gigan1 Posted March 18, 2017 Share Posted March 18, 2017 Hello, I just installed a new mod loadout and everything is working fine except for one thing. Morrowind uses the old low-res scrubplain texture which for example covers part of the ground in balmora. Especially it is the tx_ac_scrubplain_01 texture. It should be replaced by the one from Tyddy's landscape retexture but it isn't. I removed the Morrowind.bsa for testing and then the texture was completely missing (blank white), so it somehow tries to use the one from the Morrowind.bsa. Even repacking the bsa with the new texture won't work. I'm confused... Picture of the problem: https://www.dropbox.com/s/u613t0tnljrgbf2/Morrowind%202017-03-18%2019.06.34.280.png?dl=0 I'm using MGE XE as well as Morrowind Code Patch and my loadout is: GameFile0=Bloodmoon.esmGameFile1=Morrowind Patch v1.6.6_beta.esmGameFile2=Morrowind.esmGameFile3=Poorly Placed Object Fix 1.2.esmGameFile4=Tamriel_Data.esmGameFile5=Texture Fix - Bloodmoon 1.1.esmGameFile6=Texture Fix 2.0.esmGameFile7=Tribunal.esmGameFile8=TR_Mainland.esmGameFile9=adamantiumarmor.espGameFile10=AESPassiveCliffracers.ESPGameFile11=AreaEffectArrows.espGameFile12=aru_signs_en.espGameFile13=Atmospheric Plazas.ESPGameFile14=bcsounds.espGameFile15=Better Morrowind Armor.espGameFile16=Better Robes.ESPGameFile17=Buy A House.espGameFile18=DaedricArmor.espGameFile19=DB_Attack_Mod.espGameFile20=EBQ_Artifact.espGameFile21=entertainers.espGameFile22=gr_ScriptImprovements.espGameFile23=Illy's Solsteim Rumour Fix.espGameFile24=LeFemmArmor.espGameFile25=Less_Generic_Bloodmoon.espGameFile26=Less_Generic_Tribunal.espGameFile27=LGNPC_Aldruhn_suppl.espGameFile28=LGNPC_Aldruhn_v1_20.espGameFile29=LGNPC_AldVelothi_v1_20.espGameFile30=LGNPC_GnaarMok_v1_20.espGameFile31=LGNPC_HlaOad.espGameFile32=LGNPC_IndarysManor_v1_51.espGameFile33=LGNPC_Khuul_v2_21.espGameFile34=LGNPC_MaarGan.espGameFile35=LGNPC_PaxRedoran_v1_20.espGameFile36=LGNPC_Pelagiad.espGameFile37=LGNPC_SecretMasters_v1_30.espGameFile38=LGNPC_SeydaNeen.espGameFile39=LGNPC_SoulSicknessPatch_v1_00.espGameFile40=LGNPC_TelMora_v1_30.espGameFile41=LGNPC_TelUvirith_v1_20.espGameFile42=LGNPC_VivecFQ.espGameFile43=LGNPC_VivecRedoran.espGameFile44=master_index.espGameFile45=mel_teleportPlugin_1_3.espGameFile46=MEN_Combat.espGameFile47=MEN_Combat_merged.espGameFile48=Morrowind Code Patch Showcase.espGameFile49=New Argonian Bodies - Clean.espGameFile50=New Gnisis 1.2.ESPGameFile51=New Khajiit Bodies - Clean.espGameFile52=New Lord's Mail.ESPGameFile53=New Randagulf's Fists.ESPGameFile54=New Seyda Neen 1.7.espGameFile55=NX9_Guards_Complete.ESPGameFile56=NX9_Guard_LGRedoran_Patch.ESPGameFile57=NX9_Guard_LGTrib_patch.ESPGameFile58=Robert's Bodies.ESPGameFile59=RR_Holamayan_Eng.espGameFile60=RR_Telvanni_Lighthouse_Tel Vos_Eng.ESPGameFile61=Siege at Firemoth.espGameFile62=Timescale_SeasonAndLatitudeScaling1p1.espGameFile63=TR_Preview.espGameFile64=TR_Travels.espGameFile65=UFR_v3dot2_noRobe.espGameFile66=Vurt's BC Tree Replacer II.ESPGameFile67=Vurt's Grazelands Trees.ESPGameFile68=Vurt's Leafy West Gash.espGameFile69=WhiteSuran2_MD_Edition.espGameFile70=Clean Atmospheric Balmora.ESP Thanks in advance. Link to comment Share on other sites More sharing options...
Dragon32 Posted March 19, 2017 Share Posted March 19, 2017 Maybe there's a problem with Tyddy's file? Perhaps its not square or something? What happens if you copy and rename one of their, e.g., grass textures to match this scrubplan name? That'll be obvious if it's being replaced. Link to comment Share on other sites More sharing options...
gigan1 Posted March 19, 2017 Author Share Posted March 19, 2017 Thank you, I solved the problem. The file was packed wrong. It still had the old texture, but the preview picture showed the correct one. I just used another texture now. Link to comment Share on other sites More sharing options...
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