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Changing Skin Textures to Chainmail


AurianaValoria1

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He is not talking about the skin that's on the body, some people call the texture that is on items a "skin". In this case the skin he is talking about is the armored texture on the armor not the skin texture on the body.

Don't think so. I think he means he wants the flesh texture on the arms and such to use a different texture other than the race textures. The reason why it wouldn't change is because the shader type used on those body parts is a special case and no matter what you put in the texture set slots it will be over ridden by the textures set up in the actors race entry.

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He is not talking about the skin that's on the body, some people call the texture that is on items a "skin". In this case the skin he is talking about is the armored texture on the armor not the skin texture on the body.

Don't think so. I think he means he wants the flesh texture on the arms and such to use a different texture other than the race textures. The reason why it wouldn't change is because the shader type used on those body parts is a special case and no matter what you put in the texture set slots it will be over ridden by the textures set up in the actors race entry.

 

Read his reply to Sader. he said that's what he was talking about.

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He is not talking about the skin that's on the body, some people call the texture that is on items a "skin". In this case the skin he is talking about is the armored texture on the armor not the skin texture on the body.

Don't think so. I think he means he wants the flesh texture on the arms and such to use a different texture other than the race textures. The reason why it wouldn't change is because the shader type used on those body parts is a special case and no matter what you put in the texture set slots it will be over ridden by the textures set up in the actors race entry.

 

Read his reply to Sader. he said that's what he was talking about.

yeah and then ooofbaer asked to clarify what he meant by 'skin'. So no.

 

 

And this is exactly why I hate the term skin being used to refer to textures... and worse, actual meshes.

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But I asked him and he said he meant the character's skin, i.e. the flesh. What he appears to want to do is fill in the fleshy parts of the Dynasty armours with chainmail.

 

This is what I mean. The flesh. I'll say flesh from now on for clarification.

 

And, for the record, I'm a she. :thumbsup:

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And, for the record, I'm a she. :thumbsup:

 

Eh, sorry. I used to "he/she" all the time on gaming forums, but 99% of the time it would turn out to be a male, so I stopped doing it. :)

 

I'm not sure how shapes are "catalogued" in modelling. Is it possible to disassociate the flesh shape (arm, leg, whatever) from its "body" category and associate it with the "armour" category instead, then link it to a chainmail texture?

 

Alternatively, can you duplicate the flesh shape (arm, leg, whatever) without inheriting its association to a particular "category"? If so, you can then just cut off the unnecessary bits, enlarge the circumference a little, then link that shape to a chainmail texture and categorise it as part of the "armour".

 

Anyone, are either of these possible?

Edited by ooofbaer
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It ALL depends on the 3D mesh being used ! Any 3D mesh that has pants or sleeves for instance, has the potential to have the 'cloth' or 'leather' parts painted over with a chainmail texture OR removed completely using the "Alpha Property" method...Done! ... On the other hand, if the 3D mesh is specifically made with a specific texture (as in the Dynasty Armor) then the only way to create a 'chainmail' texture is to modify the 3D mesh and make it chainmail instead of metal/leather/cloth OR completely re-texture any and all parts of the armor that appear as 'flesh' in game ...

 

The Dynasty armor has a totally separate .dds texture file named (funnily enough) DYChain.dds, which, in the case of this armor, is used to simulate the 'flesh' on the body inside the armor, just paste a chainmail texture over the top of the 'flesh' texture and voila, instant chainmail (obviously you'd also have to create a new _n.dds Normal map to make it really appear like chainmail) ... As I said It ALL depends on the 3D model being used.

 

Most of the Armors in Skyrim (the vanilla BGS ones) have parts (like just the arms or neck) or all of a default body 'inside' the actual armor, just like a real world suit of armor would be, it's how most of the 'skimpy' armor mods are being done, but you could modify them to have chainmail instead of removing armor pats completely

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Hello there, as the one that caused this thread to spawn, I thought I'd pop in here as well.

 

So, I've contacted codecrackerx9, who said that all I needed to do was replace the textures for the human flesh in the armour with the chainmail texture, which is what Perraine said as well. The problem is, after replacing the femalebody.dds and etc with the dychain.dds, the chainmail still doesn't appear ingame and all I see is loads of flesh. XD

 

In Nifskope though, I can see the chainmail textures being displayed.

 

Edit: If it helps the problem at all, I'm editing the CBBE mesh by drakishar, which seems to have very different NtriShape nodes from codecrackerx9 >_>

Edited by cchoay
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Does the flesh part use the skin shader? if so, I have probably explained why you experience that behaviour,

The reason why it wouldn't change is because the shader type used on those body parts is a special case and no matter what you put in the texture set slots it will be over ridden by the textures set up in the actors race entry.

And given an overview of what to do on the first page of this thread,

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