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DN's Geater Dwemer Ruins: The Door to Akulakhan's chamber


KinkyKongKeith

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The original Right Eval one or those new Left Eval ones:

 

MWSFD:

"LeftEval"

This error seems to come up when you have accidentally declared a Function as a variable.

The following lines e.g. would produce this error:

short ScriptRunning

if (ScriptRunning "MyScript" == 1 )

Both of the above can also be caused by not having spaces at the proper places. Always leave

a space between parentheses and function calls, variables etc.

If ( OnActivate == 1 ), not if (OnActivate==1). This only causes errors very rarely, but it

sometimes does, trust me.

Have you identified which mod has the ArcuhlSummon script in? Is the author still active? Would be best if they could fix it for everyone.

 

On the door issue, are there load ordering rules to fix the issue which would be worthwhile to include in mlox?

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Just checked and none of the GHD mods (Great House Dagoth ( dv Master Index Compatibility ).esp, Great House Dagoth ( Master Index Compatibility ).esp, Great House Dagoth.esp) have a script called "ArcuhlSummon" in.

 

Just looking at the script names these ones look like they come from MoonAndStar's patch mod. Hopefully you shouldn't be getting them if the patch mod loads after GHD and DN GDR.

Script Error: EXPRESSION in MAS_dagothsays1

Left eval

Script Error: EXPRESSION in MAS_dagothsays1a

Left eval

 

[Edit: Thought I'd posted this already, obviously I haven't... To find the mod with the "ArcuhlSummon" script, I'd use a grep tool (I use Textcrawler, there are others) to search my Data Files folder (can use a file mask of *.es? to make the search quicker) for the "ArcuhlSummon" string.]

Edited by Dragon32
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I'm posting this here because I don't want to start another topic. I downloaded Vadul Tharis's Redoran Expansion and I'm having script issues with that now.

 

Unable to find script 'LGNPCvenimGuardScript' on object 'velsa orethi'.
Unable to find script 'LGNPCvenimGuardScript' on object 'vevul alver'.
Unable to find script 'jo_AlvurReldHouse_Script' on object 'jo_redoran_hut_AlvurReldHouse'
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Here it is.

 

