Dragon32 Posted March 8, 2017 Share Posted March 8, 2017 The original Right Eval one or those new Left Eval ones: MWSFD: "LeftEval" This error seems to come up when you have accidentally declared a Function as a variable. The following lines e.g. would produce this error: short ScriptRunning if (ScriptRunning "MyScript" == 1 ) Both of the above can also be caused by not having spaces at the proper places. Always leave a space between parentheses and function calls, variables etc. If ( OnActivate == 1 ), not if (OnActivate==1). This only causes errors very rarely, but it sometimes does, trust me. Have you identified which mod has the ArcuhlSummon script in? Is the author still active? Would be best if they could fix it for everyone. On the door issue, are there load ordering rules to fix the issue which would be worthwhile to include in mlox? Link to comment Share on other sites More sharing options...
KinkyKongKeith Posted March 8, 2017 Author Share Posted March 8, 2017 (edited) I think Great House Dagoth is the mod with the script issues. As for mlox, well, DNGDR esp should be loaded after Great House Dagoth. Then the patch immediately after them. Edited March 8, 2017 by KinkyKongKeith Link to comment Share on other sites More sharing options...
Dragon32 Posted March 9, 2017 Share Posted March 9, 2017 (edited) Just checked and none of the GHD mods (Great House Dagoth ( dv Master Index Compatibility ).esp, Great House Dagoth ( Master Index Compatibility ).esp, Great House Dagoth.esp) have a script called "ArcuhlSummon" in. Just looking at the script names these ones look like they come from MoonAndStar's patch mod. Hopefully you shouldn't be getting them if the patch mod loads after GHD and DN GDR. Script Error: EXPRESSION in MAS_dagothsays1 Left eval Script Error: EXPRESSION in MAS_dagothsays1a Left eval [Edit: Thought I'd posted this already, obviously I haven't... To find the mod with the "ArcuhlSummon" script, I'd use a grep tool (I use Textcrawler, there are others) to search my Data Files folder (can use a file mask of *.es? to make the search quicker) for the "ArcuhlSummon" string.] Edited March 9, 2017 by Dragon32 Link to comment Share on other sites More sharing options...
KinkyKongKeith Posted March 15, 2017 Author Share Posted March 15, 2017 I'm posting this here because I don't want to start another topic. I downloaded Vadul Tharis's Redoran Expansion and I'm having script issues with that now. Unable to find script 'LGNPCvenimGuardScript' on object 'velsa orethi'.Unable to find script 'LGNPCvenimGuardScript' on object 'vevul alver'.Unable to find script 'jo_AlvurReldHouse_Script' on object 'jo_redoran_hut_AlvurReldHouse' Link to comment Share on other sites More sharing options...
Dragon32 Posted March 15, 2017 Share Posted March 15, 2017 Can you post your latest load order? Link to comment Share on other sites More sharing options...
KinkyKongKeith Posted March 15, 2017 Author Share Posted March 15, 2017 (edited) Here it is. _001_ Morrowind.esm_002_ Tribunal.esm_003_ Bloodmoon.esm_004_ Morrowind Patch v1.6.4.esm_005_ Weapon Rotate.esm_006_ Book Rotate.esm_007_ GDR_MasterFile.esm_008_ Beyond YsGramor v2.5.esm_009_ BT_Whitewolf_2_0.esm_010_ Rise of House Telvanni.esm_011_ Tamriel_Data.esm_012_ TR_Mainland.esm_013_ Wyrmhaven.esm_014_ Juniper's Twin Lamps (1.1 Tribunal).esp_015_ LCV Schedule Markers.esp_016_ NPC LCV Schedules 03.esp_017_ AreaEffectArrows.esp_018_ bcsounds.esp_019_ master_index.esp_020_ LeFemmArmor.esp_021_ adamantiumarmor.esp_022_ EBQ_Artifact.esp_023_ LGNPC_NoLore.esp_024_ Siege at Firemoth.esp_025_ Haldenshore.esp_026_ VOORHEES_AldIndoril2.esp_027_ Indarys Unleashed.esp_028_ Vivec's Fate.esp_029_ NPC LCV Locks.esp_030_ t_lostheir.esp_031_ Book Rotate - Morrowind v1.1.esp_032_ tusar_v1.2.1.esp_033_ tusar_v1.2.1(bloodmoon addon).esp_034_ Better Bodies.esp_035_ The Imperial Legion Badge.esp_036_ Creatures (lore).esp_037_ Creatures Merged Objects Fix.esp_038_ EEC Expansion.ESP_039_ Less_Generic_Bloodmoon.esp_040_ LGNPC_SeydaNeen.esp_041_ LGNPC_GnaarMok_v1_20.esp_042_ LGNPC_AldVelothi_v1_20.esp_043_ Redoran_ExpansionRV1.1.esp_044_ LGNPC_MaarGan.esp_045_ LGNPC_HlaOad.esp_046_ LGNPC_Aldruhn.esp_047_ LGNPC_Aldruhn_suppl.esp_048_ LGNPC_Pelagiad.esp_049_ LGNPC_TelMora_v1_30.esp_050_ LGNPC_Khuul_v2_21.esp_051_ LGNPC_VivecFQ.esp_052_ Less_Generic_Nerevarine.esp_053_ LGNPC_TelUvirith.esp_054_ LGNPC_SecretMasters_v1_30.esp_055_ LGNPC_IndarysManor_v1_51.esp_056_ LGNPC_VivecRedoran.esp_057_ LGNPC_PaxRedoran_v1_20.esp_058_ LGNPC_SoulSicknessPatch_v1_00.esp_059_ Building Up Uvirith's Legacy1.1.ESP_060_ South Wall.ESP_061_ Illy's Solsteim Rumour Fix.esp_062_ Morag Tong Expanded.esp_063_ Reclaim Gnisis.ESP_064_ Reclaim Gnisis - PAX Redoran patch.ESP_065_ The Raven.esp_066_ Note to Hrisskar.esp_067_ Magical Missions.ESP_068_ Hlaalu Business v1.0.esp_069_ Passive_Healthy_Wildlife.esp_070_ entertainers.esp_071_ Better Morrowind Armor.esp_072_ Better Morrowind Armor DeFemm(o).ESP_073_ Better Robes.ESP_074_ Grandmaster of Hlaalu 1.3.ESP_075_ FatigueandMagickav1_1.ESP_076_ optional- hand to hand levelling rebalance.esp_077_ Uvirith's Legacy_3.51.esp_078_ Less_Generic_Tribunal.esp_079_ Better Robes TR.esp_080_ Graphic Herbalism.esp_081_ DB_Attack_Mod.esp_082_ Camonna Tong.esp_083_ UL_3.5_TR_16.09.10_Add-on_16.12Update.esp_084_ UL_3.5_RoHT_1.52_Add-on.esp_085_ Graphic Herbalism Tamriel_Data.esp_086_ Graphic Herbalism Tamriel_Data Extra.esp_087_ Great House Dagoth.esp_088_ DN-GDRv1.1.esp_089_ DNGDR-GHD Patch OV.esp_090_ Great House Dagoth ( Master Index Compatibility ).esp_091_ Creatures Great House Dagoth Patch.esp_092_ KS_Julan_Ashlander Companion_2.0.esp_093_ Better Clothes_v1.1.esp_094_ SAC_Deserter_Legionaries.esp_095_ CalderaFightClub.esp_096_ Madd Leveler - Base.esp_097_ Madd Leveler - Madd Skills.esp_098_ Weapon Rotate - Tribunal.esp_099_ Weapon Rotate - Bloodmoon.esp_100_ Weapon Rotate - Vendors.esp_101_ Fargoth's Hiding Place improvements 1.1.esp_102_ Fort Frostmoth Restoration.esp_103_ Book Rotate - Tribunal v5.3.esp_104_ Book Rotate - Bloodmoon v5.3.esp_105_ multipatch.esp You'll notice I made sure to have DN-GDRv1.1.esp load after Great House Dagoth. And there's another error that crashes every new save game. Unable to find referenced object "galsa gindu" in script SC_Aldruhn1_1 Edited March 16, 2017 by KinkyKongKeith Link to comment Share on other sites More sharing options...
KinkyKongKeith Posted March 16, 2017 Author Share Posted March 16, 2017 Alright, after some fiddling around, I managed to fix most issues (and just did away with one entirely) but there's still these script issues. I used textcrawler like you suggested and these are the files they're from. These only pop up whenever I load Vadul Tharis's Redoran Expansion. Unable to find referenced object "arvs raram" in script jo_ArvsWifeTimer. ;LGNPC_IndarysManor_v1_51.espUnable to find referenced object "viras guls" in script jo_TwinLampsTimer_FG. ;LGNPC_IndarysManor_v1_51.esp, pukcab.bakUnable to find referenced object "viras guls" in script jo_TwinLampsTimer_VG. ;LGNPC_IndarysManor_v1_51.esp, pukcab.bakUnable to find referenced object "uvele berendas" in script jo_UveleWifeTimer. ;LGNPC_IndarysManor_v1_51.esp, pukcab.bakUnable to find referenced object "garila vedas" in script jo_VedasTimer. ;LGNPC_IndarysManor_v1_51.espUnable to find referenced object "viras guls" in script jo_VirasWifeTimer. ;LGNPC_IndarysManor_v1_51.espUnable to find referenced object "yashnarz gro-ufthamph" in script RG_ChangeOfGuard ;Reclaim Gnisis.esp Link to comment Share on other sites More sharing options...
Dragon32 Posted March 16, 2017 Share Posted March 16, 2017 At a guess "Redoran Expansion" is for some reason deleting the original NPCs (e.g. arvs raram) so when a later loading mod attempts to apply a script to that NPC / object it fails. You could try loading LGNPC_IndarysManor_v1_51.esp and Reclaim Gnisis.esp before Redoran_ExpansionRV1.1.esp, although that might mean Redoran Expansion adversely affects those two mods. Link to comment Share on other sites More sharing options...
KinkyKongKeith Posted March 16, 2017 Author Share Posted March 16, 2017 I did something that at least allowed a new game to start (and the error messages didn't pop up). I loaded the "Redoran Expansion" mod into the Construction Kit, I loaded the other Esp's, and I recompiled the scripts. And I made sure "Redoran Expansion" loads after those other esp's. After that, the game starts fine. I'll just have to see if it doesn't cause any other issues. Link to comment Share on other sites More sharing options...
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