apart. Link to comment Share on other sites More sharing options...
stabilobossyellow Posted January 28, 2012 Author Share Posted January 28, 2012 Thanky .... will investigate Link to comment Share on other sites More sharing options...
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