FlyIgnite Posted March 19, 2017 Share Posted March 19, 2017 I just read a news article that Valve is going to try and bring back paid mods. I was wondering if this is just for the steam app or will nexus mods be effected if they bring it back/ manages to stay. Link to comment Share on other sites More sharing options...
SineWaveDrox Posted March 19, 2017 Share Posted March 19, 2017 Do you have a link to the article? Is it a bunch of speculation, or does it provide evidence to the claim? Does the article cite reliable sources? Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted March 19, 2017 Share Posted March 19, 2017 Do you have a link to the article? Is it a bunch of speculation, or does it provide evidence to the claim? Does the article cite reliable sources?agreed Link to comment Share on other sites More sharing options...
FlyIgnite Posted March 19, 2017 Author Share Posted March 19, 2017 (edited) the article was on the steam app. It was linked under recent news http://www.pcgamer.com/valve-modders-absolutely-need-to-be-paid/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0 Edited March 19, 2017 by FlyIgnite Link to comment Share on other sites More sharing options...
yourenotsupposedtobeinhere Posted March 19, 2017 Share Posted March 19, 2017 Valve will be out of the picture if/when Zenimax does want to allow modders to get paid for their work. Now that Bethesda has a platform Bethesda.net, they won't need to negotiate with a third party. The days of Valve's involvement is over.It's a shame too because there are some contingencies that would need to be ironed out first. Valve seems to have a hold on implementation in a respectable window of time. Who knows when Bethesda.net will be working properly with proper vetting and less stolen mods?One of the big problems with having mods hidden behind a pay wall is that if someone were to steal someone else's mod, upload it and make money from it, it would require the original author to buy their own mod from someone else to see if it was in fact stolen. If this is also allowed on console on Bethesda.net, in the current system, it would be very difficult to know if your mod is stolen and if someone is taking payment for it, that is not you. There are obvious pros and cons on both sides of this, but I think if mod users were more inclined top donate to mod authors, it would bypass the need to commercialize mods and keep them free. Link to comment Share on other sites More sharing options...
FlyIgnite Posted March 19, 2017 Author Share Posted March 19, 2017 Do you have a link to the article? Is it a bunch of speculation, or does it provide evidence to the claim? Does the article cite reliable sources?agreed http://www.pcgamer.com/valve-modders-absolutely-need-to-be-paid/?ns_campaign=article-feed&ns_mchannel=ref&ns_source=steam&ns_linkname=0&ns_fee=0 Link to comment Share on other sites More sharing options...
SoulThievery Posted March 19, 2017 Share Posted March 19, 2017 Valve will be out of the picture if/when Zenimax does want to allow modders to get paid for their work. Now that Bethesda has a platform Bethesda.net, they won't need to negotiate with a third party. The days of Valve's involvement is over.It's a shame too because there are some contingencies that would need to be ironed out first. Valve seems to have a hold on implementation in a respectable window of time. Who knows when Bethesda.net will be working properly with proper vetting and less stolen mods?One of the big problems with having mods hidden behind a pay wall is that if someone were to steal someone else's mod, upload it and make money from it, it would require the original author to buy their own mod from someone else to see if it was in fact stolen. If this is also allowed on console on Bethesda.net, in the current system, it would be very difficult to know if your mod is stolen and if someone is taking payment for it, that is not you. There are obvious pros and cons on both sides of this, but I think if mod users were more inclined top donate to mod authors, it would bypass the need to commercialize mods and keep them free.The article mention Valve not being interested in starting again with "big games" like Skyrim, so SSE and FO4 wouldn't be included in that from the start. Link to comment Share on other sites More sharing options...
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