Gatwicked Posted January 30, 2012 Share Posted January 30, 2012 (edited) Hello,Can anyone please tell if all these mods are compatible with each other: Skyrim HD 2K textures:http://skyrim.nexusmods.com/downloads/file.php?id=607#content Skyrim serious HD retextured landscape:http://skyrim.nexusmods.com/downloads/file.php?id=2146 Skyrim post process injector:http://skyrim.nexusmods.com/downloads/file.php?id=131# Xenius character enhancement:http://skyrim.nexusmods.com/downloads/file.php?id=2356 Tytanis:http://skyrim.nexusmods.com/downloads/file.php?id=1601 Millenia weapon retexture project:http://skyrim.nexusmods.com/downloads/file.php?id=1754 Bellyaches animal and creatre pack:http://skyrim.nexusmods.com/downloads/file.php?id=3621 Realistic smoke and embers:http://skyrim.nexusmods.com/downloads/file.php?id=836 Realistic water textures:http://skyrim.nexusmods.com/downloads/file.php?id=711 Skyrim sunglare:http://skyrim.nexusmods.com/downloads/file.php?id=116 Skyrim enhanced night sky:http://skyrim.nexusmods.com/downloads/file.php?id=85# Nicer snowflakes:http://skyrim.nexusmods.com/downloads/file.php?id=296 Vurt's flora haul:http://skyrim.nexusmods.com/downloads/file.php?id=141 I am planning to use all of them to make my Skyrim look visually stunning. Are all these mods compatible with each other?Regards,Prakhar Tripathi Edited January 30, 2012 by Gatwicked Link to comment Share on other sites More sharing options...
huntsman2310 Posted January 30, 2012 Share Posted January 30, 2012 Why don't you install them and find out? :thumbsup: Since most of those are texture mods, they won't clash with each other. If they do, usually the one installed after it will overwrite the previous one. You may want to look on the Tytanis mod page for compatibality notes. Link to comment Share on other sites More sharing options...
nosisab Posted January 30, 2012 Share Posted January 30, 2012 (edited) The rule is relatively simple, Two or more mods make the same thing, they conflict, now it does not mean they are incompatible in all cases but sometimes do and sometimes can be solved bashing them together automatically or hand made patching. The case of textures, if both mods changes the same textures files, one of them is superfluous... worse... have the files deleted as soon the other is installed over it, in this case there is not even conflict... only that the first was total loss of time installing at all. Body mods are relatively independent of face mods which for it's time may be independent of faces features, like eyes. Still not granted will not exist conflicts (who still remember the "funny" Oblivion eyes?) but if no significant changes were done to the face, they will be fine to mix out. Of course two mods changing eyes is not generally good idea but possible if the eyes are custom and don't fight one the other. And so on, the above is kind of a rule of thumb when choosing which mod to install and how they may conflict. For now most of mods aren't seriously incompatible and having the conflicts hidden and buried inside their entrails. This will change when CK is out and more complex mods begin to pop out. Then the meaning of "load order" will be evident and keeping it under control, paramount. Bashing and patching obligatory and the dream of one click install and play... just it, a dream (least for the most simple mods). Edited January 30, 2012 by nosisab Link to comment Share on other sites More sharing options...
Gatwicked Posted January 30, 2012 Author Share Posted January 30, 2012 Thanks a lot for reply, I am currently downloading the mods, will post results soon. Link to comment Share on other sites More sharing options...
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