_001_ Morrowind.esm
_002_ Tribunal.esm
_003_ Bloodmoon.esm
_004_ Morrowind Patch v1.6.4.esm
_005_ Weapon Rotate.esm
_006_ Book Rotate.esm
_007_ GDR_MasterFile.esm
_008_ Beyond YsGramor v2.5.esm
_009_ BT_Whitewolf_2_0.esm
_010_ Rise of House Telvanni.esm
_011_ Tamriel_Data.esm
_012_ TR_Mainland.esm
_013_ Wyrmhaven.esm
_014_ Juniper's Twin Lamps (1.1 Tribunal).esp
_015_ LCV Schedule Markers.esp
_016_ NPC LCV Schedules 03.esp
_017_ AreaEffectArrows.esp
_018_ bcsounds.esp
_019_ master_index.esp
_020_ LeFemmArmor.esp
_021_ adamantiumarmor.esp
_022_ EBQ_Artifact.esp
_023_ LGNPC_NoLore.esp
_024_ Siege at Firemoth.esp
_025_ Haldenshore.esp
_026_ VOORHEES_AldIndoril2.esp
_027_ Indarys Unleashed.esp
_028_ Vivec's Fate.esp
_029_ NPC LCV Locks.esp
_030_ t_lostheir.esp
_031_ Book Rotate - Morrowind v1.1.esp
_032_ tusar_v1.2.1.esp
_033_ tusar_v1.2.1(bloodmoon addon).esp
_034_ Better Bodies.esp
_035_ The Imperial Legion Badge.esp
_036_ Creatures (lore).esp
_037_ Creatures Merged Objects Fix.esp
_038_ EEC Expansion.ESP
_039_ Less_Generic_Bloodmoon.esp
_040_ LGNPC_SeydaNeen.esp
_041_ LGNPC_GnaarMok_v1_20.esp
_042_ LGNPC_AldVelothi_v1_20.esp
_043_ Redoran_ExpansionRV1.1.esp
_044_ LGNPC_MaarGan.esp
_045_ LGNPC_HlaOad.esp
_046_ LGNPC_Aldruhn.esp
_047_ LGNPC_Aldruhn_suppl.esp
_048_ LGNPC_Pelagiad.esp
_049_ LGNPC_TelMora_v1_30.esp
_050_ LGNPC_Khuul_v2_21.esp
_051_ LGNPC_VivecFQ.esp
_052_ Less_Generic_Nerevarine.esp
_053_ LGNPC_TelUvirith.esp
_054_ LGNPC_SecretMasters_v1_30.esp
_055_ LGNPC_IndarysManor_v1_51.esp
_056_ LGNPC_VivecRedoran.esp
_057_ LGNPC_PaxRedoran_v1_20.esp
_058_ LGNPC_SoulSicknessPatch_v1_00.esp
_059_ Building Up Uvirith's Legacy1.1.ESP
_060_ South Wall.ESP
_061_ Illy's Solsteim Rumour Fix.esp
_062_ Morag Tong Expanded.esp
_063_ Reclaim Gnisis.ESP
_064_ Reclaim Gnisis - PAX Redoran patch.ESP
_065_ The Raven.esp
_066_ Note to Hrisskar.esp
_067_ Magical Missions.ESP
_068_ Hlaalu Business v1.0.esp
_069_ Passive_Healthy_Wildlife.esp
_070_ entertainers.esp
_071_ Better Morrowind Armor.esp
_072_ Better Morrowind Armor DeFemm(o).ESP
_073_ Better Robes.ESP
_074_ Grandmaster of Hlaalu 1.3.ESP
_075_ FatigueandMagickav1_1.ESP
_076_ optional- hand to hand levelling rebalance.esp
_077_ Uvirith's Legacy_3.51.esp
_078_ Less_Generic_Tribunal.esp
_079_ Better Robes TR.esp
_080_ Graphic Herbalism.esp
_081_ DB_Attack_Mod.esp
_082_ Camonna Tong.esp
_083_ UL_3.5_TR_16.09.10_Add-on_16.12Update.esp
_084_ UL_3.5_RoHT_1.52_Add-on.esp
_085_ Graphic Herbalism Tamriel_Data.esp
_086_ Graphic Herbalism Tamriel_Data Extra.esp
_087_ Great House Dagoth.esp
_088_ DN-GDRv1.1.esp
_089_ DNGDR-GHD Patch OV.esp
_090_ Great House Dagoth ( Master Index Compatibility ).esp
_091_ Creatures Great House Dagoth Patch.esp
_092_ KS_Julan_Ashlander Companion_2.0.esp
_093_ Better Clothes_v1.1.esp
_094_ SAC_Deserter_Legionaries.esp
_095_ CalderaFightClub.esp
_096_ Madd Leveler - Base.esp
_097_ Madd Leveler - Madd Skills.esp
_098_ Weapon Rotate - Tribunal.esp
_099_ Weapon Rotate - Bloodmoon.esp
_100_ Weapon Rotate - Vendors.esp
_101_ Fargoth's Hiding Place improvements 1.1.esp
_102_ Fort Frostmoth Restoration.esp
_103_ Book Rotate - Tribunal v5.3.esp
_104_ Book Rotate - Bloodmoon v5.3.esp
_105_ multipatch.esp
You'll notice I made sure to have DN-GDRv1.1.esp load after Great House Dagoth.
And there's another error that crashes every new save game.
Unable to find referenced object "galsa gindu" in script SC_Aldruhn1_1
Edited by KinkyKongKeith
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Alright, after some fiddling around, I managed to fix most issues (and just did away with one entirely) but there's still these script issues. I used textcrawler like you suggested and these are the files they're from. These only pop up whenever I load Vadul Tharis's Redoran Expansion.

 

Unable to find referenced object "arvs raram" in script jo_ArvsWifeTimer. ;LGNPC_IndarysManor_v1_51.esp
Unable to find referenced object "viras guls" in script jo_TwinLampsTimer_FG. ;LGNPC_IndarysManor_v1_51.esp, pukcab.bak
Unable to find referenced object "viras guls" in script jo_TwinLampsTimer_VG. ;LGNPC_IndarysManor_v1_51.esp, pukcab.bak
Unable to find referenced object "uvele berendas" in script jo_UveleWifeTimer. ;LGNPC_IndarysManor_v1_51.esp, pukcab.bak
Unable to find referenced object "garila vedas" in script jo_VedasTimer. ;LGNPC_IndarysManor_v1_51.esp
Unable to find referenced object "viras guls" in script jo_VirasWifeTimer. ;LGNPC_IndarysManor_v1_51.esp
Unable to find referenced object "yashnarz gro-ufthamph" in script RG_ChangeOfGuard ;Reclaim Gnisis.esp
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At a guess "Redoran Expansion" is for some reason deleting the original NPCs (e.g. arvs raram) so when a later loading mod attempts to apply a script to that NPC / object it fails.

 

You could try loading LGNPC_IndarysManor_v1_51.esp and Reclaim Gnisis.esp before Redoran_ExpansionRV1.1.esp, although that might mean Redoran Expansion adversely affects those two mods.

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I did something that at least allowed a new game to start (and the error messages didn't pop up). I loaded the "Redoran Expansion" mod into the Construction Kit, I loaded the other Esp's, and I recompiled the scripts. And I made sure "Redoran Expansion" loads after those other esp's. After that, the game starts fine. I'll just have to see if it doesn't cause any other issues.

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